Calling it now: Fenngar

By Reiver, in X-Wing

This is probably the earliest I've ever attempted to christen a list, but the name was too punny not to try for. ;)

It makes a single assumption: That the Protectorate Starfighter (c'mon, give us our cool technical designations again, eh?) gets green turns. Given it was compared directly to Interceptors and A-wings, and the price tag looks comparable to an Interceptor with a Hull Upgrade (no surprise there), I figure I'm safe enough.

It is exploiting our new best scummy friend: Fenn Rau (PTL, Autothrusters, Title): 34pts .

As tough as a Carnor that didn't have the luxury of token-stacking for a turn, and shooting much, much harder.

And he'll be as boosty and barrely as Soontir, with a range-one-in-arc Autothrusters bonus to go with 4 agi and 5 attack to boot. Which is to say: He's going to jink and dive like Soontir, move as late as Soontir, and hit even harder than Soontir ever dreamed.

It's going to be a challenge to build Scum squads without being tempted by him. Ever wanted to fly Dark Han with Dark Fel? Well, now you can!

Fenn Rau (28)
Push the Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)
Advanced Proton Torpedoes (6)
Dengar (33)
Push the Limit (3)
K4 Security Droid (3)
Unhinged Astromech (1)
Glitterstim (2)
Engine Upgrade (4)
Punishing One (12)
Total: 98

Yes, you just saw a list with APT on it. :P I'd never have dreamed of it - except here you've got an arc-dodger who can now throw a 6-die ordnance shot that, even without guidance chips, has a 96% chance of landing six hits. From a PS9 ship with boost, barrel roll, and PTL for the Focus token... I'm going to have to try it at least once.

And 'Fenngar' is making me giggle. :D
Whatcha think?
Edited by Reiver

This is probably the earliest I've ever attempted to christen a list, but the name was too punny not to try for. ;)

It makes a single assumption: That the Protectorate Starfighter (c'mon, give us our cool technical designations again, eh?) gets green turns. Given it was compared directly to Interceptors and A-wings, and the price tag looks comparable to an Interceptor with a Hull Upgrade (no surprise there), I figure I'm safe enough.

It is exploiting our new best scummy friend: Fenn Rau (PTL, Autothrusters, Title): 34pts .

As tough as a Carnor that didn't have the luxury of token-stacking for a turn, and shooting much, much harder.

And he'll be as boosty and barrely as Soontir, with a range-one-in-arc Autothrusters bonus to go with 4 agi and 5 attack to boot. Which is to say: He's going to jink and dive like Soontir, move as late as Soontir, and hit even harder than Soontir ever dreamed.

It's going to be a challenge to build Scum squads without being tempted by him. Ever wanted to fly Dark Han with Dark Fel? Well, now you can!

Fenn Rau (28)
Push the Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)
Advanced Proton Torpedoes (6)
Dengar (33)
Push the Limit (3)
K4 Security Droid (3)
Unhinged Astromech (1)
Glitterstim (2)
Engine Upgrade (4)
Punishing One (12)
Total: 98

Yes, you just saw a list with APT on it. :P I'd never have dreamed of it - except here you've got an arc-dodger who can now throw a 6-die ordnance shot that, even without guidance chips, has a 96% chance of landing six hits. From a PS9 ship with boost, barrel roll, and PTL for the Focus token... I'm going to have to try it at least once.

And 'Fenngar' is making me giggle. :D
Whatcha think?

I had this list built in my head as soon as I saw fenn and the title (i already had a 58 point dengar + 39 point xizor list, so replaced xizor with fenn). I do have feedback array on dengar, but that oculd be dropped. The only question in my mind is where to put the torpedoes. APT on fenn for the one 6 die attack or plasma or proton on dengar for 2 (less modified sadly) 4 dice attacks.

Also, if fenn boost or barrel rolls and focuses for his 2 actions, he has to have a target lock from a previous round to actually FIRE the torpedoes. If you have the range 1 shot without repositioning, you can focus/TL that turn and fire.

Gotta admit. Pretty good.

No!

Squad idea is good, but giving Fenn Adv. Prot. Torpedoes let him shoot ONCE with only ONE additional die for 6 points. That's by far unneccesary waste of points.

What else is he gonna use 6 points on??

Actually nvm, quite a bit:

EM, Proton Torps and painbot for Dengar. 100 pts.

Here's an idea: 2Torpedo u-boats with Fenn Rau as the finisher. Looks superior to Fenn+Dengar to me, just like 3uboats is superior to Dengar+X. (wave9 "hard counter" not withstanding).

Edited by Celes

No!

Squad idea is good, but giving Fenn Adv. Prot. Torpedoes let him shoot ONCE with only ONE additional die for 6 points. That's by far unneccesary waste of points.

I disagree. If you pull it right, landing 6 hits is a big deal - every 'extra' hit is worth more than the one previously because it's uncancelled damage that matters. Yes, you're stuck with your basic dial if you want to pull it in one turn, but the potential for an attack that leaves Soontir Fel/Palpatine going "there is literally no way I can avoid this shot no matter what the dice do" is a huge, huge deal when it's on a platform with the pilot skill that can potentially be moving after him.

I'd still be hesitant - as you say, it's a lot of points - but I can see it pulling its weight, which is surprising.

No!

Squad idea is good, but giving Fenn Adv. Prot. Torpedoes let him shoot ONCE with only ONE additional die for 6 points. That's by far unneccesary waste of points.

I disagree. If you pull it right, landing 6 hits is a big deal - every 'extra' hit is worth more than the one previously because it's uncancelled damage that matters. Yes, you're stuck with your basic dial if you want to pull it in one turn, but the potential for an attack that leaves Soontir Fel/Palpatine going "there is literally no way I can avoid this shot no matter what the dice do" is a huge, huge deal when it's on a platform with the pilot skill that can potentially be moving after him.

I'd still be hesitant - as you say, it's a lot of points - but I can see it pulling its weight, which is surprising.

Which is precisely why I commented on it. I'd never have dreamed of using it, and even on Fenn, I'm hesitant, but it's probably the best use of them yet.

The thing to note it's not just a 6 die attack - even with TL+F, a 5 die attack has a 72% chance of landing 5 hits, and (interestingly enough) a 96% chance of landing 4. The blanks-to-eyes is what makes the APT worth even glancing at, and in this case, it's pushing a great attack (almost certain 4 hits, woohoo!) to an insane one - Soontir with Stealth, Focus + Evade can dodge 4 hits 25% of the time; with Palp on hand it's 60% chance of flying away safely! APT, on the other hand, will hurt him 19 times in 20, and threaten almost even odds of a one-shot kill before crits. Even with Palp support, Soontir gets damaged that beautiful 96% of the time, because he just can't dodge it.

Is it an automatic include? Goodness no. But for once, it's not the mark of the entirely insane, either.

And, as noted, you can easily spend the APT points (or illicit) elsewhere on Dengar if you like; as an archetype though, I suspect these two certainly have legs. And a cool name. ;)

Edited by Reiver

Here's an idea: 2Torpedo u-boats with Fenn Rau as the finisher. Looks superior to Fenn+Dengar to me, just like 3uboats is superior to Dengar+X. (wave9 "hard counter" not withstanding).

Two Uboats + an ace of choice has been A Thing TM since the moment of their release; I've seen more than one squad running either Palob or a YV-666 (though I admit it stretches the definition of 'ace' a little).

Fenn is well priced to fly in that spot too, for sure. But then, any ship in the sub-36-points camp that is not terrible will fit quite comfortably. That's U-boats for you. ;)

Edited by Reiver

More 0 shield ace ships makes me think the deci-vader might get table time again.

No!

Squad idea is good, but giving Fenn Adv. Prot. Torpedoes let him shoot ONCE with only ONE additional die for 6 points. That's by far unneccesary waste of points.

Proton Rockets on Awings cost five and they're far less reliable unless they're on Jake. I'd say six points for six dice that will accuracy correct itself to a minimum of three hits is fine. And that three hits is only if your dice absolutely hate you and you roll six blanks.

