Tomble heroic feat near master spider

By Shadow989, in Descent: Journeys in the Dark

Hi,

in our last play one question come up that we couldn't agree on.

Tomble was standing adjacent to Master Cave Spider that has ability Web "Each hero adjacent to this monster must suffer 1 fatigue to move out of his current space; this is in addition to any other fatigue suffered to move"

Tomble decides to use his heroic feat "Action: Remove your figure from the map and place a hero token in your space. At the start of your next turn, place your figure in any empty space within 4 spaces of your hero token ."

Question: is Removing your figure is considered moving out from space and would trigger spider Web ability?

most players said NO but overlord was forcing that removing figure is considered as moving out

Let me ask your OL this question ...

If one of the OL's monsters would have defeated that hero instead, resulting in the hero's figure being removed from the map and a hero token being put in its place, would the OL have charged that hero a fatigue?

The answer to both questions is No. By using an ability or mechanic which removes your hero figure from the board, and replaces it with a hero token, it does not count as moving out of the space. In actuality, you haven't really moved at all ... you can thematically think of it as being untouchable, not attackable, etc., but still remaining in the same space you were in, as if you had somehow become part of the ether ... a specter, a ghost, whatever makes you happy.

Any2cards is right. Technically, a move is travelling from 1 space directly (as opposed to via off-map) to another space. This is accomplished really only via a limited number of ways:

1) Spending a movement point (move action, fatigue movement, MP granted by gear or another ability).

2) Abilities which instruct you to "move N spaces" or "move up to your speed."

Placing, removing, removing and placing, none of these are "moving out". However, they are all "exiting" or "leaving" a space.

Edited by Zaltyre

Any2cards is right. Technically, a move is travelling from 1 space directly (as opposed to via off-map) to another space. This is accomplished really only via a limited number of ways:

1) Spending a movement point (move action, fatigue movement, MP granted by gear or another ability).

2) Abilities which instruct you to "move N spaces" or "move up to your speed."

Placing, removing, removing and placing, none of these are "moving out". However, they are all "exiting" or "leaving" a space.

I've been playing this game for the last 2 years, many times messing up the rules by mistake.

I'm impressed you can keep all the minutia of it up in your head Zaltyre, That's why your the resident Sage, Kellos Bless The Glossary! It helps!

Any2cards is right. Technically, a move is travelling from 1 space directly (as opposed to via off-map) to another space. This is accomplished really only via a limited number of ways:

1) Spending a movement point (move action, fatigue movement, MP granted by gear or another ability).

2) Abilities which instruct you to "move N spaces" or "move up to your speed."

Placing, removing, removing and placing, none of these are "moving out". However, they are all "exiting" or "leaving" a space.

I've been playing this game for the last 2 years, many times messing up the rules by mistake.

I'm impressed you can keep all the minutia of it up in your head Zaltyre, That's why your the resident Sage, Kellos Bless The Glossary! It helps!

They should rename the HoB quest to "The Archive of Zaltyre", amirite?

:P

LOL, it would be pretty neat if they added an NPC in a future Quest with his username. He does provide, essentially, a lot of unofficial customer support! "I'd buy that for a dollar!"

Any2cards is right. Technically, a move is travelling from 1 space directly (as opposed to via off-map) to another space. This is accomplished really only via a limited number of ways:

1) Spending a movement point (move action, fatigue movement, MP granted by gear or another ability).

2) Abilities which instruct you to "move N spaces" or "move up to your speed."

Placing, removing, removing and placing, none of these are "moving out". However, they are all "exiting" or "leaving" a space.

I've been playing this game for the last 2 years, many times messing up the rules by mistake.

I'm impressed you can keep all the minutia of it up in your head Zaltyre, That's why your the resident Sage, Kellos Bless The Glossary! It helps!

They should rename the HoB quest to "The Archive of Zaltyre", amirite?

:P

Man i just played Encounter 1 of that quest. The die committed foul play on the heroes...urrgh.

Any2cards is right. Technically, a move is travelling from 1 space directly (as opposed to via off-map) to another space. This is accomplished really only via a limited number of ways:

1) Spending a movement point (move action, fatigue movement, MP granted by gear or another ability).

2) Abilities which instruct you to "move N spaces" or "move up to your speed."

Placing, removing, removing and placing, none of these are "moving out". However, they are all "exiting" or "leaving" a space.

I've been playing this game for the last 2 years, many times messing up the rules by mistake.

I'm impressed you can keep all the minutia of it up in your head Zaltyre, That's why your the resident Sage, Kellos Bless The Glossary! It helps!

They should rename the HoB quest to "The Archive of Zaltyre", amirite?

:P

Man i just played Encounter 1 of that quest. The die committed foul play on the heroes...urrgh.
Edited by Kaisho

Any2cards is right. Technically, a move is travelling from 1 space directly (as opposed to via off-map) to another space. This is accomplished really only via a limited number of ways:

1) Spending a movement point (move action, fatigue movement, MP granted by gear or another ability).

2) Abilities which instruct you to "move N spaces" or "move up to your speed."

Placing, removing, removing and placing, none of these are "moving out". However, they are all "exiting" or "leaving" a space.

I've been playing this game for the last 2 years, many times messing up the rules by mistake.

I'm impressed you can keep all the minutia of it up in your head Zaltyre, That's why your the resident Sage, Kellos Bless The Glossary! It helps!

They should rename the HoB quest to "The Archive of Zaltyre", amirite?

:P

Man i just played Encounter 1 of that quest. The die committed foul play on the heroes...urrgh.
Haha, yeah luck with the dice is the "most important skill".

Our Ol encourages us to buy "don't suck" as our starting skill...

:lol: