The ARC-170 pilots...

By Chucknuckle, in X-Wing

I don't know about you, but I'd rather have these 4 interesting ARC-170 pilots in place of A-Wing and X-Wing pilots. Yes Y-Wings need new pilots, but hopefully we'll get that in the future. So for now, yes, fluff takes a backseat to gameplay when fluff CAN be reasonably compromised.

Yes, fluff takes a back seat, and it's AWFUL. I would much rather have four blandly named generic pilots (Red ace, Red Leader, etc) than using named pilots that don't fit the ships.The mechanics are ultimately separate to the skin. You can lay any skin over those mechanics and they'll work just the same.
You are the only one on the forums who would prefer generic uniques. To even suggest such a thing is downright offensive. So what if they took some obscure characters and shoved them into the Arc? It's not like the ship had any real pilots of its own.
Maybe, then that makes me the only one with good sense! If you need pilots for a ship, and there are none, then you INVENT SOME. You don't cram pilots in there that have no business being there. The ship will fly just the same whether the name is Shara Bey or Red Ace, but one is jarring and clashes with the established background and the other doesn't.

I respect your passion for the lore! Many of us love this game because it is Star Wars after all. However, I feel the need to point out again that putting these pilots into a retrofitted Clone Wars ship that the Rebellion used around the time that all four were recruited in no way clashes with the lore, although it may not best enable us to reenact the current stories we have. Over the course of a four issue comic series, Shara Bey flies every ship she can get her hands on (I count five). I doubt she would hesitate to hop into the cockpit of an ARC-170. Norra was a former transport pilot for the rebellion that somehow distinguished herself enough for Wedge to recruit her for the battle of Yavin (flying another clone wars era ship no less). She'd definitely feel comfortable in a ship with a crew and a gunner. And I can just imagine Thane and the rest of Corona squadron practicing team building exercises (and accidentally running into some Imperial trouble), in a ship they all joke is going to fall to pieces around them. I'll have to go read Blade Squadron to know more about Braylen, but I'm sure we can think of similar ways to justify his inclusion.

i'll take them in the interesting new (to x-wing) ship over their fluff ships anyday

gameplay >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> fluff

You're entitled to your opinion.

It is, of course, wrong , but you're entitled to it all the same.

Just an FYI, I keep you on my ignore list. I clicked 'read it anyway' because you've replied to my thread, but I won't be making that mistake again in the future, so don't be surprised if I don't respond to you again in this thread.

Eh, that was uncalled for...

Double sided.

Double sided.

You're going to have mad bragging rights if you're correct.

I don't even care I never heard of any of those pilots and am pretty impressed with the ARC minis, can't wait to get this expansion.

Not like if there are two named pilots on the same template its going to be an issue. You have to buy 2 to run both anyway, so you'll have both sides available regardless.

And im fully expecting everyone that runs an ARC-170 to have two of them.

It's not an issue, it's been done before and they always make sure you get enough tokens for the generics.

However I'm saying I think there'll be 8 pilots. So there would need to be 4 tokens I am kinda hoping FFG have left them.off the picture.

Honestly if they haven't done it I bet they are kicking themselves for missing a trick.

I don't know about you, but I'd rather have these 4 interesting ARC-170 pilots in place of A-Wing and X-Wing pilots. Yes Y-Wings need new pilots, but hopefully we'll get that in the future. So for now, yes, fluff takes a backseat to gameplay when fluff CAN be reasonably compromised.

Yes, fluff takes a back seat, and it's AWFUL. I would much rather have four blandly named generic pilots (Red ace, Red Leader, etc) than using named pilots that don't fit the ships.The mechanics are ultimately separate to the skin. You can lay any skin over those mechanics and they'll work just the same.
You are the only one on the forums who would prefer generic uniques. To even suggest such a thing is downright offensive. So what if they took some obscure characters and shoved them into the Arc? It's not like the ship had any real pilots of its own.
Maybe, then that makes me the only one with good sense! If you need pilots for a ship, and there are none, then you INVENT SOME. You don't cram pilots in there that have no business being there. The ship will fly just the same whether the name is Shara Bey or Red Ace, but one is jarring and clashes with the established background and the other doesn't.

Maybe your precious characters will cameo in Rogue One flying some old junker ARCs. Look, if FFG only put pilots in the ships they flew in whatever old source they were mentioned in then you'd have about 40 X-Wing pilots and not much else. The rebel terrorists can't afford to be choosy. They fly whatever they can steal or their cell leader provides them.

Oh i see what youre talking about. You think the pilot CARDS are doublesided?

...

tbh i dont see why not. Theres no situation where the backside of a pilot card means anything. Again i wouldnt see an issue since you'd have 2 kits minimum anyway.

It does happen where if you want to run certain generics with a named guy sometimes the templates screw you over, but ive only seen that in TIE Fighters because you get way more fighters than generics of a certain kind. I think it was Mithel i was having an issue with once so i had to switch my list around to get a different generic, becuase the only template i had for him was also on the same one for the generic lol.

That wouldnt happen with the cards until we get arcs from multiple sources though. If at all. So i could totally see the pilot cards being doublesided.

Flip pilot cards could be interesting. Not knowing until deployment which will be used.

Perhaps the other side could have a pilot that can take a free torpedo upgrade (choose at deployment).

I was talking about having the same unique pilot but in their "correct" ship on the flip side. The pilots in the expansion are all unique and each is know for flying one of the iconic OT ships, X,Y,A and B wings. so we get a new pilot for each of those 4 ships.

You wouldn't be able to chose at deployment as they would be diffrent ships etc.

. I think it was Mithel i was having an issue with once so i had to switch my list around to get a different generic, because the only template i had for him was also on the same one for the generic lol.

I'm pretty sure that provided you have purchased each tie fighter as part of an expansion you will definitely be able to fly them all as one of the generics. They didn't introduce new beyond the core ones did they?

Edited by Talonbane Cobra

i have 1 gozanti, 1 regular, and 2 starters. I didnt have the gozanti at the time, as i literally only had this issue once and it was pretty early in my gaming time. Thats all the tie fighter kits right now, and the issue was mithel + multiple of the same generic that happened to be on the same template. Not that big a deal since like i said it only happened once. Only other issue ive had was with one of my friends: we traded the ships in the original starter and generic pilots, kept the special pilots. So i keep trying to run Biggs and completely forget i dont have the template for him rofl. I need another starter box for other reasons anyway.

The Core Set comes with 2 of each token.

Mauler / Black

Dark Curse / Obsidian

Night Beast / Academy

So you can run 2 of each generic with that set.

The tie expansion comes with Howlrunner / Black

Anyway you definitely can run all your owned ties as the same generic i'm sure of it.

i'll take them in the interesting new (to x-wing) ship over their fluff ships anyday

gameplay >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> fluff

You're entitled to your opinion.

It is, of course, wrong , but you're entitled to it all the same.

Just an FYI, I keep you on my ignore list. I clicked 'read it anyway' because you've replied to my thread, but I won't be making that mistake again in the future, so don't be surprised if I don't respond to you again in this thread.

Okay, first that is extremely arrogant and narrow-minded of you when he is indeed correct when it comes to how FFG design things.

If we were to go by the Legends/New Canon and put people in the ships they are associated with, Corran, and Tycho would be in X-Wings. Keyan, would be in either an X-Wing or a Y-Wing. Etahn A'baht, Lt. Blount, and Airen Cracken wouldn't even be in ships at all.

FFG have to fill ships with pilots and they usually do that through generic names which they did in the Force Awakens Core set, and something I hate (seriously, I hate that I have a pilot called "Blue Ace" as a pilot name.) They also have to get approval from Lucasfilm about it as well.

Now you state that it would be like having Han Solo in a Z-95 and not a YT-1300, that is true but there is a massive difference between Han Solo, a staple character who appeared in the films...and someone who has a throwaway reference in a book that maybe no one will read? Like it or not there is still a prestige among characters and where they get assigned. If you appeared on film or TV as a character and were seen in a ship, you will be in that ship (or the ship most associated with). Characters from books are fodder for being put in anything that FFG need to put them in.

I don't know about you, but I'd rather have these 4 interesting ARC-170 pilots in place of A-Wing and X-Wing pilots. Yes Y-Wings need new pilots, but hopefully we'll get that in the future.

So for now, yes, fluff takes a backseat to gameplay when fluff CAN be reasonably compromised.

I think then-Col. Airen Cracken and Lt. Blount actually did fly Headhunters during the pre-ANH era in Legends. And Tycho definitely flew A-wings through Endor prior to transferring to Rogue Squadron. And didn't Keyan Farlander pilot every major Rebel fighter?

Keyan flew almost everything, so the B-wing is fine, I'd lik to see him in the other mainstrea Rebel fighters too though.

As for Tycho, he was in Rogue Sqadron at Hoth and Endor, just he opted to fly an A-wing made at Chadaan (with the panels of the controls made of wood from that planet) at endor instead of his Xwing.

And as for Cracken and Blount they both were Tala 1 and Tala 2 - a special Z-95 recon/insertion unit...though at Endor they were the Falcon's gunnersextra co-pilots.

I don't know about you, but I'd rather have these 4 interesting ARC-170 pilots in place of A-Wing and X-Wing pilots. Yes Y-Wings need new pilots, but hopefully we'll get that in the future.

So for now, yes, fluff takes a backseat to gameplay when fluff CAN be reasonably compromised.

Yes, fluff takes a back seat, and it's AWFUL. I would much rather have four blandly named generic pilots (Red ace, Red Leader, etc) than using named pilots that don't fit the ships.

The mechanics are ultimately separate to the skin. You can lay any skin over those mechanics and they'll work just the same. Frankly, the mechanics of this game are pretty average, and it's only the skin that is it's saving grace.

And in this case, they've laid the wrong skin over these mechanics. They'll work just the same no matter what the names of the pilots are, but it's jarring and grating and just plain wrong to use those names with these ships.

