Com relay is useless as he can't evade so no help there, so if the new tech isn't defence based I don't see him being competitive honestly.
I'm pretty sure the new Tech is defensive in nature. I see from the card fan...
"When def...
spend a...
change...
results..."
So maybe spending a Focus or TL to get some defensive benefit, I guess? Unless my eyes are deceiving me, but I don't think they are.
Has anyone thought of this tech upgrade going really deep into quickdraws ability?
when defending, you
may spend a shield token to
change all of your die
results to evades
that'd be pretty broken though
r5p9 poe, for example
Imperials get another affordable ace!!! Impressive, most impressive!
I'm really curious to know what the SF lowest cost is going to be. With the best pilot in the pack being a good bit better than wedge at the same cost, it will be super interesting if the basic ships are also the same cost as the generic X-wing. It has better funds, better shields, likely a better dial, and definitely a better action bar.
Except he's not better than Wedge?
If wedge could properly leverage his PS9 he'd be a terror but when he's unable to reposition even generics can dodge his arc if you know the dial.
Wedge is also going to be glued with Barrelroll come wave9. He might be a bit of a terror if that mod is fairly cheap.
Kinda surprised nobody tries to use the boost or barrelroll via droids on him. Like, ever. Never seen BB8 or whatever the guy was that acquires a TL then boosts on him ever.
I think there have been plenty of Wedges with BB-8 on them.
Except he's not better than Wedge?
it's a subjective assessment for sure
taken for how it triggers, Quickdraw's ability blows. It's situational, limited use and you can get denied it very quickly, whereas wedge just has to shoot
on the other hand, Quickdraw's ability can be built to let you do things no other pilot in the game can (shoot before combat).
on the other OTHER hand, that'll kill him even more quickly
the differences are far too crazy to come up with a decisive "X is better"
best we can do is hope FFG is doing the right thing and reverse engineering the cost of the Tie/sf based on the x-wing, ie making the PS 3 a 22 pointer (rookie pilot w/+1 point for +1 PS) so it isn't completely DoA
Edited by ficklegreendiceI'm really curious to know what the SF lowest cost is going to be. With the best pilot in the pack being a good bit better than wedge at the same cost, it will be super interesting if the basic ships are also the same cost as the generic X-wing. It has better funds, better shields, likely a better dial, and definitely a better action bar.
If the leaked dial is the good one, wouldnt say its better. Similar, even a bit worse than the T65, like a bwing
nah, seggy's are just too **** sexy for it to be b-wing tier
seriously, craziest/most incredible red maneuvers in the game


I have come to also REALLY like sloops. I am finding with the Tie/FO's that it's super easy to get a very high time on target running them. If Sf's have sloops and a decent rest of dial it's going to be a good ship. If the generics are 21-22 points I think it's going to be a great ship.
The Daredevil, Enhanced Scopes combo seems like the best one. If you had Palpatine you could use him to minimize/guarantee 1 damage from it.
The Daredevil, Enhanced Scopes combo seems like the best one. If you had Palpatine you could use him to minimize/guarantee 1 damage from it.
unmodified dice shot
unmodified dice chance to shoot at all, you'd probably need to palp just to trigger the **** thing
Edited by ficklegreendiceThe Ace is interesting, sure.
Actually what I'm interested in is generics: cost, PS and mods. Ideally I'd love to see a PS4 costed in mid-20s.
I have in my head the idea of x3 Tie/Sf with Accuracy Corrector and Comm's relay. 6 automatic hits that can't be cancelled. Ouch.
Or x3 Tie/Sf Alpha Strike with Title, Deadeye, Guidance chips Adv. Homing Missles.
The Ace is interesting, sure.
Actually what I'm interested in is generics: cost, PS and mods. Ideally I'd love to see a PS4 costed in mid-20s.
I have in my head the idea of x3 Tie/Sf with Accuracy Corrector and Comm's relay. 6 automatic hits that can't be cancelled. Ouch.
Or x3 Tie/Sf Alpha Strike with Title, Deadeye, Guidance chips Adv. Homing Missles.
In the second, as missile carriers, adv. Prototipes and tie bomberos are cheaper and both have generics with EPT, something not guarantee in SFs
Why can't the accuracy corrector hits be cancelled?
Why can't the accuracy corrector hits be cancelled?
Think he's just used the wrong word, probably just meant your never gonna miss a shot nothing stops them stopping the damage with evades.
Why can't the accuracy corrector hits be cancelled?
I think he means that if the SF had the evade action, it could use the com relay tech to conserve the evade (like a tie fo), so the SF could use their action to relocate and ensure fire arc. A cheap generic with EPT could then use juke to make much harder to avoid the two sure impacts of the accuracy corrector.
A juke+comm relay+Accuracy corrector would be a crazy combo for these ships. Now that I think about it I would bet FFG thought of that and won't allow these ship any evade ability. I can't imagine they would give QuickDraw the possibility of 4 juked attacks. That would be pretty nuts.
A juke+comm relay+Accuracy corrector would be a crazy combo for these ships. Now that I think about it I would bet FFG thought of that and won't allow these ship any evade ability. I can't imagine they would give QuickDraw the possibility of 4 juked attacks. That would be pretty nuts.
eh...it really wouldn't
pretending they could juke and assuming a 22/23 base for the ps 3 and a 24/25 base for the ps 5, we're looking at 29/30 points of juke ACC corrector. way too expensive, that's 2/1 less than juke acc Vader
the most efficient ACC platform is still ye ole tie advance, and the poor guys have some SERIOUS problems punching through green dice even at 21/23 points. I know this, and find it very sad because I had 3 of them ready to go ![]()

