Are there more factions that could be added?

By slowreflex, in X-Wing

I don't know much about SW lore. Are there any other factions that have enough content to be in the game? Or do you think it will likely stay with these three indefinitely?

I found this list, but it doesn't mean much to me:

Clan Fett
Commerce Guild
Confederacy of Independant Systems
Corporate Alliance
Dark Lords of the Sith
Death Watch
First Order
Free Ryloth movement
Galactic Empire
Galactic Republic
Gungan Grand Army
Hutts
Intergalactic Banking Clan
Jedi Order
Lothal Rebels
Mandalorian Clans
Nightbrothers
Nightsisters
Nite Owls
Rebel Alliance
Shadow Collective
The Resistance
Techno Union
Trade Federation
Tusken Raiders
Twi'lek Freedom Fighters
Edited by slowreflex

Scum is a beautiful and welcome addition. (But you could powder their nose with some sweet new Epic rules a'la armada and IA. (OMG! x point card: hire a scum. BOOM!)) But to create an entire faction? That's a five year plan. They did well with the two cores: same, but different, but same. No need for another.

Scum is a beautiful and welcome addition. (But you could powder their nose with some sweet new Epic rules a'la armada and IA. (OMG! x point card: hire a scum. BOOM!)) But to create an entire faction? That's a five year plan. They did well with the two cores: same, but different, but same. No need for another.

That's an opinion, but not really answering the question. ;)

Clan Fett:

Never heard of the CLAN but Boba Fett is Scum and Villainy

Commerce Guild/Techno Union/Trade Federation:

All were part of the Confederacy of Independent Systems

Banking Clan:

Was taken over by Palpatine (aka Emperor) just before the rise of the Empire.

Galactic Republic became the Galactic Empire which became the First Order.

Lothal Rebels are part of the Rebel Alliance which becomes the Resistance.

Death Watch are Mandalorians and Mandalorians are Scum and Villainy.

Gungans, Tuskans, Twi'leks whose home world is Ryloth and Night Sisters wouldn't make enough models for their own faction. If they even have ships.

Dark Lords of the Sith are (a) legends and (b) died thousands of years ago. That's why they weren't a big deal in the prequels. Only a Master and Apprentice.

Jedi were almost all wiped out by Order 66 and is history. Order 66 in Episode III Revenge of the Sith.

Shadow Collective and Nite Owls: never heard of them.

Hutts?

"The Hutts are gangster" SCUM AND VILLAINY.

Hope that answers the question.

Edit:

The Confederacy of Independent Systems (CIS) and Republic would only become factions if FFG made a new Core Set for the Prequel Movies. But I'd advise against suggesting that around here.

Some people see the prequels as the anti-Star Wars and the appearance of the ARC-170 as heralding the coming of the apocalypse.

Edited by Tukk Darknoon

More factions no. More subfactions, maybe.

Yes, the Galactic Republic and the Confederate of Independent Systems.

NO

Star Trek Attack Wing.

Drrrrooooiiiiiids

More factions no. More subfactions, maybe.

How does that help the game?

When this has come up before I've always wondered what another faction would bring to the game. You have Imps vs Reps which makes sense and adding Scum in gives a third flavor so the choices aren't so binary, but adding a fourth faction gets us what, beyond "moar flavoooorrr"?

As someone else posted, some of those names on your list could fall within existing factions or would be just adding them for the sake of it.

They could follow their own card game and make "Scoundrels and Smugglers" their own faction. Retcon Han, Lando, Dash, Chewie into it. And bring in people like Talon Karrde. Seems unlikely though.

THE YUUZHAN VONG.

200.gif

(Kidding. Relax.)

Edited by OneKelvin

There are plenty of other things that could be added to the game as Subfactions(like the Resistance or First Order), but ultimately, all of them need to fall into one of the 3 primary factions.

No, please.

More factions no. More subfactions, maybe.

How does that help the game?

Help I have no idea. But three factions is fine. We have five sub factions already. Any other could fall under one of those three. I don't see a new faction ever being needed.

Galactic Republic became the Galactic Empire which became the First Order.

Ehm, not quite!.

Galactic Empire is split and one of those splits is the FO, another would be the Imperial Remnant: http://starwars.wikia.com/wiki/Imperial_Remnant

(of which probably the FO is one such Warlord)

Galactic Republic became the Galactic Empire which became the First Order.