Unless, like probably 90% of the people who play this game, you have never heard of any of these non-film pilots. Then it probably doesn't bother you at all.

I don't know about you, but I'd rather have these 4 interesting ARC-170 pilots in place of A-Wing and X-Wing pilots. Yes Y-Wings need new pilots, but hopefully we'll get that in the future. So for now, yes, fluff takes a backseat to gameplay when fluff CAN be reasonably compromised.

Yes, fluff takes a back seat, and it's AWFUL. I would much rather have four blandly named generic pilots (Red ace, Red Leader, etc) than using named pilots that don't fit the ships.The mechanics are ultimately separate to the skin. You can lay any skin over those mechanics and they'll work just the same.

You are the only one on the forums who would prefer generic uniques. To even suggest such a thing is downright offensive. So what if they took some obscure characters and shoved them into the Arc? It's not like the ship had any real pilots of its own.

Maybe, then that makes me the only one with good sense! If you need pilots for a ship, and there are none, then you INVENT SOME. You don't cram pilots in there that have no business being there. The ship will fly just the same whether the name is Shara Bey or Red Ace, but one is jarring and clashes with the established background and the other doesn't.

It sounds like a Sharpie marker could solve your personal problem with this real quick...

Edited by Michael Sweat

Pilots can fly anything with training. I see no reason to limit them to one ship.

If we want generic names for unknown pilots, I'd be quite happy to fly Mad B'stard in an Arc170........

Edited by Grumpy54

Nora Wexley MAY have started flying an ARC 170, before the Rebels got a hold of a significant number of Y wings, for her to transition to. She flew ONE of the ships (a Y wing according to the new canon), during the battle over Endor. What's to say that she, and the rest of the named pilots didn't start out in this ship, then transition to the ships they are commonly associated with? FFG could release a Most Wanted style expansion with an A wing, X wing, and Y wing, then put the pilots in their "correct" ships, and finally give poor old Horton Salm his much deserved EPT.

X-Wing draws from both Canon and Legends, and the ARC-170 was used by the Rebels in Legends.

If you want there to only be Canon content, well, then you won't be getting the Assault Gunboat or TIE Avenger.

For one, 'making up' pilots may be something they are not able to do too well. I'm not saying they can't, or that they shouldn't, however they have to get approval from Lucasfilm over anything they do. Plus they do want names that are recognizable, one of the fun things to me is reading about the lore of the character. I enjoyed seeing Corran Horn in an E-Wing even though i never recall him even flying an E-Wing. It was still fun to me to be able to recognize that pilot, regardless of the ship they are placed in as long as they are in a ship that makes sense and its not a silly choice such as putting a grade A character like Luke, Han etc in Z-95s.

Has anyone read the latest Aftermath book? There is a new one. Maybe they fly them in that book? Or maybe there is a product coming out that actually has them doing it? It seems a likely possibility.

It was still fun to me to be able to recognize that pilot, regardless of the ship they are placed in as long as they are in a ship that makes sense and its not a silly choice such as putting a grade A character like Luke, Han etc in Z-95s.

Actually, Legendswise, Han in a Z-95 would make a lot of sense (Han Solo Adventures book 1: Han Solo At Star's End). He'd be a Scum pilot in that period, like Sabine now is with the Shadow Caster.

Problem is more the ship's fragility.

Pilots can fly anything with training. I see no reason to limit them to one ship.

nonsense

I still can't fly interceptors because they never do that I want them to, no matter how hard I try to leverage their agility <_<

Doesn't the Han Solo movie come out in 2018? Do you think they will have Han as Scum in that movie? I'd probably expect it then.

Would Shara in an A-wing with the same ability be worth while? She would be a support ship, but it might not be a bad option, especially if the other ship has some sort of ordnance that requires a TL.

Norra in a Y-wing would only work if she had some sort of other ship helping her (like Shara, Dutch, Esege, etc). She would need to use Deadeye on R2-D6 to give her Deadeye and fire Torpedoes. Then, use TL to add on that Eyeball to the Proton Torpedo result. One might think that it's not such a good idea as she needs the Focus to modify her dice, but if she used Proton Torpedoes, she could turn that eyeball into a Crit. Use Guidance Chip to change one other die. She could get a 5 die Proton Torpedo with one guaranteed Crit! That's pretty cool, but it would take a lot to set up.

Norra with R2-D6 and PTL might not be bad for use with a turret or main guns. She would be forced to basically fly 1-2 forward green moves to clear stress, but she could basically add a hit every round. If she used Auto Blaster turret, she could be getting at least 1 hit through every round, and possibly 2 more. Ion Turret would be rolling 3 dice and adding in a hit. You would have the Focus for dice modifications. That's enough to get through a lot of green dice and tokens. Dorsal Turret would be adding in an extra hit each time. 2 more dice at R2 and 3 more at R1.

I kind of like Norra on a Y-wing with PTL. Or someone else to give her another action. Maybe R7-T1? Not a bad thing on a Y-wing.