Wave 9 Revealed!

By SmartCookie, in X-Wing

When I first saw the ARC I was like "um... Prequels" then i saw the rebellion re-fit thing and the rebels logo on the paint job and realised FFG are clearly saying "THIS DOESN'T MEAN CLONE WARS DON'T WORRY"

I think I want 2 of them so I can run "Yummy Mummies" or whatever that list ends up getting called.

The weirdest thing that I have seen so far is TWO Tactical Jammers with the Pursuit Craft, and also two illicit slots but only one illicit card. This seems pretty rushed.

So now the T-65 has *another* ship treading on it's toes and pushing it further into obsolescence. Heck, even the B-Wing has cause to be worried. 9 HP, 3 attack dice from the front and 2 from the rear, and 6 green moves at 1-2 speed?

:rolleyes:

9 hit points, sure, but 1 Agility is a drawback compared to the X-wing's 6(ish) hit points on 2 Agility. And the ARC can't be spammed. And the ARC costs more than the X-wing.

Those 2 agility that get a single Focus (which you can't spend on attack), can't evade or autothrust, and don't have Palpatine? Those 2 greens are about as helpful as wet cardboard unless you want to gimp your offensive output.

And it costs more, so what? It'll be 2-3 points more tops, which the ridiculous statline, 6 greens (suddenly PTL becomes a great choice) and pilot abilities more than make up for,

ARC 170 totally unnecessary. Why not take those great pilots and save them for the ships they actually flew in an expansion that would be wildly popular?

Lame.

However, just my $0.02.

Because it doesn't fit their release pattern, because they wan't to add new ships with new stat lines that give more utility with different combinations of upgrades.

Astro + Crew will be fun and I like that the ARC has Poe and Snap's mums.

more importantly, sabine + bb-8 is basically reason enough to release any ship into the game

the pilot abilities, though, leave much to be desired

The weirdest thing that I have seen so far is TWO Tactical Jammers with the Pursuit Craft, and also two illicit slots but only one illicit card. This seems pretty rushed.

Nope, you'll just get glitterstim from another scum expansion. The Jammers are weird, maybe there'll be some fancy trick on one of the lower PS pilots.

BTW: Fenn Rau 6 dice Adv. Proton Torpedo? :3

Edited by Polda

My disappointment stems from the fact that having Bey in an A Wing would refresh the A Wing...at least a little.

And I'm all in the camp that Y-Wings could use a new pilot or two...with an EPT.

As others have said, I didn't need another ship to compete with the X Wing.

Again, just my thoughts.

The Rotating Firing Arc looks to be a cool anti-autothruster dynamic that should shake things up a bit.

I think I want 2 of them so I can run "Yummy Mummies" or whatever that list ends up getting called.

I'm cringing just thinking of it, but let's get the obvious out of the way: "Mothers I'd Like to Fly."

So now the T-65 has *another* ship treading on it's toes and pushing it further into obsolescence. Heck, even the B-Wing has cause to be worried. 9 HP, 3 attack dice from the front and 2 from the rear, and 6 green moves at 1-2 speed?

:rolleyes:

9 hit points, sure, but 1 Agility is a drawback compared to the X-wing's 6(ish) hit points on 2 Agility. And the ARC can't be spammed. And the ARC costs more than the X-wing.

Those 2 agility that get a single Focus (which you can't spend on attack), can't evade or autothrust, and don't have Palpatine? Those 2 greens are about as helpful as wet cardboard unless you want to gimp your offensive output.

And it costs more, so what? It'll be 2-3 points more tops, which the ridiculous statline, 6 greens (suddenly PTL becomes a great choice) and pilot abilities more than make up for,

What's ridiculous about it? It's going to pay a 2-3 point premium compared to a B-wing or X-wing + R2 Astromech + Integrated Astromech, to get the extra durability provided by 1 hit point at 1 Agility and an auxiliary arc with 2 Attack.

Oh, and if 6 greens is going to break the game, I suggest you consider the dial of an X-wing with R2 Astromech. Counting greens is not a particularly helpful metric.

the arc doesn't compete with the x-wing

hell, the x-wing doesn't compete with anything because nothing else has biggs

Totally agree that it'd be nice to get some Y-wing pilots. Not so much A they have lots of uses and don't need anything.

Thing is this is a ship in a new wave, so it's not going to contain ships they've already released. And don't rule out these characters appearing in their lore ships at some point just becasue we see them in the ARC.

Would be nice if they threw in extra pilot cards and tokens for the two of them in the expansion though I suppose. That would make both camps happy quite cheaply.

the pilot abilities, though, leave much to be desired

I think it's that they are made to fly together. Wexley can chose to use Bay's TL for her ability which could make 5 hits if I'm right?

Edited by Talonbane Cobra

Did anyone notice that the Wren card in the article isnt in the fan?

My FLGS manager has had hands on the new expansions already.

https://www.facebook.com/photo.php?fbid=10153417344521580&set=p.10153417344521580&type=3&theater

https://www.facebook.com/photo.php?fbid=10153417345046580&set=p.10153417345046580&type=3&theater

So that August release date that was suggested might not be far off the mark...

