Imperials get another affordable ace!!! Impressive, most impressive!

By Knucklesamwich, in X-Wing

have to admit, im agreeing with the missile mentality.

Slap Expose on him, either give him a TLock from someone else, TL at range3, or use the Long Range Sensors upgrade to TL ahead of time and slam into something with a 5die primary weapon attack at range1 (2base, +1 expose, +1 title, +1 range) that if you try to retaliate on him hes going to do it AGAIN if you dont literally 1shot him (6hp is pretty hard to take out in literally 1 hit, since very few ways to get 6 dice to begin with and youre banking on crit luck). Yeah he'll die the 2nd time someone shoots at him this way, but hes already thrown TEN DICE into somethings face by then. Thats gotta hurt. Would be even more painful if you could sneak a Tractor in there before he fires.

But I don't think you'd pay 30+pts for a missile that says: range any, power 10, reroll eyeballs, your opponent may roll red dice equal to his total ships power +3 instead of green dice. If your opponent gets more 6 hit or crit results cancel this attack.

I think the dial and the tech slot are going to make or break him sadly.

He's an odd duck. To be getting that sweet activation phase shot you actually... Want to be anything but ps9. lol. What a silly duck.

Otherwise you only get those sweet shots on stuff that's ps9 not initiative or higher. Ex Vader and Poe. Whisper. Soontir only maybe.

**** actually he's good vs Soontir: if Soontir is first he can't arc dodge QuickDraw. Though it's likely QuickDraw can't get through soontirs tokens. If he goes after QuickDraw can turn to attack him where he stands and before tokens.

Definitely a weird ship.

I like it.

Also anyone considered putting comm relay and stealth device on him?

Then either PTL or rage plus baffle.

There's always the great thing of simply letting QuickDraw take damage normally and fire normally. Nobody said you had to do the quirk attack.

I'm am really REALLY hoping that the other unique has the ability to get an evade. Being able to use comm relay on this ship would be nuts.
The other unique is named Backdraft. I assume he'll get a rear arc bonus of some kind.

A backdraft is a smoke explosion. Maybe he will take someone with him when he dies!

How'd he get that nickname? Hey I've died twice!

have to admit, im agreeing with the missile mentality.

Slap Expose on him, either give him a TLock from someone else, TL at range3, or use the Long Range Sensors upgrade to TL ahead of time and slam into something with a 5die primary weapon attack at range1 (2base, +1 expose, +1 title, +1 range) that if you try to retaliate on him hes going to do it AGAIN if you dont literally 1shot him (6hp is pretty hard to take out in literally 1 hit, since very few ways to get 6 dice to begin with and youre banking on crit luck). Yeah he'll die the 2nd time someone shoots at him this way, but hes already thrown TEN DICE into somethings face by then. Thats gotta hurt. Would be even more painful if you could sneak a Tractor in there before he fires.

But I don't think you'd pay 30+pts for a missile that says: range any, power 10, reroll eyeballs, your opponent may roll red dice equal to his total ships power +3 instead of green dice. If your opponent gets more 6 hit or crit results cancel this attack.

I think the dial and the tech slot are going to make or break him sadly.

He's an odd duck. To be getting that sweet activation phase shot you actually... Want to be anything but ps9. lol. What a silly duck.

Otherwise you only get those sweet shots on stuff that's ps9 not initiative or higher. Ex Vader and Poe. Whisper. Soontir only maybe.

**** actually he's good vs Soontir: if Soontir is first he can't arc dodge QuickDraw. Though it's likely QuickDraw can't get through soontirs tokens. If he goes after QuickDraw can turn to attack him where he stands and before tokens.

Definitely a weird ship.

I like it.

Also anyone considered putting comm relay and stealth device on him?

Then either PTL or rage plus baffle.

There's always the great thing of simply letting QuickDraw take damage normally and fire normally. Nobody said you had to do the quirk attack.

I'm am really REALLY hoping that the other unique has the ability to get an evade. Being able to use comm relay on this ship would be nuts.
The other unique is named Backdraft. I assume he'll get a rear arc bonus of some kind.

A backdraft is a smoke explosion. Maybe he will take someone with him when he dies!

How'd he get that nickname? Hey I've died twice!

Maybe it was the space chili.

I'm more excited for them to reveal the generic pilots. Honestly stat wise they are pretty similar to defenders.

I'm hoping for 20-22 point generics.

Depending on how they cost Quickdraws ability it's more likely 23-24 for ps3.

I figured 23 was most likely to prevent 4 of these with AC.

They actually are closer to bombers then to defenders in terms of pure stats but they have the potential to boost their firepower if they forgo their rear arc. also i really don't see them going out of their way to prevent that, Advs are way better if you want to go that direction because they'll still have points left over for cluster missiles.

Truth.

The TIE/sf is an alternative not a replacement strat. TIE Adv with the Sensors title technically hits harder and is harder to kill (unless that tech slot is revealed to be nasty good) but it has no failsafe if you cant get the arc. Often when i run TIE Adv i find myself going "****, cant quite turn that sharp" so i disengage. With a TIE/sf i wouldnt disengage exactly, i'd just fly off to the side and fire out my ass.

