What happens if QuickDraw runs over an asteroid and looses a shield token? Looks like he gets to conduct a primary attack. Or if he takes damage from anti-pursuit lasers during his move? Or any other effects I'm not thinking of that could cause him to loose a shield. Interesting...
QuickDraw firing during movement
Yep, looks like it. WOrth noting that if he runs over the asteroid, he doesn't fire until after he;s completed the manoeuvre.
Bombs/mines are the other obvious one. I could see it being a fun trick to use him in conjunction with a bomber to get extra attacks...
What happens if QuickDraw runs over an asteroid and looses a shield token? Looks like he gets to conduct a primary attack. Or if he takes damage from anti-pursuit lasers during his move? Or any other effects I'm not thinking of that could cause him to loose a shield. Interesting...
I think TasteTheRainbow suggested this in the big thread, but equip with PTL and Electronic Baffles. You move, take an action, Push for second action, if you have a shot, drop the stress with Baffles, take a damage, then take a shot.
Yea, hopefully they will also clarify *when* he shoots. What if he dies and lost a shield in the process? Does he still shoot? Right then, or at his PS turn? I'm assuming he returns fire right after the attack that made him lose a shield is resolved. Enquiring minds want to know!
Rage with Electronic Baffles could be tasty as well. PTL might be more useful on rounds that you don't want baffle away the stress though.
Yea, hopefully they will also clarify *when* he shoots. What if he dies and lost a shield in the process? Does he still shoot? Right then, or at his PS turn? I'm assuming he returns fire right after the attack that made him lose a shield is resolved. Enquiring minds want to know!
He attacks when he loses the shield token so it has nothing to do with PS order. I want to say that he may get to attack before he finishes taking damage but that might get hard to keep track of. My initial read is that he'd get to attack even if he took enough damage to be destroyed because the attack triggered before he was destroyed, but you'd finish dealing the damage from the triggering attack just to keep the bookkeeping straight.
Yep, looks like it. WOrth noting that if he runs over the asteroid, he doesn't fire until after he;s completed the manoeuvre.
Bombs/mines are the other obvious one. I could see it being a fun trick to use him in conjunction with a bomber to get extra attacks...
Finally, a use for Cluster Mines!
Also: go ahead and hit me, Oicunn. I dare you to hit me.
Also note that, since he's making a primary attack, he can stack it with the title to make attacks from both his primary and auxiliary firing arcs, albeit at a -1 attack die for the forward arc.
The only downside to him is that he loses his ability once his shields are gone. Without a way to restore them, it's entirely possible that he only gets one extra attack with this ability.
With that PTL/Baffles combo, he's really an initiative dilemma for PS9 aces. Do you let Quickdraw move first, taking a free TL/Focus shot on your token-free ace, or do you keep initiative and forgo any positional advantage you had against this jouster.
If a shield token comes loose during play the best thing to do is inform your opponent and replace the errant pip to it's card.
Calling it now: this guy is going to drastically alter the meta. We now have an ace that exists purely to counteract Paragoomba's loathed "Ace Wing". Bring VI Vader, Horn, or Poe? Congrats, this guy shot em' before they had a chance to get any tokens and wrecked their day. Soontir Fel? Either he surrenders his beloved passing of the initiative that he needs to survive, or he risks getting blasted out of the sky before he has a chance to protect his fragile hull with all of his tokens.
This is HUGE. The very threat of running into Quickdraw will almost certainly cause at least a few players to re-think auto-including VI on their top ships. I love it, such a wonderful addition to the game.
Calling it now: this guy is going to be errata'd before he hits tables to activating when he loses a shield in the combat phase, or similar.
Yea, hopefully they will also clarify *when* he shoots. What if he dies and lost a shield in the process? Does he still shoot? Right then, or at his PS turn? I'm assuming he returns fire right after the attack that made him lose a shield is resolved. Enquiring minds want to know!
