Imperials get another affordable ace!!! Impressive, most impressive!

By Knucklesamwich, in X-Wing

Bear in mind that a Baffles Quickdraw, as of now, has the potential to shoot before anything in the game shoots. That means even if Whisper has Initiative, Quickdraw can drop his attack into an uncloaked Whisper. It's nasty. Just shooting so early (and often), even at the cost of a shield, will save your squad some damage.

That'll be fixed before the wave comes out in all likelihood.

I don't think so. If they wanted him to work like Dengar then they would have worded it like Dengar. Everything from his name, to the wording to his PS suggestions that this was how they intended him to work.

He'd be overpowered at a lower PS but as is he is a deadly threat to only a small group of ships that are notoriously difficult to counter and he makes them actually have to make hard choice with regard to who has the initiative.

I'm just happy to have a ship that can benefit from Expose 4 times in a round.

The argument could be made for Marksmanship though.

I mean, sure, Deathrain with EI, Cluster Missiles and bombs may be able to put out as much damage against whoever you get into range 1 arc. And can even boost up to someone to drop a bomb, and then barrel roll for free while you make zoom noises... but he costs like 7 more points.

Edited by Vulf

problem with expose is it cuts his agi down even further, and no focus to help it either.

With 1 agi and no focus, you are pretty much asking for this guy to lose all his shields and most of his hull in 1 round. Cool, you got his ability off with expose, cant do it again though.

Im probably going to perma-focus with him just to try and mitigate damage. That or have someone around that can pawn off free focus.

That 2 AGI will definitely be noticeable. 2 AGI is reliable hittable by 2 dice shots. It also gets hit easily by the soon to be existing 3 dice Ion Cannons.

Not that this pilot and ship arent good! They will be very good and fun!

Bear in mind that a Baffles Quickdraw, as of now, has the potential to shoot before anything in the game shoots. That means even if Whisper has Initiative, Quickdraw can drop his attack into an uncloaked Whisper. It's nasty. Just shooting so early (and often), even at the cost of a shield, will save your squad some damage.

Yeah, but he's really expensive for a ship that you're going to start dealing damage to yourself just to get an early 3 dice shot off. At a base of 29 points, he's *not* cheap. And if you play him using Baffles, you get to do that once, maybe twice if you're lucky, before the opponent takes care of the rest of those shields for you. Assuming he's going to end up being 30-35 point, I'd rather not spend that on a kamikaze ship. He's not going to last long at all with 2 defense dice if you keep blowing a shield point just to get an early, extra shot and then have the enemy do damage to you. It makes more sense to use his ability when the enemy normally does damage to him rather than do damage to yourself.

VI. Title. Tactician. Accuracy Corrector.

See where the other guy is, then barrel roll - forward or backwards! - to land a stress on his face. Your attack is still modified.

Get it really right and you've got yourself a double-tap.

And Accuracy Corrector isn't bad on a 3-attack ship for keeping pressure on in between killshots. Interesting times indeed.

Enhanced Scopes and Cluster Mines, on Deathrain near Quickdraw. Slide up beside him and drop one in his lap.

Palpatine in a shuttle, choose Quickdraw to take 1 damage from the mines.

PS 0 shot from Quickdraw before anyone else moves or perform actions.

Roll face across table.

Or just put Predator on him and run him without crazy combos. Depending on the dial he could be decent without self damage. Why do K-wings and B-wings have crew slots but these do not? That's some bull right there.

Edited by Vulf

VI. Title. Tactician. Accuracy Corrector.

See where the other guy is, then barrel roll - forward or backwards! - to land a stress on his face. Your attack is still modified.

Get it really right and you've got yourself a double-tap.

And Accuracy Corrector isn't bad on a 3-attack ship for keeping pressure on in between killshots. Interesting times indeed.

No crew slot.

Wow the possibility of 4 attacks a round seems insane. That makes running 1 agi ships against this thing a bad idea. Even two agi ships are going to be hurting.

That assumes he doesn't disintegrate after two attacks, it amazes me people say the defender is a glass cannon but here's a ship with less agility everyone thinks he`ll only take one damage per enemy attack and get four shots off.

He's not likely to live long enough to use that auxiliary arc.

That assumes he doesn't disintegrate after two attacks, it amazes me people say the defender is a glass cannon but here's a ship with less agility everyone thinks he`ll only take one damage per enemy attack and get four shots off.

He's not likely to live long enough to use that auxiliary arc.

Agreed. Without some sort of damage mitigation (evade, comm relay) or shield regeneration, Quickdraw's ability is a once, maybe twice, a game ability. As much as it pains me to say it, the TIE/sf has been a disappointment. Those tech upgrades had better be amazing.

Edited by HolySorcerer

Com relay is useless as he can't evade so no help there, so if the new tech isn't defence based I don't see him being competitive honestly.

