The Scyk was a problem because they basically included the cost of the extra upgrade slot in both the base ship and the title. But I totally like the option of running a naked Scyk if I want. At 0 points, it would basically say that if I'm not running a secondary weapon then I shouldn't use the Scyk. The current title system, with a 2-point title, allows me to run naked Scyks without feeling like I'm wasting my points. Or rather, it gives me a discount for leaving the cannon off, which is a nice option to have.
I do agree that the cost being added to the title AND the ship is where it went wrong. But the title being free doesn't mean you should feel obligated to run a secondary weapon. Plenty of ships have secondary weapon slots that do not get filled and it doesn't mean you're running them wrong. At 12 points, the Scyk would probably see play as a blocker ala the Binayre. Even at 13 maybe. 14? well...
That said, I was just thinking about the Fang title (1 pt) and how it wouldn't necessarily always be used. The Fang looks like it could easily act as a jouster or an arc dodger. Kad Solus gets 2 Focus tokens for a red maneuver, and the dial includes Tallon Rolls. Very easy to see how you would use him to arc dodge and thus make the title itself pointless (since it requires both ships in each others' firing arcs). But that's an aspect of the pilot, not the ship itself, I think. Well, a little bit of the title since it's defensive in nature.
Ya the Scyk title is a title gone horribly wrong. I much prefer this method instead of what they did with the Scyk. Honestly, they should have probably costed 14 points with no title and just had an ingrained slots for a cannon and missile/torpedo. Actually, that would be really cool. a slot that was an either/or option. Bet we see that sometime in the future.
I think that's essentially what they were trying to do. They didn't want the Scyk to take the Z-95 or TIE Fighter role, but they also didn't want it to take multiple secondary weapons. So they used the title to give it a secondary weapon slot that could be either a missile or a torpedo or a cannon.
Despite my position on being grateful for the option to use or not use the titles for some of these ships, I can see why it's useful for the design team. If they make one title and cost it so that you really only benefit from that ship if you use that title, they have less to worry about balancing (they expect you to take the title, so there's no need to balance the point cost of the ship without the title), and they can keep design space open for future products (by not granting us multiple options/titles for each new ship).