Most of the current mechanics in the game are quite balanced and it is only the price point that keeps ships at the top tier or out of play entirely. Why not have a seasonal handicap to balance the price point rather than waiting for a card fix which is either soon redundant or doesn't solve the price point when the next ship comes out?
How would this work?
1. Every 3 months a committee of top players and game designers come together.
2. They look at the current meta at the decide which of the cards are at the peak of the game and those that are utterly unplayed due to obsolescence or being overpriced.
3. The committee decides on 5 cards to receive a 1 point price penalty and 5 cards to have a 1 point price reduction. This could be individual pilots, upgrades or a complete class of upgrade cards or ships type.
4. This list of cards is published in the Tournament rules or FAQ.
5. A Pilot, or Upgrade can't receive more than one point adjustment in any season but the penalty or buff can build up over time.
What does this do to benefit the game long term?
- It will lessen the gap between the best and the worst choices in the game and hopefully upset the clone wars where 90% of the tier 1 environment is one of 2 lists.
- Design will be able to see what is lacking or broken because the handicap has become huge and then look at the need if any to mechanically adjust.
I'd love to see everything fair and playable and the environment to be full of wonderful varied lists where the skill of the player matters most not just whether they brought a Rock, a pair of Scissors or a newspaper to the game.