He attacks when he loses the shield token so it has nothing to do with PS order. I want to say that he may get to attack before he finishes taking damage but that might get hard to keep track of. My initial read is that he'd get to attack even if he took enough damage to be destroyed because the attack triggered before he was destroyed, but you'd finish dealing the damage from the triggering attack just to keep the bookkeeping straight.
Yea, hopefully they will also clarify *when* he shoots. What if he dies and lost a shield in the process? Does he still shoot? Right then, or at his PS turn? I'm assuming he returns fire right after the attack that made him lose a shield is resolved. Enquiring minds want to know!
He attacks when he loses the shield token so it has nothing to do with PS order. I want to say that he may get to attack before he finishes taking damage but that might get hard to keep track of. My initial read is that he'd get to attack even if he took enough damage to be destroyed because the attack triggered before he was destroyed, but you'd finish dealing the damage from the triggering attack just to keep the bookkeeping straight.
Calling it now: this guy is going to be errata'd before he hits tables to activating when he loses a shield in the combat phase, or similar.
Nah, for as expensive as he is and since it is a trick that is probably going to work once a game I don't see an issue with it.
Firing during the activation phase at PS9 isnt "that" amazing though. Heres why:
Unless you are facing Aces with Adapt/VI or you have init, you wont ever hit anybody that hasnt already moved/actioned up. That is the main reason this sounds insanely powerful, you get to attack before they can activate.
The only other use i'd see is PTL + Baffles to forcebly self-damage to fire twice per turn. Only works 3-4 times (assuming you never get shot and have shield upgrades) and its on a 2(3) die ship so its not super amazing considering youre killing a somewhat fragile ship to do it.
If you happen to face say Soontir and you got init, hell yeah blast away because he wont have focus/evade yet. Majority of lists that arent imperial? probably wont help against all too much.
I'd prefer Accuracy Corrector and keep my shields.
Yeah, most of the time the PTL/Baffles build will be just PTL, but there will be plenty of times where the extra shot is definitely worth the shield, even when you're not jumping an ace. Seems like a good craft to support with Fleet Officer, both because you want to modify more attacks, and because you want to save those shields to use yourself.
Also: go ahead and hit me, Oicunn. I dare you to hit me.
As the two ships would be overlapping at the time Oicunn causes damage, wouldn't that no allow you to attack him?
Also: go ahead and hit me, Oicunn. I dare you to hit me.
As the two ships would be overlapping at the time Oicunn causes damage, wouldn't that no allow you to attack him?
Also: go ahead and hit me, Oicunn. I dare you to hit me.
As the two ships would be overlapping at the time Oicunn causes damage, wouldn't that no allow you to attack him?
Won't stop you from being able to attack someone else, though.
Calling it now: this guy is going to be errata'd before he hits tables to activating when he loses a shield in the combat phase, or similar.
Nah, for as expensive as he is and since it is a trick that is probably going to work once a game I don't see an issue with it.
Nothing to do with the power level of the trick, it seems like something unintended that slipped through development. We won't know until the faq that's released alongside wave 9. But I'd still wager that firing primary weapons mid activation phase is not going to be a thing.
We also have the Snap Shot card in the Heroes pack that many seem to think will allow shooting in the activation phase. So this could be a new mechanic.
Calling it now: this guy is going to be errata'd before he hits tables to activating when he loses a shield in the combat phase, or similar.
Nah, for as expensive as he is and since it is a trick that is probably going to work once a game I don't see an issue with it.
Nothing to do with the power level of the trick, it seems like something unintended that slipped through development. We won't know until the faq that's released alongside wave 9. But I'd still wager that firing primary weapons mid activation phase is not going to be a thing.
And I wager it will be a thing. We already have ways to move/perform actions in the combat phase, so why not the reverse?
And at PS9, it means he's only going to be able to do this to a very select handful of pilots. A group of pilots some might say FFG could do to encourage players to either take different EPTs with OR to use different pilots they may not otherwise consider.
