Wave 9 confusion

By Blail Blerg, in X-Wing

Normally I'm super excited about new stuff. But this wave is weird. First it's still got one small one large scum ships. Scum has like 6 large ships now. No ones affording that lol. (Kidding. But seriously I can't afford so many large ships). An FO but not empire. Arc for rebels.

The arc is my baby. But that thing. Is a monstrous albatross. Like the Kwing. Neither sleek looking. Nor sleek flying. More 1 dice agility? Whyyy.

Also what is up with all of these title cards? Every ship has title cards that add extra random crap. I don't want to read all of that all the time. I've already got trouble remembering what's on a ghost and which of its danger zones are no go.

I get the sense that we've officially swapped to a new design team with wave 8 and on. And they're a LOT more flashy and a lot more willing to add complexity and churn out products. Sadly I think the huge commercializations is affecting the quality and conservative artistry of the game.

Also I think we are finally getting a maxed glut on too many ships. I just want my old ships fixed. I want the starviper to be an awesome ace. I don't want to buy new ones.

--

Anyway on the plus side:

Arcs get Astro and crew. Whee good regen. And 3 die primaries. And I think I hear they do get system slots. I'm probably gonna get one anyway, but fly them with the lovely generics. Cuz for some reason I'm just irked by the named pilots. Dunno why.

nice blog post

nice blog post

more like blerg post

Also what is up with all of these title cards? Every ship has title cards that add extra random crap. I don't want to read all of that all the time.

That "extra random crap" is what some of us call "cool mechanical effects".

I get the sense that we've officially swapped to a new design team with wave 8 and on. And they're a LOT more flashy and a lot more willing to add complexity...

As an alternative, the same design team we've had for years has run out of simple stuff, and they're feeling more confident in their ability to pull off the complicated stuff.

...and churn out products. Sadly I think the huge commercializations is affecting the quality and conservative artistry of the game.

I'm not sure which of these ideas is harder to swallow: that anything with the Star Wars license has ever not been hugely commercialized, or that "conservative artistry" was a hallmark of X-wing Miniatures from Wave 1 to Wave 7.

Cuz for some reason I'm just irked by the named pilots. Dunno why.

...is this trolling? I honestly can't tell.

The amount of upgrade cards they list for each expansion has me excited, presuming they aren't all repeats. And the ARC was in SWG so that's technically another off my want list.

I like that they aren't afraid to keep putting out large ships. Means there's hope for the nova courier, krayt/kimo(forget which one is large atm), and the sorosuub yacht.

The titles are to add ship-specific abilities that are separate from the pilot ability. Which im fine with, but i really wish they would have made the ships cheaper and the titles cost something other than 0. That way we can not only play around with leaving the title off for a cheaper ship, but it leaves the future expansion possibilities wider.

I hate 0cost titles that come with the ships initial kit. For that very reason.

Normally I'm super excited about new stuff. But this wave is weird. First it's still got one small one large scum ships. Scum has like 6 large ships now. No ones affording that lol. (Kidding. But seriously I can't afford so many large ships). An FO but not empire. Arc for rebels.

The arc is my baby. But that thing. Is a monstrous albatross. Like the Kwing. Neither sleek looking. Nor sleek flying. More 1 dice agility? Whyyy.

Also what is up with all of these title cards? Every ship has title cards that add extra random crap. I don't want to read all of that all the time. I've already got trouble remembering what's on a ghost and which of its danger zones are no go.

I get the sense that we've officially swapped to a new design team with wave 8 and on. And they're a LOT more flashy and a lot more willing to add complexity and churn out products. Sadly I think the huge commercializations is affecting the quality and conservative artistry of the game.

Also I think we are finally getting a maxed glut on too many ships. I just want my old ships fixed. I want the starviper to be an awesome ace. I don't want to buy new ones.

--

Anyway on the plus side:

Arcs get Astro and crew. Whee good regen. And 3 die primaries. And I think I hear they do get system slots. I'm probably gonna get one anyway, but fly them with the lovely generics. Cuz for some reason I'm just irked by the named pilots. Dunno why.

So, what would you like?

So, what would you like?

Personally? A suitcase full of used $100 bills and to have my body look like Nightwing's. But everybody's entitled to his or her own taste, I suppose.

So, what would you like?

Personally? A suitcase full of used $100 bills and to have my body look like Nightwing's. But everybody's entitled to his or her own taste, I suppose.

yeah id rather it be a larger quantity of 20s, and look like thor

and look like thor

thor-1-variant.jpg

EDIT: Meant as tongue-in-cheek agreement with MANONTHEM00N. I would totally volunteer to look like Jane-Foster-As-Thor, especially if it meant I got to keep the cool helmet.