That assumes he doesn't disintegrate after two attacks, it amazes me people say the defender is a glass cannon but here's a ship with less agility everyone thinks he`ll only take one damage per enemy attack and get four shots off.

He's not likely to live long enough to use that auxiliary arc.

I think we need to see the dial first. It could be a great dial for utilizing the rear arc. I have gotten pretty good at using the firespray rear arc over the years and I would hope a tie fighter would have a dial more suited to quick turns. Especially one that Poe thought was a really fast ship.

Com relay is useless as he can't evade so no help there, so if the new tech isn't defence based I don't see him being competitive honestly.

I'm pretty sure the new Tech is defensive in nature. I see from the card fan...

"When def...

spend a...

change...

results..."

So maybe spending a Focus or TL to get some defensive benefit, I guess? Unless my eyes are deceiving me, but I don't think they are.

Another defensive tech will be nice, I hope it works with Focus since I will be usually running AC on these guys and the focus should be available.

definitely defensive tech. It might just be a defensive version of the existing weapons guidance. Which on a 2die ship would be pretty powerful, odds are you either completely wiff or roll 1 blank or 1 focus and 1 evade. Still only 2 evades so high dice hits will hurt, but it makes lesser ships unable to just poke him to death as easy.

Actually that makes the most sense. When defending, you may spend a focus token to change one of your blank results to an evade.

Except for just stealing a crew card's ability to use a targetlock defensively, i dont see a way spending a targetlock would help defensively that wouldnt cause a "wait...what?" reaction lol.

Hopefully if thats true, its only a 1pt mod. I literally have never used the Weapons Guidance because i always felt the 2pts for a potential singular die mod by spending a token was a little steep. If it either didnt spend the focus or was 1pt, i'd use it alot. Tight points are tight :P

Edited by Vineheart01

System slot is perfect fcs with his pilot ability.

More like Accuracy Corrector - since you will shoot out of both arcs, it'll be at different targets, so AC is better than FCS

It's quite rare to have a target in both front and rear arcs (since you need to have a front arc attack before you take the rear shot)

Ok, heres another thought with the tie/sf for ept options: Outmaneuver.

Aux arcs trigger "in your firing arc" rules, theyre just denied secondary weapons specifically. So any ship in your rear arc that isnt facing you suffers -1 agi, enabling flyby attacks or pelting someone that is after someone else behind you.

Might not be the best ept but its a valid option.

QuickDraw is way under costed. Ridiculous. Ridiculously good and fits right in with current meta and Imperial Vets meta play. Alex Davy...if QuickDraw is worth 29 naked, Wedge should be 25...27 at the least!

I will say that Special Ops Training is another example of why English is a crappy language for rules. I am seeing two very different interpretations in my head, that will likely be key to how effective the ship is.

I will say that Special Ops Training is another example of why English is a crappy language for rules. I am seeing two very different interpretations in my head, that will likely be key to how effective the ship is.

It looks good to me in any language

I will say that Special Ops Training is another example of why English is a crappy language for rules. I am seeing two very different interpretations in my head, that will likely be key to how effective the ship is.

What are the two interpretations? As far as I can tell, it works like this.

  • Attack with primary weapon in primary firing arc
  • Do you choose to add another attack die?
  • If yes, your attack is done.
  • If no, you can make another primary weapon attack from the rear arc.

Granted, you're not wrong that there are some clarity problems with the English language for game rules, especially when the English has to follow an unintuitive format.

Edited by WingedSpider

I will say that Special Ops Training is another example of why English is a crappy language for rules. I am seeing two very different interpretations in my head, that will likely be key to how effective the ship is.

What are the two interpretations? As far as I can tell, it works like this.

  • Attack with primary weapon in primary firing arc
  • Do you choose to add another attack die?
  • If yes, your attack is done.
  • If no, you can make another primary weapon attack from the rear arc.
Granted, you're not wrong that there are some clarity problems with the English language for game rules, especially when the English has to follow an unintuitive format.

That's how I read it as well, I'm not sure what is confusing.

Edited by Knucklesamwich

QuickDraw is way under costed. Ridiculous. Ridiculously good and fits right in with current meta and Imperial Vets meta play. Alex Davy...if QuickDraw is worth 29 naked, Wedge should be 25...27 at the least!

Wedge would be good at 27 I think and the other T-65's would be good at -2 also.

QuickDraw is way under costed. Ridiculous. Ridiculously good and fits right in with current meta and Imperial Vets meta play. Alex Davy...if QuickDraw is worth 29 naked, Wedge should be 25...27 at the least!

He's not overcosted, and here's why. He's only going to get to use his pilot ability twice in a game if he's lucky. With only 2 evade dice and no evade action, someone is going to land a 2 damage hit on him without much trouble.