And im fine with that. We need more ships of similar power but different playstyles, not another "This ship is AMAZING why would i ever run this other ship now?" - currently if i dont run the usual palp aces i have to play REALLY hard to outfly my opponent to win, and i dont like that not because i have to play harder but because theres an easymode option available at all. I would love more options, as a lot of my victories are because i pull some obscure strat out of my ass my opponent completely didnt expect and doesnt know how to deal with it. Barrelroling decimator being one of them lol (experthandling ftw!)

That show I am looking at it. It's a new wrinkle that we haven't seen yet. A small based ship with a rear arc sounds like great fun to fly and hopefully it has a nice dial.

I do hope this guy has a good dial (it's an FO and special forces for crying out loud! Poe said it could really move!!!)

the other thing to consider is that, while people may get excited at the prospect of shooting both out the front and back in the same turn, the practice of the matter is vastly more difficult than the theory. In truth, I suspect you'll get maybe one double tap once in a blue moon, assuming you don't do the smarter player of adding 1 die to the front arc in an attempt to actually kill a target rather than spread damage

the point: the Tie/sf's aux arc benefit is, imo, vastly inferior to the arc's

but the Arc we know is going to have a limited dial, with a surprising amount of green at speed 1-2 and an unprecedented amount of red once it goes any higher.

given the Arc also has a slightly favorable statline (I believe juggler rated the IA x-wing as slightly under the b-wing, which is 6 health 2 agility v 8 health 1 agility), I'm willing to believe the Tie/sf has a sexy dial to compensate. It may not be FO sexy, but it's gotta be something.

then again, it's also probably cheaper at the base level, given the arc caps out at PS 7 to the Tie/sf's 9

Edited by ficklegreendice

I do hope this guy has a good dial (it's an FO and special forces for crying out loud! Poe said it could really move!!!)

the other thing to consider is that, while people may get excited at the prospect of shooting both out the front and back in the same turn, the practice of the matter is vastly more difficult than the theory. In truth, I suspect you'll get maybe one double tap once in a blue moon, assuming you don't do the smarter player of adding 1 die to the front arc in an attempt to actually kill a target rather than spread damage

the point: the Tie/sf's aux arc benefit is, imo, vastly inferior to the arc's

but the Arc we know is going to have a limited dial, with a surprising amount of green at speed 1-2 and an unprecedented amount of red once it goes any higher.

given the Arc also has a slightly favorable statline (I believe juggler rated the IA x-wing as slightly under the b-wing, which is 6 health 2 agility v 8 health 1 agility), I'm willing to believe the Tie/sf has a sexy dial to compensate. It may not be FO sexy, but it's gotta be something.

then again, it's also probably cheaper at the base level, given the arc caps out at PS 7 to the Tie/sf's 9

In the 100 point games the rear arc won't be super effective due to swarms not being an prevalent as they once were. I also play epic and 150-200 point standard games very often and this thing is going to be fun in those games. I think the title proves that the rear arc was a fun option but not the only thing for this ship.

I really wish a crew slot would have been added.

there's no room for crew :P

they got a system slot though, which is a pretty incredible gain actually (plus the unknown potential of tech, which is currently VERY low without evades, but is getting some new tools very soon)

but I think you got it right on the rear arc. Assuming (hoping) it's priced accordingly to the x-wing (and that Zeta is 22, which it really has to be) it's actually fairly efficient just as a 3-dice primary. Just like the IA X, it'd be just below the B-wing in terms of efficiency, only it'd have the occasional aux-arc to fall back on and (presumably) a better dial

between a single crew on a somewhat squishy ship and a sensor slot i'd rather the sensor.

Probably the only crew i'd want on him is Tactician anyway. Gunner would actually screw him over "you may not perform another attack this round" would really f'ing suck 9/10 of the time. Other crew wouldnt really do much for him or attempt to turn him into support, which would only improve his target priority and kill him faster. But tactician would work out of his rear arc, since that still counts as "in your firing arc" so he'd land it a lot more than others.

there's no room for crew :P

they got a system slot though, which is a pretty incredible gain actually (plus the unknown potential of tech, which is currently VERY low without evades, but is getting some new tools very soon)

but I think you got it right on the rear arc. Assuming (hoping) it's priced accordingly to the x-wing (and that Zeta is 22, which it really has to be) it's actually fairly efficient just as a 3-dice primary. Just like the IA X, it'd be just below the B-wing in terms of efficiency, only it'd have the occasional aux-arc to fall back on and (presumably) a better dial

I would choose systems over crew every time for this ship. My thought on crew was rec spec for more defense and the ability to modify both shots would be fun but maybe too expensive.

for sure

but given the size of the ship, there's no room for the choice really. It's got a cute little antennae for systems, but only two seats (pilot and rear gunner)

now the arc is a 3-seater (pilot, co-pilot, gunner)

then again, the arc also had a boat-load of sensors in its hilariously long "nose" which isn't represented on the ship

also the co-pilot can apparently ALSO be a tail-gunner because of the crew upgrade...

so... :wacko:

Edited by ficklegreendice

ARC also has more bulk/less agi so i'd say theyre pretty even in that aspect.

