Imperials get another affordable ace!!! Impressive, most impressive!

By Knucklesamwich, in X-Wing

With 2 Agi and 6 HP, this 'Ace' has "flush me down the toilet" written all over it.

Quickdraw definitely isn't shaping up to be your typical ace de jour

we're looking largely at a suicidal glass cannon here. Those kinds of ships rarely work out, but they're also rarely 31 points @ ps 9 that get to fire off two modified attacks (Rage, eBaffle)

ace de jour builds will turn him into a weaker version of Dengar's ability, basically, but with only 2 agi, no evade; no thrusters it doesn't seem like that style of play will take off

Edited by ficklegreendice

Quickdraw definitely isn't shaping up to be your typical ace de jour

we're looking largely at a suicidal glass cannon here. Those kinds of ships rarely work out, but they're also rarely 31 points @ ps 9 (Rage, eBaffle)

I'm looking at him more and more as a missile. He's definitely not an ace. You point him at a problem ship and let him go. He's the anti-Omega Leader. OL chews on ships over the long term to bring them down in the end game. QD goes all in on a ship in the early game to take it out before it can cause problems.

I think the whole "OMG put Baffles on Quickdraw!!!" thing is going to die fast once people actually play the ship in a game once. Without knowing what that new defensive Tech card does, I think doing a damage to yourself just to get a shot off before the actual combat phase isn't going to be worth it. Without damaging yourself, he's probably only going to be able to use his ability twice, then he'll be out of shields.

I think the whole "OMG put Baffles on Quickdraw!!!" thing is going to die fast once people actually play the ship in a game once. Without knowing what that new defensive Tech card does, I think doing a damage to yourself just to get a shot off before the actual combat phase isn't going to be worth it. Without damaging yourself, he's probably only going to be able to use his ability twice, then he'll be out of shields.

Imagine that in the course of 2 turns you get 4 quality attacks instead of 2, and consider whether that's worth a little self damage. I think it is.

have to admit, im agreeing with the missile mentality.

Slap Expose on him, either give him a TLock from someone else, TL at range3, or use the Long Range Sensors upgrade to TL ahead of time and slam into something with a 5die primary weapon attack at range1 (2base, +1 expose, +1 title, +1 range) that if you try to retaliate on him hes going to do it AGAIN if you dont literally 1shot him (6hp is pretty hard to take out in literally 1 hit, since very few ways to get 6 dice to begin with and youre banking on crit luck). Yeah he'll die the 2nd time someone shoots at him this way, but hes already thrown TEN DICE into somethings face by then. Thats gotta hurt. Would be even more painful if you could sneak a Tractor in there before he fires.

Seriously stop trying to get expose to work it does not justify the effort.

Seriously stop trying to get expose to work it does not justify the effort.

Especially when Rage is way better and cheaper in this case.

The thing with this guy seems to be very "quick" in your face damage and he has the ability to do it. Small ships are going to have to kill him or face a potential major kick in the nuts if you ignore him. This factor alone makes me want to play him. Anything that makes your opponent have to go down one path give an advantage.

He's an odd duck. To be getting that sweet activation phase shot you actually... Want to be anything but ps9. lol. What a silly duck.

Otherwise you only get those sweet shots on stuff that's ps9 not initiative or higher. Ex Vader and Poe. Whisper. Soontir only maybe.

**** actually he's good vs Soontir: if Soontir is first he can't arc dodge QuickDraw. Though it's likely QuickDraw can't get through soontirs tokens. If he goes after QuickDraw can turn to attack him where he stands and before tokens.

Definitely a weird ship.

I like it.

Also anyone considered putting comm relay and stealth device on him?

Then either PTL or rage plus baffle.

There's always the great thing of simply letting QuickDraw take damage normally and fire normally. Nobody said you had to do the quirk attack.

He's an odd duck. To be getting that sweet activation phase shot you actually... Want to be anything but ps9. lol. What a silly duck.

Otherwise you only get those sweet shots on stuff that's ps9 not initiative or higher. Ex Vader and Poe. Whisper. Soontir only maybe.

**** actually he's good vs Soontir: if Soontir is first he can't arc dodge QuickDraw. Though it's likely QuickDraw can't get through soontirs tokens. If he goes after QuickDraw can turn to attack him where he stands and before tokens.