I find Fenn + Fett to be more thematically appropriate.

Mandalorians gotta stick together.

Yes, Fenn Rau will be throwing 6 dice with APTs. However, he throws 5 dice at R1 naturally, meaning you are essentially paying 6 points for one more red dice with some built in accuracy. In addition, to get the 6-dice torpedo-of-doom shot, you need a TL and a Focus, meaning no re-positioning.

It will probably bring down the house every once in a while, but I think 6 points could be better spent elsewhere.

need to see the anti-scyk's dial before we go about christening it as scum-fel, imo

Yes, Fenn Rau will be throwing 6 dice with APTs. However, he throws 5 dice at R1 naturally, meaning you are essentially paying 6 points for one more red dice with some built in accuracy. In addition, to get the 6-dice torpedo-of-doom shot, you need a TL and a Focus, meaning no re-positioning.

It will probably bring down the house every once in a while, but I think 6 points could be better spent elsewhere.

It's worth noting that when you're throwing that many dice, even TL/Focus shots should be expected to miss one sometimes. APT brings the extra die, but also the low variance.

Has everyone forgotten about autoblaster turret and autoblaster cannon? ABT is standard fare on the vcx-100. This thing will go down in 1 round at range one of a titled ghost and thats where its abilities are - lol.

just don't hit the vcx at range 1?

dang thing has 0 agility, it isn't hard to damage and you could also use Feng's ability on another target in another round

Edited by ficklegreendice

Has everyone forgotten about autoblaster turret and autoblaster cannon? ABT is standard fare on the vcx-100. This thing will go down in 1 round at range one of a titled ghost and thats where its abilities are - lol.

So you're saying to NOT use a new ace that has potential against a litany of different targets just because it has a seldom-used hard counter that isn't even that good? Gotcha.

It will probably bring down the house every once in a while, but I think 6 points could be better spent elsewhere.

The thing is, in a dengar/fenn list, there really isnt. Maybe if you drop a couple points off dengar and take a blocker Z, but otherwise a standard super dengar (ptl, unhinged, k4, engine, title) and ptl, title, autothrusters fenn is 34. Leaves you 10 points, and all you have left is dengar's illicit (1-2 points, I use a feedback array) and the torpedo slots on both ships. Basically means APT on frnn or a torpedo and munitions on dengar. I dont fly dengar trying to use his ability,

So dont have arc all that often to use torpedoes. Makes apt on fenn the better choice, which puts you at 98 points, so youve still got a decent initiative bid.

I suppose an alternative if youre not worried about the extra die for damage would be flechette torpedoes on both ships to try to throw out some stress. If you catch a soontir or inquisitor or something at range 2-3, toss a flechette

At him to double stress

Has everyone forgotten about autoblaster turret and autoblaster cannon? ABT is standard fare on the vcx-100. This thing will go down in 1 round at range one of a titled ghost and thats where its abilities are - lol.

So you're saying to NOT use a new ace that has potential against a litany of different targets just because it has a seldom-used hard counter that isn't even that good? Gotcha.

Where exactly have you been? vcx with abt and fcs or ac is pretty brutal. The vcx has been placing in the recent regionals as well. I would hardly call that "seldom-used" but whatever.

Has everyone forgotten about autoblaster turret and autoblaster cannon? ABT is standard fare on the vcx-100. This thing will go down in 1 round at range one of a titled ghost and thats where its abilities are - lol.

So you're saying to NOT use a new ace that has potential against a litany of different targets just because it has a seldom-used hard counter that isn't even that good? Gotcha.

Where exactly have you been? vcx with abt and fcs or ac is pretty brutal. The vcx has been placing in the recent regionals as well. I would hardly call that "seldom-used" but whatever.

The vcx has been placing in recent regionals, but most arent the titled ac/abt. Most have abt and fcs, but no title so no double tap. And with fcs, you have decent odds of it taking 3 shots to kill you. If you end up at range 1 of the ghost 3 times and its not dead, its your own fault for 1) getting into range 1 that many times in the first place and 2) not killing the ghost with fenn's 15 (16 if one attack was an apt) attack dice plus whatever else is in your list.

