Lets talk about the Fang!

By Frostthorn, in X-Wing

Getting multiples of this ship. Wonder if you can run 5 of them...

The PS9 is the same price as Talonbane, I'd assume that the PS1 will match the price of the PS1 Khiraxz.

It may even be a point cheaper - PS 9 and a Pilot talent like that would certainly justify a price premium on an ace-fighter, even if they never did it to Soontir (and look how that ended up for the Alpha Squadron pilots before them). And the generic Kithraxz hasn't been doing that great, either.

But yes, 19-20pts. Eat your heart out, mangler Scyks. ;)

Drop 4 points off your Dengar, take a blocker, it'll be better.

Dengar loves to have a nice Z running interference in his arc, getting people to bump with no shots other than him...

Sure, if you're trying to trigger dengar's ability. I fly dengar like dash, I arc-dodge my heart out. If I get shot from someone in arc, sure I'm going to use his ability, but I totally fly him to avoid getting shot at all instead of trying to maximize his ability.

Just as a side note, I think Vector Thrusters and the Fearless EPT will also make the Kihraxz a better ship. The one thing everyone says the T-65 needs is some sort of repositioning power. Thrusters give the Kihraxz the BR ability. That one sharp turn with a BR is pretty sweet. Fearless could make it a lot more powerful to joust with, as well. I think we might see these ships some more.

The Scyk might not like Fearless as much as Attani Mindlink. There have been some good reports of T. Point Vets w/ Manglers and Mindlink ripping things up. I still think the Ion Scyk is a worthy ship to a list.

I do think the Fang Fighter will help in hunting down Aces and make a good Jouster.

I'm just afraid that Fearless is going to be a 4 point EPT. That seems to be the going rate for an EPT that gives an extra red die and this is better than adding a die.

It's better than adding a die, but also highly limited since you not only have to be in range 1, but also have to be in the target's arc, meaning you're taking a range 1 shot back.

I think that the cheapest fang figher will be 21p.. you get four fangs 84p, four plasma torpedoes12p with guidance chips and tittle 4p..

Getting multiples of this ship. Wonder if you can run 5 of them...

The PS9 is the same price as Talonbane, I'd assume that the PS1 will match the price of the PS1 Khiraxz.

It may even be a point cheaper - PS 9 and a Pilot talent like that would certainly justify a price premium on an ace-fighter, even if they never did it to Soontir (and look how that ended up for the Alpha Squadron pilots before them). And the generic Kithraxz hasn't been doing that great, either.

But yes, 19-20pts. Eat your heart out, mangler Scyks. ;)

I agree 19-20. Fenn Rau at PS9 is 1 point more than Soontir, so wouldn't be completely unreasonable for the PS1 to be 1 point more than the PS1 interceptor. I wouldn't be surprised to see it come it at 20 though to prevent people from flying 5 with the title.

Ghost accuracy corrector autoblaster turret with docked phantom will FEAST on your fancy fangs!!!

Sorry if I missed this somewhere in the thread, but does it look to anyone else like Old Teacher removes tokens from ships in R1 (and probably in arc)?) Something like:

"At the start of the Combat phase, you may select one enemy ship at R1 and in arc. Choose one token assigned to it, discard that token."

Hello Deadeye counter.

A Deadeye counter that's substantially worse (in that particular mechanic) than long time Scum pilot Palob Godalhi.

I'm not sure that it is either worse or much more expensive than Palob. Palob with a TLT comes in at 26 points and PS 7 Fang is probably going to come in at 26 or 27 points and has a better chance of ending up in range one when it counts than Palob has of getting into range two. Spend three more points on Thrusters and the title and the Fang has very little to fear from the Jumpmaster turrets at range one or out of arc. Those same turrets will do a decent job of shredding Palob.

Ghost accuracy corrector autoblaster turret with docked phantom will FEAST on your fancy fangs!!!

No more than it already does to a-wings and almost every imperial ace. And yet crack a-wings have won a couple regionals and imp aces are...everywhere.

The fact that Fenn Rau gets a whopping FIVE attack die at range one when attacking (or five when at range three when evading) is what makes him truly deadly. You could basically run a naked Fenn and have that as a force multiplier unto itself.

