R3 Astromech
"Once per round, when an enemy ship declares you the target of an attack, you may remove one focus token from the attacker."
Makes X-Wings, even generics, pretty strong jousters, and hilariously effective against anything with dead eyes.
(This is all wishful thinking, as I all I can make out is "Once..." Still, that word is usually followed by "per round, when attacking/defending", Rebels mech are usually defensive, and cards that come in twos are usually somewhat fixy, and they did talk about a hard counter.)
I think the R3 astromech has to do something with Evade. Because the ship includes an Evade token, and the ship itself doesn't have the Evade action, and no other visible card assigns Evade tokens.
There are still two pilot abilities that may give evade tokens.
Edited by eMeM