people also have to start being more practical about the double-tap shot actually happening. It'll trigger once in a blue moon, considering the difficulties of having to align two arcs somehow on two different enemies

you're better off treating the Tie/sf as a 3 dice primary, basically a proper X-wing with systems & tech and the occasional aux arc to fall back on (not to mention the very unique unique pilot, quickdraw). Hope it's priced right.
Edited by ficklegreendiceThe dial... scyks.
A juke+comm relay+Accuracy corrector would be a crazy combo for these ships. Now that I think about it I would bet FFG thought of that and won't allow these ship any evade ability. I can't imagine they would give QuickDraw the possibility of 4 juked attacks. That would be pretty nuts.
eh...it really wouldn't
pretending they could juke and assuming a 22/23 base for the ps 3 and a 24/25 base for the ps 5, we're looking at 29/30 points of juke ACC corrector. way too expensive, that's 2/1 less than juke acc Vader
the most efficient ACC platform is still ye ole tie advance, and the poor guys have some SERIOUS problems punching through green dice even at 21/23 points. I know this, and find it very sad because I had 3 of them ready to go
people also have to start being more practical about the double-tap shot actually happening. It'll trigger once in a blue moon, considering the difficulties of having to align two arcs somehow on two different enemies
you're better off treating the Tie/sf as a 3 dice primary, basically a proper X-wing with systems & tech and the occasional aux arc to fall back on (not to mention the very unique unique pilot, quickdraw). Hope it's priced right.
I will be using it as one of the few three dice ships the empire gets! When you think about it beyond the defender what other generic small ship really is going to be as big a threat? Two dice ships aren't terribly scary but this guy will be chucking out 4 dice at range one and that's not something the empire has had a ton of options. I agree with your statement about it being a "proper" x-wing. This feels like a rebel ship in imperial clothing. Also as the systems and tech slots get better this thing could really come into a solid position.
Accuracy corrected front and rear arc shots, yes please!
Yeah i agree he's awesome. And Rebels get stupid Poe Dameron that gets wrecked by current meta on PS 9. My imperial half is happy about Quickie, but my Rebel half is really salty. Especially since the ARC 170 does not seem especially flashy. Looks cool, sure, but i highly doubt its impact on the table... Looks like a eorse Y-Wing of some sort!
Accuracy corrected front and rear arc shots, yes please!
Yeah i agree he's awesome. And Rebels get stupid Poe Dameron that gets wrecked by current meta on PS 9. My imperial half is happy about Quickie, but my Rebel half is really salty. Especially since the ARC 170 does not seem especially flashy. Looks cool, sure, but i highly doubt its impact on the table... Looks like a eorse Y-Wing of some sort!
I think the combo of R5-P9+recon specialist on a 170 will be a great combo. You should be able to regen quite often as long as you can limit arcs on you which shouldn't be especially hard with two firing arcs. I am looking forward to that but not as much as this sweet sweet looking Tie/SF.
Accuracy corrected front and rear arc shots, yes please!
Yeah i agree he's awesome. And Rebels get stupid Poe Dameron that gets wrecked by current meta on PS 9. My imperial half is happy about Quickie, but my Rebel half is really salty. Especially since the ARC 170 does not seem especially flashy. Looks cool, sure, but i highly doubt its impact on the table... Looks like a eorse Y-Wing of some sort!
also 3 other pilots and "prow thrusters", plus a tech that presumably gives you actions before stress from a red maneuver (could be quite decent if it costs what it's supposed to, ie 1 point)
AND a new unique astro
poe is easily the least exciting thing in that pack by a country mile
Edited by ficklegreendiceAccuracy corrected front and rear arc shots, yes please!
Yeah i agree he's awesome. And Rebels get stupid Poe Dameron that gets wrecked by current meta on PS 9. My imperial half is happy about Quickie, but my Rebel half is really salty. Especially since the ARC 170 does not seem especially flashy. Looks cool, sure, but i highly doubt its impact on the table... Looks like a eorse Y-Wing of some sort!
also 3 other pilots and "prow thrusters", plus a tech that presumably gives you actions before stress from a red maneuver (could be quite decent if it costs what it's supposed to, ie 1 point)
poe is easily the least exciting thing in that pack by a country mile
I don't even consider the new Poe when crafting lists. He was fine before. I would have liked a new ability to go along with PS9.