Even slap an Autothrusters onto him for even more defense- or a stealth device. This guy is going to be INCREDIBLY hard to hit.

The fact that Fenn Rau gets a whopping FIVE attack die at range one when attacking (or five when at range three when evading) is what makes him truly deadly. You could basically run a naked Fenn and have that as a force multiplier unto itself.

Even slap an Autothrusters onto him for even more defense- or a stealth device. This guy is going to be INCREDIBLY hard to hit.

Re-read his ability. He's not a complete Talonbane clone. He gets bonus offense and defense both at range 1. So 4 agility range 1, 5 attack. Range 3 he's the normal 3 agility (+ range bonus and autothrusters)

It's actually better, because talonbane's biggest weakness is getitng his range 1 shot then promptly blowing up.

Edited by VanderLegion

Well basically this is about if we Scum players are gonna have four or five ships at max and how much they can upgrade. I would say that fang fighter is better than the interceptor and that makes me think that they will limit them to four upgraded ships but bit too expensive to get five of them. It seems killer with that tittle, so I could see the very minimum price to be 20p so you can't get five of them with tittle.

Also I get feel that they try to courage people to use APT, that is crazy good with Fenn. If that Fearless gives extra damage, we are talking about max of 7 damage. That is insane and good value for APT!

By far the best ship in wave IX!!! :D

The fact that Fenn Rau gets a whopping FIVE attack die at range one when attacking (or five when at range three when evading) is what makes him truly deadly. You could basically run a naked Fenn and have that as a force multiplier unto itself.

Even slap an Autothrusters onto him for even more defense- or a stealth device. This guy is going to be INCREDIBLY hard to hit.

Re-read his ability. He's not a complete Talonbane clone. He gets bonus offense and defense both at range 1. So 4 agility range 1, 5 attack. Range 3 he's the normal 3 agility (+ range bonus and autothrusters)

It's actually better, because talonbane's biggest weakness is getitng his range 1 shot then promptly blowing up.

Not that you see much of him but Fenn still gets an extra die when in range one of Zertik Strom. Talonbane is only throwing three dice in that situation.

Does he always get an extra green die against the Inquisitor's primary attacks? I would say no, but based on Autothrusters being negated by The Inquisitor and this seems to be worded very similar.

The fact that Fenn Rau gets a whopping FIVE attack die at range one when attacking (or five when at range three when evading) is what makes him truly deadly. You could basically run a naked Fenn and have that as a force multiplier unto itself.

Even slap an Autothrusters onto him for even more defense- or a stealth device. This guy is going to be INCREDIBLY hard to hit.

Re-read his ability. He's not a complete Talonbane clone. He gets bonus offense and defense both at range 1. So 4 agility range 1, 5 attack. Range 3 he's the normal 3 agility (+ range bonus and autothrusters)

It's actually better, because talonbane's biggest weakness is getitng his range 1 shot then promptly blowing up.

Not that you see much of him but Fenn still gets an extra die when in range one of Zertik Strom. Talonbane is only throwing three dice in that situation.

Does he always get an extra green die against the Inquisitor's primary attacks? I would say no, but based on Autothrusters being negated by The Inquisitor and this seems to be worded very similar.

The different wording on Fenn makes it a separate range check for his ability, it doesn't use the range of the attack. So he wouldn't always get a bonus die against hte inquisitor.

The fact that Fenn Rau gets a whopping FIVE attack die at range one when attacking (or five when at range three when evading) is what makes him truly deadly. You could basically run a naked Fenn and have that as a force multiplier unto itself.

Even slap an Autothrusters onto him for even more defense- or a stealth device. This guy is going to be INCREDIBLY hard to hit.

Re-read his ability. He's not a complete Talonbane clone. He gets bonus offense and defense both at range 1. So 4 agility range 1, 5 attack. Range 3 he's the normal 3 agility (+ range bonus and autothrusters)

It's actually better, because talonbane's biggest weakness is getitng his range 1 shot then promptly blowing up.

Yeah... I realized I mis-read it a bit late. My bad!

