Lets talk about the Fang!

By Frostthorn, in X-Wing

I'm disappointed that the highest PS pilot isn't named Buck Rogers.

Brstarfighter.jpg

I am extremely excited that these are coming to Scum and Villainy. a huge fan of Mandalorian and bounty hunters and this will be an amazing addition to the arsenal of scum ships

Honestly, I'm gonna be really surprised if the Zealous (Protector?) comes at less than 21 pts.

The extra HP alone over Interceptors justifies it. But the Fang also packs a torpedo slot. That sure ups the cost, even if it never comes to practice.

@21, we can pack 4 FF w/title and a Z. Or 3 FF w/title and AT plus fully geared Fenn Rau.

That's already enough jousting efficiency.

@20, there's not telling what kinds of wrong can be done.

Whatever the cost, unless the dial proves otherwise, an EPT generic might be the most cost-efficient jouster in the game with Fearless and PCD.

honestly, at 20 you really cant get THAT much done. It's only one hull over the incredibly overpriced alpha squadron interceptor for 2 more points, and we all know how ludicrously overpriced hull upgrade is at 3 (2 not being much better)

22 points for a PS 1 auto-thrusters would give you a very useful blocker, for sure, but nothing overpowered unless you compare it to useless jousters that really shouldn't be the benchmark for anything anymore

The thing is that anything below that mark gives us two decent (dial to be seen) blockers while having room for some nasty stuff. It's not all about "what can we do with them" as much as it is "what can we ALSO do ALONG with them".

I guess that there is.some good reason about cheaper prices. I wouldn't complaint if I could get PS1 with 16-17p.. :D Maybe interceptor is good comparison for price. I really hope so, but don't feel too optimistic tho.

2 Uboats and an ace of some sort (Frequently Palob or a YV-666 Party Bus) has been a thing since U-boats dropped.

I will not in the least be shocked that Fenn will join their ranks, putting two powerful alpha-strikers and a finisher on the table.

Do freaking want, especially if it's remotely plausible to mod it so the wings tip.

It looks like it can be done too.

:D

Do freaking want, especially if it's remotely plausible to mod it so the wings tip.

It looks like it can be done too.

:D

Anyone else find it a little odd that none of the six pilots are shown bothering with this feature? The B-wings certainly did.

Do freaking want, especially if it's remotely plausible to mod it so the wings tip.

It looks like it can be done too.

:D

Anyone else find it a little odd that none of the six pilots are shown bothering with this feature? The B-wings certainly did.

Yeah it was odd that at least one card did not show the wing tricking ... lol

:lol:

Actually, Alpha Squadrons with Autothrusters are pretty decent. You can do well with straight up 5 of these, albeit that was pre-wave 8, haven't flown it since wave 7.

Proper rule of 11 usage should allow you to jump to range 1 against U-Boats.

You do great against turrets.

**** Palp Aces, but it's doable if you block and capitalize on that block.

You do well against Aggressors. Range 3 you evade. Since the evade token and Autothrusters are 'may' abilities, it's easy to game IG B's cannon gunner and take a single damage. Next turn you're range 1 with 5 4 dice Focused attacks.

Crackswarm is tough. Hypothetically if you got a range 3 engagement off first you could pull out a win.

Schee-owww WING TRICK!

:lol: :wub: :D

Fang_Fighters.jpg

Anyone else find it a little odd that none of the six pilots are shown bothering with this feature? The B-wings certainly did.

The wings are clearly moving in Fenn Rau's card.

Anyone else find it a little odd that none of the six pilots are shown bothering with this feature? The B-wings certainly did.

The wings are clearly moving in Fenn Rau's card.

It became kinda clear after I zoomed it up to 500X.

... well spotted.

Was hard to tell through his apparently-being-on-fire. ;)

Was that scene from Rebels?

*looks closer*

Oh, now I see.

