It's a simple enough thought process.
We want a ship with these Stats in our game. We want it's arcs to have a cool asymetric imbalance. How do we achieve this in the framework we have created.
Q - Can we change the framework?
A - Let's save that as a last resort, becasue that's always messy and can become cumbersome.
Q - OK what do we have that allows all ships of a specific type to get a universal ability.
A - Titles.
Q - So we want the forward arc to have 3 dice and rear 2 dice and a special ability. So do we make the ships attack 3 basic?
A - No becasue then if people opt to not use the title they don't get the rear nerf.
Q - OK so the ships base attack is 2 and the title will give you an extra die in the forward arc and allow for eyes to be crits in the rear?
A - Yes that's the plan.
Q - how much should the title cost then?
A - Weeeeeeeel we have an issue here becasue the perceived cost of an upgrade that gives us an extra attack die is high, if we make it cost lots the 2 attack value ship will be quite cheap and we don't really want that cheap utility ship in out game.
Q - So what are you saying?
A - I'm saying lets bake the cost in to the pilots and make the title 0 points so that the ships all get the same cool arc rules but we don't have 2 different ships.
Q - Are we geniuses or what?
A - Yes I think we are, we have made a cool way to add a ship wide rule that fits within our existing frame work.
Q - doesn't this 0 point title feel a little odd though?
A - it does indeed but what are the alternatives. We want this **** to work this way.
Q - What about writing new rules?
A - That's what I said earlier, you said it was messy and remember there's 2 ships in this wave with different aux arc mechanics, and we can solve both of them in the same way, which is much neater and easier to pick up and play than anything else I can think off.
Q - Cool, fancy a game?
A - Totes, shotgun Rebels!