After more thought im actually likking putting flechette torpedoes on both ships in a fengar list, feedback array for dengar's illicit and a 4 point initiative bid

I'm glad to see that others are bringing up the idea of ptl, thrusters, title Fenn. It's the first thing i though of when i saw the article. And as an avid Vader pilot I'm glad to see i can FINALY fly a fast agile ship with my favorite faction. Plus as you said we finally have a good wingmate for dengar.

It's fenngar/z for me. Dengar/vi/title/recspec/r4 fenn ptl/title/sd binayre. 98 i think. Running a blocker for dengar is good and fenn sounds amazing. Just needs a hard green really.

Has everyone forgotten about autoblaster turret and autoblaster cannon? ABT is standard fare on the vcx-100. This thing will go down in 1 round at range one of a titled ghost and thats where its abilities are - lol.

So you're saying to NOT use a new ace that has potential against a litany of different targets just because it has a seldom-used hard counter that isn't even that good? Gotcha.

Where exactly have you been? vcx with abt and fcs or ac is pretty brutal. The vcx has been placing in the recent regionals as well. I would hardly call that "seldom-used" but whatever.

The vcx has been placing in recent regionals, but most arent the titled ac/abt. Most have abt and fcs, but no title so no double tap. And with fcs, you have decent odds of it taking 3 shots to kill you. If you end up at range 1 of the ghost 3 times and its not dead, its your own fault for 1) getting into range 1 that many times in the first place and 2) not killing the ghost with fenn's 15 (16 if one attack was an apt) attack dice plus whatever else is in your list.

After more thought im actually likking putting flechette torpedoes on both ships in a fengar list, feedback array for dengar's illicit and a 4 point initiative bid

Kanan(Zeb docked) Kyle placed top 4 earlier this year and I've sen a Kanan(zeb) Biggs build place top 4 as well.

I mean I really want this to work but I fear it will be another scyk or khyraxz. Talking of PTL without seeing the full dial is way too premature but I guess some just want to say they were the first to do something - lol.

If it has any hard turn greens it will be a great candidate for PTL but without an evade action I think it won't live up to the hype.

Has everyone forgotten about autoblaster turret and autoblaster cannon? ABT is standard fare on the vcx-100. This thing will go down in 1 round at range one of a titled ghost and thats where its abilities are - lol.

So you're saying to NOT use a new ace that has potential against a litany of different targets just because it has a seldom-used hard counter that isn't even that good? Gotcha.

Where exactly have you been? vcx with abt and fcs or ac is pretty brutal. The vcx has been placing in the recent regionals as well. I would hardly call that "seldom-used" but whatever.

The vcx has been placing in recent regionals, but most arent the titled ac/abt. Most have abt and fcs, but no title so no double tap. And with fcs, you have decent odds of it taking 3 shots to kill you. If you end up at range 1 of the ghost 3 times and its not dead, its your own fault for 1) getting into range 1 that many times in the first place and 2) not killing the ghost with fenn's 15 (16 if one attack was an apt) attack dice plus whatever else is in your list.

After more thought im actually likking putting flechette torpedoes on both ships in a fengar list, feedback array for dengar's illicit and a 4 point initiative bid

Kanan(Zeb docked) Kyle placed top 4 earlier this year and I've sen a Kanan(zeb) Biggs build place top 4 as well.

I mean I really want this to work but I fear it will be another scyk or khyraxz. Talking of PTL without seeing the full dial is way too premature but I guess some just want to say they were the first to do something - lol.

If it has any hard turn greens it will be a great candidate for PTL but without an evade action I think it won't live up to the hype.

I did say, in the original post, that I was assuming we will see green hard turns in the dial. Thing is, this ship design isn't that hard to spec up given the designers have multiple examples to compare to, and that two were called out explicitly in the preview, I believe, will be telling.

If it's got an interceptor level dial, it'll be a neat little ship. If it's got a starviper or scyk dial, it's dead in the water.

Notice they've got multiple examples in each category to refer back to. ;)