Definitely a weird ship.

I like it.

Also anyone considered putting comm relay and stealth device on him?

Then either PTL or rage plus baffle.

There's always the great thing of simply letting QuickDraw take damage normally and fire normally. Nobody said you had to do the quirk attack.

I'm am really REALLY hoping that the other unique has the ability to get an evade. Being able to use comm relay on this ship would be nuts.

Sigh comm relay would be great.

Being able to pass evades as imperials would be... *cough awesome, but totally broken. lol.

yeah if imps had a Jan Ors crew card thered be some severe hate going around the imperial heads lol.

Think the defender with x7 is hard to kill as it is? Guess what, DOUBLE EVADE TOKEN! rofl

Sigh comm relay would be great.

Being able to pass evades as imperials would be... *cough awesome, but totally broken. lol.

Rebels just got the Astro/crew combo they have wanted forever. I am hoping for it one day.

who needs evades when you have palp? :P

Palp only solidifies dice you already have, he doesnt help with the excess damage you cant evade by default.

I actually think the tie/sf will be a bad combo with palp. Why? Yeah it will keep him alive a "little" longer but its not that hard to cause 3+ damage right now via range1 or ordnance. Do that a couple times, tie/sf is dead anyway. Palp might buy him 1 more turn at best, but palp wont do JACK offensively for him because hes shooting multiple attacks rather than high dice.

Not a total flop, since technically same dice out the front as soontir/jax, but in that case palp is more of a defensive security than offense. In fact, except wampa i rarely use him offensively unless i know my aces are safe already.

well, QD isn't ever going to survive very long (even if he could evade) and palp can secure damage

I know I've rolled below average for unmodified dice despite having mods, in fact that seems standard for me <_<

doubt QD will ever replace an ace, but hey palp's palp. If anything, he's running counter the Inquisitor which is a very hard act to follow. Still, he is a completely different ship to one of the most efficient aces in the game (and one of the punchiest) so there should be room for him somewhere (probably with the inq :P)

Edited by ficklegreendice

He doesn't have boost either. =/ Can't just zoom around like an ace.

Engine mod (ouch...my points...)

boosting is for interceptors (and TAPs I guess)

real men rage

(not literally!)

Edited by ficklegreendice

I'm less worried about having a new (high points ace level, cause 34-36 is a big investment) ace pilot, and more impressed that we may have affordable generics that might have epts across the board ("Special Forces"). I mean the lowest pilot value is ps 3 and if a random contracted scout has an ept then a Special Forces pilot should right? Will one or 2 of these be as good or better than equal points of tie fighters? Maybe not, but maybe so.

Also, thank goodness the lowest generic is ps 3. A ship designed for special forces should have pilots a cut above (looking at you delta squadron tie defenders).

So it's a little tougher than a tie bomber, shields>hull. What's important is the 3 attack dice with option to fire behind (albeit at lesser effect). Arc dodging is at least a little harder against two arcs, especially since those 2 arcs can barrel roll. I'm gonna like these things.

Edited by BleakSquadron

i was actually expecting Special Forces basic shmucks to be PS4/5. Both because its still a boost vs uboats and theyre elite pilots, all of them, so a "bad" special forces would still run circles around a rookie.

And i agree, im going to be upset if they dont all have EPT. After that contracted scout getting it when he really should NOT have gotten it being a literal random idiot behind a fancy ship's yoke, a group of elite pilots should definitely have it.

If that P3 guy has EPT and is ~22pts, i might just fly 2 of those and see if i can also squeeze in a phantom*. Two ships that are going to be constantly doing damage because of dualfire and rear arc, one heavy hitter to bring the hammer to the face.

Edited by Vineheart01

I don't think Zeta's going to run with epts, just the vibe set by the g1-a

PS 3's obviously a good place to start, though

Edited by ficklegreendice

EPT's on the ps 3 would be crazy for these guys if there were only some way for an evade! I can't see myself running them with much more then AC.

trust me, AC without anti-green dice tech will leave you wanting

and I ain't just talking v aces. You get any lucky bastard who thinks evading half your damage on every shot with an unmodified Y-wing is okay, and you're in for unfun times

Edited by ficklegreendice