Ehm, not quite!.

Galactic Empire is split and one of those splits is the FO, another would be the Imperial Remnant: http://starwars.wikia.com/wiki/Imperial_Remnant

(of which probably the FO is one such Warlord)

Oh

Apologies

The Republic which became the Empire which became either an Imperial Remnant or the First Order.

The point is the OP gave a list and I was pointing out that some on the list were the same faction.

Nowhere on his list does he mention the Imperial Remnant so I didn't include it in my reply.

I don't think we'll see the creation of any new factions that we don't already have (unless something crazy happens in the next couple of films that opens up the possibility (unlikely)).

What I think we might see at some point in the near future is the separation of the sub-factions:

The first order and the resistance don't have enough ships right now to stand as individual factions on their own, which I think is why they currently exist as part of the empire and rebels prospectively. I'm going to go out on a limb here and suggest that it has always been the plan for the sub-factions to be separate factions, and once they both have enough ships to stand on their own, I think they will be.

Well, it's hard to say. There aren't a whole lot of other star-nations in the Star Wars universe that have either the numbers or the resources to be a faction in X-wing. You've got stuff like the Corporate Sector Authority and the Hapians, both with multiple star systems- but they lack a lot of backstory or ship options (CorpSec being mainly customs ships). I think that's why FFG decided to do Scum, as you can have the remains of Mandalorian, Hutt, and Black Sun nations/organizations all together with some independent agents. Really, the only other big faction from the old EU, now Legends, is the Yuuzhan Vong and they bring up a lot of bad memories for quite a few fans. As the new EU progresses, as with the new movies, we should see both the First Order and Resistance filling out as their own unique factions- taking parts of their predecessors style but bringing their own twists in.

Somewhere, someone, suggested neutrals.

As they appear in several games. However, as the name implies, they don't form aan combined force.

Also, in the X-Wing / TIE fighter games, they fly mainly Z95 and Y-Wing fighters.

A third faction with these would be too much.

Combining a Fleet of Corsec X-Wings (semi-Imperial) with Bespin Cloud Cars (semi-scum and apparently not spaceworthy)

and something obscure would be...odd....

Gungan Grand Army

I've never been one for adding a ground game to X-Wing, but if FFG sees fit to allow us to ruthlessly bomb, torpedo, and otherwise murder legions of Jar-Jars, what is there to say but, "Please & thank you!"

Scum is already the catch-all for half of those sub-factions you listed. Scum & Villainy aren't some kind of coherent entity. It's just a way for the game to introduce all of these models for the "iconic" Star Wars characters that are neither Rebels nor Imperials. Would all these crazy bounty hunter combinations ever actually fly together in the universe? Probably not. Many of them were even antagonistic.

Aside from the sub-factions of the Resistance and the First Order, I don't think there will be much effort to create another faction. Star Wars, at its core, was always a binary story of good versus evil. The game has its good, and its evil. And then there's an "everyone else". That pretty much covers Star Wars.

One thing for sure is that if the clone war factions wee added simply putting them in Imperials and Rebels doesn't fit because politically the Republic is closer aligned with the Imperials although "religiously" (using it to describe a different vector of governmental philosophy) it is aligned with the Light side like the Rebel Alliance.

X_wing_alignment_unfinished.png

So With this I think there will be a split of the primary factions as the resistance and 1stOrder get more than 2 ships for their faction then it would go with more of an alliance wheel to add the clone war factions instead of just putting the clone ware subfactions in the primary factions. Of course I could be wrong.

Every faction on your list is either in the game, no longer exists or has no ships. I've reorganised your list to help illustrate.

IMPERIAL
Galactic Empire
Dark Lords of the Sith

First Order

REBEL

Rebel Alliance

Lothal Rebels
Twi'lek Freedom Fighters/Free Ryloth movement

Jedi Order (or what's left of it)

Resistance

SCUM
Mandalorian Clans
Clan Fett
Death Watch
Nite Owls

Hutts


DEFUNCT (No longer exist during this game's time period)
Confederacy of Independant Systems
Commerce Guild
Corporate Alliance

Intergalactic Banking Clan

Techno Union
Trade Federation

Galactic Republic
Shadow Collective

TERRESTRIAL (Confined to one planet with no ships)

Tusken Raiders
Nightbrothers
Nightsisters

Gungan Grand Army