and that was the last anyone ever saw of Talonbane Cobra

By X Wing Nut, in X-Wing

Ok so they mention this ship as a competitor to the A-Wing and Tie Interceptor except for the fact that it doesn't have an evade action. This is disappointing yet again. 4 hull with no evade means this thing will go down quicker than the other 2. Sure you can put autothrusters on them but that isn't enough in the game today.

Close but no cigar!

Actually....if you re-read the article:

But while the ship's range of actions and maneuver dial, combined with its lack of shields, suggest that it should be a classic arc-dodger in the vein of the A-wing and the TIE interceptor, its pilots, like Fenn Rau , tend to favor brash, head-on charges. Accordingly, among the expansion's six ship cards and two upgrades, you will find no fewer than four cards that reference "Range 1," and three that reward you for flying straight into your opponent's firing arc.

So, it's saying that one would think it was an arc dodger like the A-wing and Interceptor, but it wants to get in your opponent's face.

I would not say that it would go down as quickly as you think. It can use Auto Thrusters at R3 and the title gives it a free Evade at R1. So, it's really only weak at R2. When you think that the ship has Boost and Barrel Roll, it can use PTL to get close enough to be R1 when it would normally be sitting at R2. I think this ship has the possibility to stay alive along longer than it looks on paper. Then again, if you catch it out of arc or at R2, then it could go down fast.

There is also autoblaster turret that laughs at this range 1 ability and abt is standard on the vcx-100 and might become an addon of others if this pilot becomes popular. Evade means nothing to ABT or ABC.

Which just leaves him in the same place as the other arc-dodgers - stay out of range 1

...and then his ability is useless.

So? Keep him out of arc and at range 2+ from the VCX. Shouldn't be a problem?

Which just leaves him in the same place as the other arc-dodgers - stay out of range 1

...and then his ability is useless.

Avoiding range 1 of 1 whole ship doesn't make his ability useless. It makes it useless gainst that target, but so what? I'd rather have no ability than get blown up. I fly dengar with k4 security droid, unhinged, PTL, engine upgrade. You know how much I use his ability? Almost never. And yet I've still won every game so far I've played with it.

Edited by VanderLegion

Ok so they mention this ship as a competitor to the A-Wing and Tie Interceptor except for the fact that it doesn't have an evade action. This is disappointing yet again. 4 hull with no evade means this thing will go down quicker than the other 2. Sure you can put autothrusters on them but that isn't enough in the game today.

Close but no cigar!

Actually....if you re-read the article:

But while the ship's range of actions and maneuver dial, combined with its lack of shields, suggest that it should be a classic arc-dodger in the vein of the A-wing and the TIE interceptor, its pilots, like Fenn Rau , tend to favor brash, head-on charges. Accordingly, among the expansion's six ship cards and two upgrades, you will find no fewer than four cards that reference "Range 1," and three that reward you for flying straight into your opponent's firing arc.

So, it's saying that one would think it was an arc dodger like the A-wing and Interceptor, but it wants to get in your opponent's face.

I would not say that it would go down as quickly as you think. It can use Auto Thrusters at R3 and the title gives it a free Evade at R1. So, it's really only weak at R2. When you think that the ship has Boost and Barrel Roll, it can use PTL to get close enough to be R1 when it would normally be sitting at R2. I think this ship has the possibility to stay alive along longer than it looks on paper. Then again, if you catch it out of arc or at R2, then it could go down fast.

There is also autoblaster turret that laughs at this range 1 ability and abt is standard on the vcx-100 and might become an addon of others if this pilot becomes popular. Evade means nothing to ABT or ABC.
Which just leaves him in the same place as the other arc-dodgers - stay out of range 1

...and then his ability is useless.