In terms of upgrades, the reason it doesnt have any systems is because it has both crew and astromech. Thats a combo thats never existed before and offers some pretty silly shenanigans (C3P0 and R2D2 will make that ship a major pain in the butt to take down) if they gave it systems on top of all that...holy crap

on the other hand, systems would make norra's ability less situational/bad (fcs) <_<

There's probably also no systems because it's an old design, and any "systems" level gear isn't notable in the time frame of the game. Or perhaps the systems it would have had as a recon ship were hard to maintain and/or train on for the scrappy Rebellion, so they stripped it put in favor of more power generation for the lasers.

for sure

but given the size of the ship, there's no room for the choice really. It's got a cute little antennae for systems, but only two seats (pilot and rear gunner)

now the arc is a 3-seater (pilot, co-pilot, gunner)

then again, the arc also had a boat-load of sensors in its hilariously long "nose" which isn't represented on the ship

also the co-pilot can apparently ALSO be a tail-gunner because of the crew upgrade...

so... :wacko:

I guess the tail gunner would be the unseen crew. I'm just jealous of the 170's crew AND Astro. That's going to be an interesting ship.

Com relay is useless as he can't evade so no help there, so if the new tech isn't defence based I don't see him being competitive honestly.

I'm pretty sure the new Tech is defensive in nature. I see from the card fan...

"When def...

spend a...

change...

results..."

So maybe spending a Focus or TL to get some defensive benefit, I guess? Unless my eyes are deceiving me, but I don't think they are.

Has anyone thought of this tech upgrade going really deep into quickdraws ability?

when defending, you

may spend a shield token to

change all of your die

results to evades

A doubt regarding the title. Does it allow to fire twice from the rear arc?

Edited by vtarin

A doubt regarding the title. Does it allow to fire twice from the rear arc?

You may fire only once from the rear arc unless you are running QuickDraw and lose a shield. He can then fire 4 total shots, one primary then rear and after losing a shield do that again.

Com relay is useless as he can't evade so no help there, so if the new tech isn't defence based I don't see him being competitive honestly.

I'm pretty sure the new Tech is defensive in nature. I see from the card fan...

"When def...

spend a...

change...

results..."

So maybe spending a Focus or TL to get some defensive benefit, I guess? Unless my eyes are deceiving me, but I don't think they are.

Has anyone thought of this tech upgrade going really deep into quickdraws ability?

when defending, you

may spend a shield token to

change all of your die

results to evades

i wouldnt say its overpowered. Even a TIE/fo with 3 agi being the best to abuse that mechanic it wouldnt be op because they have no shields. T70s and TIE/sf only have 2 evades, so odds are theyre not evading one damage regardless.

Im positive its a defense Weapons Guidance: "When defending you may spend a focus token to change one of your blank results to an evade"

That seems more like it to me.

i wouldnt say its overpowered. Even a TIE/fo with 3 agi being the best to abuse that mechanic it wouldnt be op because they have no shields. T70s and TIE/sf only have 2 evades, so odds are theyre not evading one damage regardless.

Im positive its a defense Weapons Guidance: "When defending you may spend a focus token to change one of your blank results to an evade"

Tie FO have 1 shield. The new order care more about their men...

by no shields i meant not enough to really abuse it. With 3 agi it would be very possible to block all damage and just take a shield out, but he could only do it once.

TIE/sf could do it 3 times but with only 2 agi odds are theres still damage he didnt evade anyway.

Now, if it would be just take 1 damage, that would be amazing even on TIE/fo because they could dodge crits then :D

Edited by Vineheart01

Com relay is useless as he can't evade so no help there, so if the new tech isn't defence based I don't see him being competitive honestly.

I'm pretty sure the new Tech is defensive in nature. I see from the card fan...

"When def...

spend a...

change...

results..."

So maybe spending a Focus or TL to get some defensive benefit, I guess? Unless my eyes are deceiving me, but I don't think they are.

Has anyone thought of this tech upgrade going really deep into quickdraws ability?

when defending, you

may spend a shield token to

change all of your die

results to evades

Would be nice but I'm hoping for something that gives you and evade token for comm relay

Com relay is useless as he can't evade so no help there, so if the new tech isn't defence based I don't see him being competitive honestly.

I'm pretty sure the new Tech is defensive in nature. I see from the card fan...

"When def...

spend a...

change...

results..."

So maybe spending a Focus or TL to get some defensive benefit, I guess? Unless my eyes are deceiving me, but I don't think they are.

Has anyone thought of this tech upgrade going really deep into quickdraws ability?

when defending, you

may spend a shield token to

change all of your die

results to evades

that'd be pretty broken though

r5p9 poe, for example