It seems like all the piss and vinegar thrown about this title is all about the theorycrafting. "Title should be x so I can do y if I wanna."
I think the real point is missed. Take a deep breath. Picture yourself at a tourney. You're seated across your opponent, fidgeting with your tokens and setting up to start your round. you shake hands, shoot the breeze. Preparing to play, What is the first thing you do? YOU LOOK AT YOUR OPPONENT'S LIST! Now, would you rather have a card that states "this is how the ship works," or would you rather hope you remember how every ship has its eccentricities and when you DO forget midround how that specific mechanic works, and it's used against you, you're like "wait, what? TO!" It's a simple solution to the understanding of the game as its happening, rather than adding to a rulebook. Card text overrules rules in most cases, and this is really no big deal.
The cherry on top is futureproofing. With titles, there can (and should) be more titles applied to ships that shake up what role they can fill. See: tie defender.
PS: we still know essentially nothing, so the next round of chill pills is on me.