The fact that Fenn Rau gets a whopping FIVE attack die at range one when attacking (or five when at range three when evading) is what makes him truly deadly. You could basically run a naked Fenn and have that as a force multiplier unto itself.

Even slap an Autothrusters onto him for even more defense- or a stealth device. This guy is going to be INCREDIBLY hard to hit.

Re-read his ability. He's not a complete Talonbane clone. He gets bonus offense and defense both at range 1. So 4 agility range 1, 5 attack. Range 3 he's the normal 3 agility (+ range bonus and autothrusters)

It's actually better, because talonbane's biggest weakness is getitng his range 1 shot then promptly blowing up.

Not that you see much of him but Fenn still gets an extra die when in range one of Zertik Strom. Talonbane is only throwing three dice in that situation.

Does he always get an extra green die against the Inquisitor's primary attacks? I would say no, but based on Autothrusters being negated by The Inquisitor and this seems to be worded very similar.

The different wording on Fenn makes it a separate range check for his ability, it doesn't use the range of the attack. So he wouldn't always get a bonus die against hte inquisitor.

I think the same thing when I look at the Autothrusters language though but the FAQ says that he negates them.

The fact that Fenn Rau gets a whopping FIVE attack die at range one when attacking (or five when at range three when evading) is what makes him truly deadly. You could basically run a naked Fenn and have that as a force multiplier unto itself.

Even slap an Autothrusters onto him for even more defense- or a stealth device. This guy is going to be INCREDIBLY hard to hit.

Re-read his ability. He's not a complete Talonbane clone. He gets bonus offense and defense both at range 1. So 4 agility range 1, 5 attack. Range 3 he's the normal 3 agility (+ range bonus and autothrusters)

It's actually better, because talonbane's biggest weakness is getitng his range 1 shot then promptly blowing up.

Not that you see much of him but Fenn still gets an extra die when in range one of Zertik Strom. Talonbane is only throwing three dice in that situation.

Does he always get an extra green die against the Inquisitor's primary attacks? I would say no, but based on Autothrusters being negated by The Inquisitor and this seems to be worded very similar.

The different wording on Fenn makes it a separate range check for his ability, it doesn't use the range of the attack. So he wouldn't always get a bonus die against hte inquisitor.

I think the same thing when I look at the Autothrusters language though but the FAQ says that he negates them.

The FAQ also erratad autothrusters to make it use the range of the attack ("if you're in arc at byeond range 2 or out of arc). They made "in arc at rnage (or beyond range, or whatever) X" use the range of the attack as opposed to a separate range check

Fenn isn't in arc at range 1, it's just if the enemy ship is at range 1 of you, which is separate from the attack range.

The Fang looks interesting. I would really like to know the PS 7 & 6 pilot abilities are. Overall, it looks like the Fang will be the hard counter to Imp Aces, getting so many extra bonuses for being in range 1 and having the re-positioning abilities. I wonder where that leaves the Starviper though, if the Fang is the Scum's Interceptor what is the Starviper?

well the starviper was never the scum interceptor, so the fang really does nothing to it

the starviper (re: the named pilots) are more bruisers than arc-dodgers. You can't put soontir in formation and expect him to not give a **** like Xizor

just gotta hope they don't screw up the fang generics like they did the viper's

Edited by ficklegreendice

Starviper is scum defender...

Honestly, I'm gonna be really surprised if the Zealous (Protector?) comes at less than 21 pts.

The extra HP alone over Interceptors justifies it. But the Fang also packs a torpedo slot. That sure ups the cost, even if it never comes to practice.

@21, we can pack 4 FF w/title and a Z. Or 3 FF w/title and AT plus fully geared Fenn Rau.

That's already enough jousting efficiency.

@20, there's not telling what kinds of wrong can be done.

Whatever the cost, unless the dial proves otherwise, an EPT generic might be the most cost-efficient jouster in the game with Fearless and PCD.

It seems that Arc 170 brings those Seismic Torps and there is lot of range 1 wording, so make me think that it might be to go torp for fang fighters! Maybe you get range 1 bonuses to fire it up on target? That would make Fenn Rau crazy good! :D

Honestly, I'm gonna be really surprised if the Zealous (Protector?) comes at less than 21 pts.