****. Now I noticed they have the wrong paint scheme on that card.

Fenn Rau's ship has this scheme

Fang_Fighters.jpg

His two buddies have the other scheme, the one they picked for the model. It shouldn't go on Fenn's pilot card:

swx54-fenn-rau.png

Now I'm kind of annoyed with myself for noticing this -_-

Edited by spacebug

:lol:

Does Fenn Rau make Guri obsolete? He clearly wins the points and pilot skill comparison and the ability may be a little better. I don't mind them pushing Guri out because maybe the fact there are now no viable StarVipers may highlight the need for a fix even more. Still, I'm happy to finally have a Scum ace!

What's the point of a rotating cockpit?

If I understood right they have vector thrusters, so it is actually the wings moving to make sharper turns than other ships, whay makes me to hope green one turn! :D

From wookiepedia..

"An intimidating ship tailor-made for combat, it was equipped with pivot wings that provided a vector thrust control. Thanks to that feature, Fang fighters could make turns of which few other ships were capable."

Edited by Zazaa

Any possibility for k-turn, s-loop and t-roll all in one ship? There gotta be something going on to make that quality pop out, right? Having barrel roll, boost and t-roll won't really cut it?

At 18 points, the PS1 Squint is clearly over costed. The PS1 Fang has 1 more hull, but the lack of an evade action makes it less survivable overall. I think the proper base pricing for this ship is 16-17 points.

If Fenn's PS9 is worth 2 points over PS8 (and I think it should be), I can easily see the decision to price the PS1 at 17 points. I actually do think that price is a tiny bit on the high side, but probably justifiable.

I know a lot of people will think I'm silly for saying the ship should be priced that low, but! Other, similar ships are priced a tiny bit higher and not getting play. Also: at 17 points, you are putting AutoThrusters and the title on it, and eating up 1/5 of your list. I'm going to have a hard time justifying spending that many points on something so fragile.

At 18 points, the PS1 Squint is clearly over costed. The PS1 Fang has 1 more hull, but the lack of an evade action makes it less survivable overall. I think the proper base pricing for this ship is 16-17 points.

If Fenn's PS9 is worth 2 points over PS8 (and I think it should be), I can easily see the decision to price the PS1 at 17 points. I actually do think that price is a tiny bit on the high side, but probably justifiable.

I know a lot of people will think I'm silly for saying the ship should be priced that low, but! Other, similar ships are priced a tiny bit higher and not getting play. Also: at 17 points, you are putting AutoThrusters and the title on it, and eating up 1/5 of your list. I'm going to have a hard time justifying spending that many points on something so fragile.

Did they do it again ... you think?

:o SCUM%2BSCYK%2BSQD.PNG :wacko:

:ph34r: :rolleyes:

I'm pretty pumped for the Mandos, they'll probably get me into S&V.

I'd pair two generics with the Title with Boba Fett, for some mandalorian-high speed-frontal assault-win or loose-knife fighting

Edited by Ghost XV15

At 18 points, the PS1 Squint is clearly over costed. The PS1 Fang has 1 more hull, but the lack of an evade action makes it less survivable overall. I think the proper base pricing for this ship is 16-17 points.

I 99% agree with this. PS1 Fang should be 17-18. 16 points would be nice, but there is no chance FFG will do this.

Edited by Dengar5

I think some players are bound to be disappointed when the price of the PS1 pilot will be revealed. There is no way that this ship is worth 16-17 points, I would even be surprised if it costed 18pts.

Fenn Rau is worth 29 pts, if we lower his price by 1 per PS, we get to 21 pts. His ability is good, but no way that FFG makes the player pay more than 2, maybe 3 for it. So expect 19 pts for the PS1, just enough to fit 5 with the title in a team.

I also am predicting 19 points for the PS 1. Anything less than 19 would invite unpleasant comparisons with the TIE Interceptor and A-Wing. 19 is perfect for allowing five of them with title all in one list. It also fits with the pattern that the TIE Interceptor has - the PS 9 is exactly 9 points higher than the PS 1. Fenn Rau is 28, so 28 - 9 = 19.

Based on that logic, I also predict 21 points for the PS 3, and 23 for the PS 5 with EPT. I'm guessing Fearless is going to be 1 point, so you can run four PS 5 Fangs with Fearless and title.

Kad Bolus should then be 24 and Old Teacher can be 25 or 26 depending on how good his ability is.

What's the point of a rotating cockpit?

Same reason as a B-Wing. It looks cool.