Edited by Vorpal Sword

The titles are to add ship-specific abilities that are separate from the pilot ability. Which im fine with, but i really wish they would have made the ships cheaper and the titles cost something other than 0. That way we can not only play around with leaving the title off for a cheaper ship, but it leaves the future expansion possibilities wider.

I hate 0cost titles that come with the ships initial kit. For that very reason.

Ya the auto include titles are interesting to say the least. Not bad per se, but interesting. I agree with your idea of just reducing the cost of the ship and making the title cost a bit more, giving us an option outside of use with the title for flying the ship.

Normally I'm super excited about new stuff. But this wave is weird. First it's still got one small one large scum ships. Scum has like 6 large ships now. No ones affording that lol. (Kidding. But seriously I can't afford so many large ships). An FO but not empire. Arc for rebels.

The arc is my baby. But that thing. Is a monstrous albatross. Like the Kwing. Neither sleek looking. Nor sleek flying. More 1 dice agility? Whyyy.

Also what is up with all of these title cards? Every ship has title cards that add extra random crap. I don't want to read all of that all the time. I've already got trouble remembering what's on a ghost and which of its danger zones are no go.

I get the sense that we've officially swapped to a new design team with wave 8 and on. And they're a LOT more flashy and a lot more willing to add complexity and churn out products. Sadly I think the huge commercializations is affecting the quality and conservative artistry of the game.

Also I think we are finally getting a maxed glut on too many ships. I just want my old ships fixed. I want the starviper to be an awesome ace. I don't want to buy new ones.

--

Anyway on the plus side:

Arcs get Astro and crew. Whee good regen. And 3 die primaries. And I think I hear they do get system slots. I'm probably gonna get one anyway, but fly them with the lovely generics. Cuz for some reason I'm just irked by the named pilots. Dunno why.

So, what would you like?

"They did let us [have ships]."

I'd be happy if there weren't 25+ threads already on Wave 9. Srsly.

also scum have 5 big ships, not 6 or 7.

i love this new mandalorian star fighter... i've been caling for some real good mando pilotes + ships.

Soo far, we had 2 mando starfighter :

-the M3A : no mandalorian pilotes and honestly not very good for tournaments (i can't remember seeing even one once...)

-the Star Viper : a bit too expensive, no mandalorian pilots and only 2 named with elit upgrade (and one of them is useless (personnal point if view)) making it impossible to 2 or 3 good elit, specially since the title (virago) that make guri good is unique, soo you can't even play 2 good star viper. On this point, i can only agree with you, the starviper deserve some love

https://community.fantasyflightgames.com/topic/137969-scum-aces-and-other-idea/#entry2057970

not like i was already asking for it one year ago, right ?

also you can notice that i was already suggesting the double arc small base ship before that wave... and not for a ship we see once and the only purpose is to allow the heroes (they are called heroes) to escape the empire.

The titles are to add ship-specific abilities that are separate from the pilot ability. Which im fine with, but i really wish they would have made the ships cheaper and the titles cost something other than 0. That way we can not only play around with leaving the title off for a cheaper ship, but it leaves the future expansion possibilities wider.

I hate 0cost titles that come with the ships initial kit. For that very reason.

Ya the auto include titles are interesting to say the least. Not bad per se, but interesting. I agree with your idea of just reducing the cost of the ship and making the title cost a bit more, giving us an option outside of use with the title for flying the ship.

But the title is not optional, the ship is intended to be taken with it always, it would make no sense for the ARC or TIE/sf to have the same firepower front and back.

That's like complaining that X-wing isn't 2 Attack 1 ability with an optional title that buffs it to current stats... it'd give more options but it would be stupid.

Cuz for some reason I'm just irked by the named pilots. Dunno why.

...is this trolling? I honestly can't tell.

Come on Vorp? Maybe a tad harsh? He is definitely not the first to share that feeling. What some people feel are "cool mechanical effects" is to others an ever increasing level of complication, larger FAQ and even more cards. For many casual players just trying to remember what upgrades go with what can be daunting.

Maybe not trolling, rather just an opinion or concern.

and look like thor

thor-1-variant.jpg

EDIT: Meant as tongue-in-cheek agreement with MANONTHEM00N. I would totally volunteer to look like Jane-Foster-As-Thor, especially if it meant I got to keep the cool helmet.

hey man if thats your thing go for it. its current year. is she wearing sunglasses under the helmet or something

Cuz for some reason I'm just irked by the named pilots. Dunno why.

...is this trolling? I honestly can't tell.