The extra HP alone over Interceptors justifies it. But the Fang also packs a torpedo slot. That sure ups the cost, even if it never comes to practice.

@21, we can pack 4 FF w/title and a Z. Or 3 FF w/title and AT plus fully geared Fenn Rau.

That's already enough jousting efficiency.

@20, there's not telling what kinds of wrong can be done.

Whatever the cost, unless the dial proves otherwise, an EPT generic might be the most cost-efficient jouster in the game with Fearless and PCD.

honestly, at 20 you really cant get THAT much done. It's only one hull over the incredibly overpriced alpha squadron interceptor for 2 more points, and we all know how ludicrously overpriced hull upgrade is at 3 (2 not being much better)

22 points for a PS 1 auto-thrusters would give you a very useful blocker, for sure, but nothing overpowered unless you compare it to useless jousters that really shouldn't be the benchmark for anything anymore

Edited by ficklegreendice

Fenn Rau (28):

  • Push The Limit (3)
  • Autothrusters (2)
  • Concord Dawn Protector (1)

Total: 34 pts

Pair him with:

Manaroo (27):

  • Intimidation (2)
  • K4 Security Droid (3)
  • Unhinged Astromech (1)

Total: 33 pts

And watch them all burn. Can also Mindlink both of them for points and stress economy. Quite excited with this pairing, to be honest.

Yeah dude. The Mindlink lists you'll be able to make with this guy are crazy. He's exactly what I was looking for. I'll probably end up running him, Talonbane and Manaroo with Mindlink. Lots of modified damage coming at you at PS9.

Edited by Bonza

So some be saying the PS1 fang should be 20 points. That would just mean another dead scum generic ship.

PS1 interceptor are 18 points, one less health, but it has the evade action. The evade action is so valuable and roughly equivalent to the extra health on the fang.

PS1 fang needs to be 17-18 points for playability. PS1 interceptors aren't exactly shaping the meta.

PS2 Kihraxz is 20 points. But you shouldn't compare to this because it's a dead ship. I flew one just the other week. It got two shotted and one of the two attacks was 2 dice unmodified.

The more interesting generics for me are the PS3 & PS5.

* my wish *

PS3 cost 19

PS5 w/ept cost 20

Royal Guard Interceptor is PS6 22-points with EPT & can take PTL / thrusters

If this interceptor is almost never used, why would a similar 23-point PS5 ship be used?

we're not getting a PS 5 @ 20

crackshot adaptability thruster greenies are highly viable @ 20; we're not getting a whole extra red die and PS for 3 more points

Fenn Rau with PTL, autothrusters and title comes in at 34 pts. I would not be surprised if him + 2 uboats becomes a thing.

Think I have finally found an ace that goes with latts in fenn, talonbane was always a bit squishy and guri/xizor too expensive but fenn seems to get the best of both and be able to make good use of latts target lock shinnanagans

Honestly, I'm gonna be really surprised if the Zealous (Protector?) comes at less than 21 pts.

The extra HP alone over Interceptors justifies it. But the Fang also packs a torpedo slot. That sure ups the cost, even if it never comes to practice.

@21, we can pack 4 FF w/title and a Z. Or 3 FF w/title and AT plus fully geared Fenn Rau.

That's already enough jousting efficiency.

@20, there's not telling what kinds of wrong can be done.

Whatever the cost, unless the dial proves otherwise, an EPT generic might be the most cost-efficient jouster in the game with Fearless and PCD.

honestly, at 20 you really cant get THAT much done. It's only one hull over the incredibly overpriced alpha squadron interceptor for 2 more points, and we all know how ludicrously overpriced hull upgrade is at 3 (2 not being much better)

22 points for a PS 1 auto-thrusters would give you a very useful blocker, for sure, but nothing overpowered unless you compare it to useless jousters that really shouldn't be the benchmark for anything anymore

The thing is that anything below that mark gives us two decent (dial to be seen) blockers while having room for some nasty stuff. It's not all about "what can we do with them" as much as it is "what can we ALSO do ALONG with them".