Rogue Squadron flew many different types of missions, and needed to be ready to adapt in a moments notice. They chose the X-Wing as their primary ship, because it was versatile enough to handle their diverse mission profile. Even so, for many missions the Rogues made their own modifications, to match their style of flying, or the mission profile.
Rogue Squadron X-Wing
You may equip 2 modification cards, treat the cost of one of these modifications as -2 (minimum 0).
Everyone here has debated new rules and lots of fancy stuff to fix the T-65. With a title like this, the X-Wing becomes whatever you want it to be. Integrated Astromech becomes an auto-take without penalty, unless you want a hyper mobile ship with boost and barrel roll, or for 4 points you can become competitive in the turret meta with Engines and Autothrusters. The X-Wing becomes the personal fighter of each player, and more than strong enough to compete.