Imperials get another affordable ace!!! Impressive, most impressive!

By Knucklesamwich, in X-Wing

I think Quickdraw's ability is pretty 'Meh', considering that imperials are unable to regen shields. With 2 agility and no evade action, you will use its ability only once or twice per entire match. Not overly impressed at all.

Palpy could help with getting him some more life out of his ability but his shields will drop fast with combined fire

So is there anything that is preventing this from working?

QuickDraw

PTL

Baffles

To give you shots in the activation phase?

I'm relatively new but there's no missile upgrade in the tie sf and no torpedo in the protector. Is this the 1st time they've not given us cards for an upgrade slot?

System slot is perfect fcs with his pilot ability.

No, Electronic Baffles + Rage is perfect with his pilot ability. Too bad he's PS9.

sensor jammer could help keep him alive. or force attackers to burn focus tokens.

Yeah i noticed that. And the no evade action.

This guy should be 24pts not 29pts. With 2 dice and no evade and no crew/droid/illicit slots for keeping-alive shenanigans this guy is going to die quick. Only way i can think of to improve it is having someone with Fleet Officer around to make sure he always has a focus token (or multiples). Especially if you wanna try and abuse Marksmanship for his 2-3 attacks or Expose to just go all out glass cannon lol

You did see the 0 point title that gives him a 3 Atk out of his primary arc, right? He is costed with the title in mind.

They probably didnt give us any missiles/trops because they know we have a CRAPTON of the ones we use lol. I have like 14 proton torps and 7 cluster missiles....lol

Though that wouldnt stop them from making new ones. Need more ordnance with the ships that only have 1 torp/missile slot in mind, i.e. uses focus not TL or doesnt spend it to use it but has some kind of negative to ships that have multiple slots.

Also yes i saw the title. And i hate that crap. A 0cost title should be a fix, not a **** factor in the base cost of the ship. I'd rather that title cost 5pts and he be 5pts cheaper by default. Leaves options open for budget uses.

Edited by Vineheart01

So is there anything that is preventing this from working?

QuickDraw

PTL

Baffles

To give you shots in the activation phase?

So is there anything that is preventing this from working?

QuickDraw

PTL

Baffles

To give you shots in the activation phase?

I don't see any way here that you can shoot during the activation phase

Losing one agility will really hurt the sf and there's no regeneration to compensate for it.

This is a jouster in a game that's moved on, And turrets will eat it alive.

It's a shame I had high hopes for the sf but it seems empire won't get a decent ship from tfa.

So is there anything that is preventing this from working?

QuickDraw

PTL

Baffles

To give you shots in the activation phase?

I don't see any way here that you can shoot during the activation phase
Baffle burns off a shield. Loss of shield activates pilot ability.

I don't see any reason this wouldn't work, and is pretty freaking awesome, just as a possibility.

Pretty sure I WOULDN'T go this route w/out shield regen in play, though. I'd rather make the opponent work for those shields (and regretting it later).

Edited by ArbitraryNerd

System slot is perfect fcs with his pilot ability.

No, Electronic Baffles + Rage is perfect with his pilot ability. Too bad he's PS9.

He'll cost one third of your squad, has 6 hp, two evade dice and no evade action

I don't think having him take an extra damage is worth it

I've Seem how quick a defender can die and they have three evade dice.

If he has a good amount of greens then ptl may work

Plus he'll probably have something new for the tech slot, which it looks like he does

"when dealt...

Spend a.... (target lock/focus/stress/shield?)

Change... (hit/crit/evade?)

Results..." (hit/crit/focus/blank?)

Edited by Krynn007

Yes, he is capable of firing in the activation phase if you cause self-damage.

Its particularly strong against people who hide behind tokens such as the Aces. Not so much against the lower PS guys since they'd have already moved/actioned anyway.

Unless youre facing PS9+ people and you have init, i dont see the action phase attack being that powerful. Only casual benefit is if you try an EPT that stresses him/baffles, if you arent going to be hit by something you can do it to get a doubleattack that round, which i guess is pretty good if a limited strat.

Still prefer acc/correct

I'm wondering if the new Tech will burn a stress to help on defense. It seems to start "When Def..." I'm thinking there will be some stress shenanigans with the TIE/sf, especially since Wired is the EPT that comes with the pack. If it burns a stress to help defense, then Rage + the new tech will be amazing on Quickdraw.

Edited by Nhoj4

Also yes i saw the title. And i hate that crap. A 0cost title should be a fix, not a **** factor in the base cost of the ship. I'd rather that title cost 5pts and he be 5pts cheaper by default. Leaves options open for budget uses.

You and the designers obviously believe differently. Going forward, it is going to be harder and harder to differentiate the ships merely on stats. So, they are clearly going to give titles that give a ship its uniqueness with special rules. The SF title allows it to have a 3 Atk primary, but keeps the rear arc at a lesser attack value, while also giving it some special utility. The V1 title was clearly only the first title of this type.

So is there anything that is preventing this from working?

QuickDraw

PTL

Baffles

To give you shots in the activation phase?

I don't see any way here that you can shoot during the activation phase
Baffle burns off a shield. Loss of shield activates pilot ability.

I stand corrected, thanks

Also yes i saw the title. And i hate that crap. A 0cost title should be a fix, not a **** factor in the base cost of the ship. I'd rather that title cost 5pts and he be 5pts cheaper by default. Leaves options open for budget uses.