Come on Vorp? Maybe a tad harsh? He is definitely not the first to share that feeling. What some people feel are "cool mechanical effects" is to others an ever increasing level of complication, larger FAQ and even more cards. For many casual players just trying to remember what upgrades go with what can be daunting.

Maybe not trolling, rather just an opinion or concern.

He said a thing about only wanting to fly the generic pilots of the ARC. Check the card fan.

Let's be honest about the 0 pt title, if it wasn't for some new mechanics, why would we need another ship with 1 more shield or one more hull ? what would be new ?

The titles are to add ship-specific abilities that are separate from the pilot ability. Which im fine with, but i really wish they would have made the ships cheaper and the titles cost something other than 0. That way we can not only play around with leaving the title off for a cheaper ship, but it leaves the future expansion possibilities wider.

I hate 0cost titles that come with the ships initial kit. For that very reason.

Ya the auto include titles are interesting to say the least. Not bad per se, but interesting. I agree with your idea of just reducing the cost of the ship and making the title cost a bit more, giving us an option outside of use with the title for flying the ship.

They did that for the Scyk, and we see how well that worked out. /s

The Scyk was a problem because they basically included the cost of the extra upgrade slot in both the base ship and the title. But I totally like the option of running a naked Scyk if I want. At 0 points, it would basically say that if I'm not running a secondary weapon then I shouldn't use the Scyk. The current title system, with a 2-point title, allows me to run naked Scyks without feeling like I'm wasting my points. Or rather, it gives me a discount for leaving the cannon off, which is a nice option to have.

The Scyk was a problem because they basically included the cost of the extra upgrade slot in both the base ship and the title. But I totally like the option of running a naked Scyk if I want. At 0 points, it would basically say that if I'm not running a secondary weapon then I shouldn't use the Scyk. The current title system, with a 2-point title, allows me to run naked Scyks without feeling like I'm wasting my points. Or rather, it gives me a discount for leaving the cannon off, which is a nice option to have.

I do agree that the cost being added to the title AND the ship is where it went wrong. But the title being free doesn't mean you should feel obligated to run a secondary weapon. Plenty of ships have secondary weapon slots that do not get filled and it doesn't mean you're running them wrong. At 12 points, the Scyk would probably see play as a blocker ala the Binayre. Even at 13 maybe. 14? well...

That said, I was just thinking about the Fang title (1 pt) and how it wouldn't necessarily always be used. The Fang looks like it could easily act as a jouster or an arc dodger. Kad Solus gets 2 Focus tokens for a red maneuver, and the dial includes Tallon Rolls. Very easy to see how you would use him to arc dodge and thus make the title itself pointless (since it requires both ships in each others' firing arcs). But that's an aspect of the pilot, not the ship itself, I think. Well, a little bit of the title since it's defensive in nature.

well the scyk is quite a poor exemple, missiles and torpedo aren't really interesting when you can't get extra amunition... and be honest, spending 6-9 points to get a good canon is not worth it on such a weak starfighter.

Would have been better with 2 titles for both ships, so that there is some choice/drawback involved.

The Scyk was a problem because they basically included the cost of the extra upgrade slot in both the base ship and the title. But I totally like the option of running a naked Scyk if I want. At 0 points, it would basically say that if I'm not running a secondary weapon then I shouldn't use the Scyk. The current title system, with a 2-point title, allows me to run naked Scyks without feeling like I'm wasting my points. Or rather, it gives me a discount for leaving the cannon off, which is a nice option to have.

I do agree that the cost being added to the title AND the ship is where it went wrong. But the title being free doesn't mean you should feel obligated to run a secondary weapon. Plenty of ships have secondary weapon slots that do not get filled and it doesn't mean you're running them wrong. At 12 points, the Scyk would probably see play as a blocker ala the Binayre. Even at 13 maybe. 14? well...

That said, I was just thinking about the Fang title (1 pt) and how it wouldn't necessarily always be used. The Fang looks like it could easily act as a jouster or an arc dodger. Kad Solus gets 2 Focus tokens for a red maneuver, and the dial includes Tallon Rolls. Very easy to see how you would use him to arc dodge and thus make the title itself pointless (since it requires both ships in each others' firing arcs). But that's an aspect of the pilot, not the ship itself, I think. Well, a little bit of the title since it's defensive in nature.

Ya the Scyk title is a title gone horribly wrong. I much prefer this method instead of what they did with the Scyk. Honestly, they should have probably costed 14 points with no title and just had an ingrained slots for a cannon and missile/torpedo. Actually, that would be really cool. a slot that was an either/or option. Bet we see that sometime in the future.