Quickdraw's very existence, assuming he doesn't get errata, would do nothing but help diversify the meta. That's a pretty wonderful thing, and FFG would be silly to willingly remove that. But honestly, my gut says this didn't "slip through the cracks" and is an option they fully intended when they made him. It's not like taking damage during the movement phase is a rare occurrence, it's been a part of X-Wing since Day One when the first players derped through asteroids for the first time.
Also: go ahead and hit me, Oicunn. I dare you to hit me.
As the two ships would be overlapping at the time Oicunn causes damage, wouldn't that no allow you to attack him?
Won't stop you from being able to attack someone else, though.
Ding ding ding.
EDIT: Oh god. Quickdraw with Baffles also gives Imperials an ace who actually wants to shoot the Rebel Captive first. Declare your attack, take the stress, take a damage to discard, interrupt to use his ability, and then continue with your normal attack.
Edited by PhantomFO
Calling it now: this guy is going to be errata'd before he hits tables to activating when he loses a shield in the combat phase, or similar.
Nah, for as expensive as he is and since it is a trick that is probably going to work once a game I don't see an issue with it.
Nothing to do with the power level of the trick, it seems like something unintended that slipped through development. We won't know until the faq that's released alongside wave 9. But I'd still wager that firing primary weapons mid activation phase is not going to be a thing.
And I wager it will be a thing. We already have ways to move/perform actions in the combat phase, so why not the reverse?
And at PS9, it means he's only going to be able to do this to a very select handful of pilots. A group of pilots some might say FFG could do to encourage players to either take different EPTs with OR to use different pilots they may not otherwise consider.
Quickdraw's very existence, assuming he doesn't get errata, would do nothing but help diversify the meta. That's a pretty wonderful thing, and FFG would be silly to willingly remove that. But honestly, my gut says this didn't "slip through the cracks" and is an option they fully intended when they made him. It's not like taking damage during the movement phase is a rare occurrence, it's been a part of X-Wing since Day One when the first players derped through asteroids for the first time.
Sounds like we have a wager... what can we bet ... how about "[other person] was right and I was wrong" in the sig of the loser for a month after the first FAQ after wave 9 release?
Some things exist already that do damage mid-activation phase like mines. But those bypass defences anyway. Regular attacks before the defender has had a chance to activate? That seems fishy.
Sure, designing "quickdraw" to be able to fire first makes sense ... but ONLY against PS9 ships (or higher) IF you have initiative and IF you have PTL and IF you have baffle, if that's intentional design it is pretty puzzling. Why not allow him to fire at the start of the combat phase? Or as an action? Or when activating at the expense of a shield? There's a lot of ways this could be implemented that would make a heap more sense if this was the actual intent. As a rule of thumb with wargames, if you've found something that violates the core rules in a big way, if that thing requires a very specific set of circumstances and/or upgrades to achieve, it's probably not intended.
Perhaps we will see activation-phase attacks but I reckon they'll be more clearly designed than this.
Imagine if there was a way to apply stress via this attack.
You assigned a red maneuver to your ship? Cool, i apply a stress before he reveals it OH NO!!
(though theres no way they'd let that be a thing without applying different rules for this situation instead of the usual red move while stressed, as that would be broken as hell)
Calling it now: this guy is going to be errata'd before he hits tables to activating when he loses a shield in the combat phase, or similar.
Nah, for as expensive as he is and since it is a trick that is probably going to work once a game I don't see an issue with it.
Nothing to do with the power level of the trick, it seems like something unintended that slipped through development. We won't know until the faq that's released alongside wave 9. But I'd still wager that firing primary weapons mid activation phase is not going to be a thing.
I can't imagine that this is one that slipped through testing because it's obvious. There are multiple ways to take damage before the combat phase. I don't think that his very high PS is an accident. Putting him at PS9 means that very few ships will see much difference between how he is now and what would happen if he had two attacks at PS9. The affected ships are only really PS9 pilots without initiative, PS10+ pilots, and ships with start of combat phase/end of activation phase abilities (like Guri and Palob).