You and the designers obviously believe differently. Going forward, it is going to be harder and harder to differentiate the ships merely on stats. So, they are clearly going to give titles that give a ship its uniqueness with special rules. The SF title allows it to have a 3 Atk primary, but keeps the rear arc at a lesser attack value, while also giving it some special utility. The V1 title was clearly only the first title of this type.

and what if the TIE/sf turns out to be a total flop without the title and only "meh" with it? The obvious way to fix this issue with other ships is introduce a title (hey defenders) but when he already has a title that is factored in his base cost, a new title now has to be outright insane sounding to not only make the ship better but trump the old title, which leads to useless cards and everybody hates useless upgrade cards clogging their storage.

If it was a 5pt title on a 5pt cheaper ship, it would release as is but offer future "fixes" if either it releases terribly or a couple waves from now something is introduced that absolutely wrecks him. How is that you may ask? New title is 0cost, better than no title but theoretically not as good as the 5pt title or has a different role, bam now the ship has more uses.

Introducing a ship with a 0pt title severely limits that. I think ahead in literally everything i do, not just in tactics, and this introductory 0pt title inhibits that thought pattern.

yes its just personal quarks but MY OPINION MATTERS *cough* lol

No reason they can't add a dozen more zero point titles to find a "fix" if ever needed in the future -- it doesn't have to build off the current title to be "better" in a future meta, or w/e.

... but I think the real initiative is to create ships with no intention of ever fixing them, as they've kind of found their speed with X-Wing at this point. Newer ships shouldn't NEED fixes.

And titles are going to be the only way to differentiate ships that, eventually, are all going to have previously released ships with extremely/exactly similar stat lines. There's a limited amount of room to adjust for that.

The TIE sf is properly costed I think. With that title, he is basically a 3/2/3/3 and if you ever have a guy in front and behind you, you have the option of attacking both. But he basically gives imps a double tap fighter. He can attack in activation with his ability, either baffle, a mine/bomb damage, or flying over an asteroid. Then he can attack as normal in combat phase. Or twice in combat after being attacked and losing a shield. Not bad. And, he has the option to attack 4 times in one round? Attack front, attack back. Get attacked and lose a shield, then do a primary front and again in the back? Three/four die attack in activation can be huge. Adaptability him to PS8 and you are now moving before PS9's, and with initiative before PS8s, move to their range 1, baffle, focus, and get 4 modified attack die against a tokenless Whisper/Soontir, etc.

Edited by wurms

thats insanely ambitious to think a ship will never need a fix. Things change, upon release a ship is mediocre or even amazing but 2-4 waves later it finds its place in the bargain bin at walmart because nobody wants it.

Yes they should be intending ships to be released in a good state and not need a fix. If they manage that, cool, dont release a fix then because it doesnt need it. That doesnt mean you should cut off possibilities in the event you THOUGHT you released a great ship and in practice it sucked.

That being said, i dont think the tie/sf is a bad ship. I just dont view it as an outright amazing ship to compete with what we have at those points. Fun lists will love it, tournaments as of right now wont (still gotta reveal that comm upgrade so potential is still around to turn this thing into a beast)

We already have double tap on the defender and it hits harder and has the same hit points with better agility.

30 points to shoot two attack fore and aft is rubbish, you'll never see it without the title.

NO GUNBOAT!!!

Let´s get torchs and swords!!!

The TIE sf is properly costed I think. With that title, he is basically a 3/2/3/3 and if you ever have a guy in front and behind you, you have the option of attacking both. But he basically gives imps a double tap fighter. He can attack in activation with his ability, either baffle, a mine/bomb damage, or flying over an asteroid. Then he can attack as normal in combat phase. Or twice in combat after being attacked and losing a shield. Not bad. And, he has the option to attack 4 times in one round? Attack front, attack back. Get attacked and lose a shield, then do a primary front and again in the back? Three/four die attack in activation can be huge. Adaptability him to PS8 and you are now moving before PS9's, and with initiative before PS8s, move to their range 1, baffle, focus, and get 4 modified attack die against a tokenless Whisper/Soontir, etc.

You can only activate his ability once per round and it only allows you to use the primary weapon, not the secondary arc. So even with the title I think he could only do a 2 dice forward attack, a 2 dice rear attack, then another 3 dice forward attack if he loses a shield.

I think it's appropriately costed, but I don't like the build of it. I *really* don't like giving up an agility die AND the evade action for 2 extra shields. It's basically the T-70 with a rear firing arc, but I think with only 2 defense dice and no evade action it's going to get killed quick, unless that new Tech card does something significant to boost it's defense. Whether or not I ever use this ship will probably depend HEAVILY on the movement dial. If it doesn't have the S-2 turn, I'm out.

Without knowing more, I'd rather a Defender at this point.

T70 has boost action also. Yes we can give this guy engine mod but engine mod, hull, shields, or stealth i really wouldnt want on him because hes already pricy and not that hard to kill.

Im not sure what mod would be good on him without skyrocketing his price i.e. bounty reward. That is, unless when given the dial we see he has terrible banks and demands Mk2 engines

Edited by Vineheart01

Wow! QuickDraw at 29 points with PS 9 and two firing arcs AND multiple attacks! Holy crap, who are we supposed to choose with all these cheap aces running around. Palp has more buddies then he knows what to do with. I can just hear all the rebel players heads exploding. The other ships are neat but the SF tie is AWESOME!!!

As a rebel player trying my best to balance this goddam imperial-biased universe, recently seen running a Two-B, One-X list at a regionals event... you can hear my head explode.

Then my gibs explode further, as the rebel ship they give us is a ONE agility ship. Sigh.

A ship that lets you combine R5-P9 with Recon Specialist. With its hefty suite of low speed greens it's also a very good R2-D2 candidate.

It's also an EPT/Torpedo/Crew combo which means RecSpec Deadeye. Flechette Tactician R3-A2 gives a potential triple stresswing if you get the R2 shot.