??!!!?!?!!!??!!eleven?one

Yup. I should add he's at the UK Games Expo, so these are still firmly in FFG's hands rather than out in the wild. :-)

It probably replaces the PS4 pilot. They just had to rush the article after the leak.

And I think I've worked out a Jumpmaster counter, if not THE Jumpmaster counter Alex Davy said was in here (sorry if repeated, didn't read the whole thread).

Low PS ships (maybe the PS1 Protectorate, or PS2 K-Wings) with the new Action: torpedo.

You move and fire before the Jumpmasters even reveal their dials. Team the damage with stress from say Tactician, or Stressbot, or anything else you can try (and we don't know what effect the new torp itself has) and you can seriously mess up that Jumpmaster, maybe even stop it firing it's torps at all that round.

My fear with the ARC is its going to push the B-wing into more irrelevance. On paper it looks like a better assault fighter than the B-wing.

SF not having crew is a head scratcher. I feel like that's a missed opportunity for the Imperials to get a small based ship with a crew slot.

Scum ships seem pretty cool. Fen Rau > Talonbane. Too bad FFG was 9 waves too late on mobile firing arcs. ;)

What I don't like in this expansion is we are getting two more PS 9 pilots. PS 9 is becoming more and more common now.

Anyway... Just more ships for my Defenders to explode.

Hello there,

finally it has been revealed. Although not many cards shown here are my thoughts about this wave:

* Arc 170

A bit like a Y-wing with less equipment slots and a secondary firing arc. Nice idea but impact of this craft massivly depends on the manneuvers not revealed yet. Since pilot skills are not that high positioning is mostly important to get the extra-attack dice into effect. Personally I think the ship is a bit too expensive but we will see.

* Special Forces TIE

It was clear it would come...but in fact it seems not to be bad at all. The secondary arc that may be used even after using the primary one could be a true gamechanger when facing swarms or even Arc-dodgers. Furthermore there is a Skill 9 pilot that can even return fire once what could make it a 3 attacks in one turn! Yes they then would all be ATK 2 only but still this might be gamechanging. AND it is an interesting addition to the aces lists. But again the manneuvers will show how hard impact will be. In this case even the new cards could push this craft to a new heavily played ship.

* Fang fighter

Yes rebels...was also sure to come. At this craft the skill9 pilot shows that FFG looks at the meta when creating new ships. A combination of Soontir Fel and Talonbane Cobra shows a massive impact now already. No second modification but one more hull than soontir could be a nice trade for higher jousting-potential. Definately the strongest new craft from having a look was has been revealed yet. At least when it has a good green manneuver like the adv. proto or the interceptor. Otherwise it could be not that overwhelming still. Can't wait to play this one!

* Shadow Caster

Looks more like a fun ship like the Ghost. Upgrades are pretty limited although 2 illicit slots might be fun...at least if new illicits are to come. The rotating Arc is an interesting idea too but noone can tell how it exactly works and if it will be worth it. Personally I don't think this craft will have some major impact. But I would love to be wrong :)

Edited by shadowfriend

scum need a huge ship not a 5th large ship let alone another large ship with 2+ agility backed by good haul. From what we know of it, that thing looks mean. Seems like every large ship they get replaces the last one.

Though i am interested in the TIE/sf. Thats an ace pilot that IS a tie fighter, which allows some...interesting shenanigans :D

Imagine that.

I don't see the fix that should put a dampener on the Contracted Scouts though.

I do like that we can have both Wexley's in a squad. She seems made for recon spec r5p9

Edited by Spaceman91

Hmm, is that "Old Master" pilot with the Protectorate Starfighter? Maul making an appearance

So now the T-65 has *another* ship treading on it's toes and pushing it further into obsolescence. Heck, even the B-Wing has cause to be worried. 9 HP, 3 attack dice from the front and 2 from the rear, and 6 green moves at 1-2 speed?

:rolleyes:

9 hit points, sure, but 1 Agility is a drawback compared to the X-wing's 6(ish) hit points on 2 Agility. And the ARC can't be spammed. And the ARC costs more than the X-wing.

Those 2 agility that get a single Focus (which you can't spend on attack), can't evade or autothrust, and don't have Palpatine? Those 2 greens are about as helpful as wet cardboard unless you want to gimp your offensive output.

And it costs more, so what? It'll be 2-3 points more tops, which the ridiculous statline, 6 greens (suddenly PTL becomes a great choice) and pilot abilities more than make up for,

What's ridiculous about it? It's going to pay a 2-3 point premium compared to a B-wing or X-wing + R2 Astromech + Integrated Astromech, to get the extra durability provided by 1 hit point at 1 Agility and an auxiliary arc with 2 Attack.

Oh, and if 6 greens is going to break the game, I suggest you consider the dial of an X-wing with R2 Astromech. Counting greens is not a particularly helpful metric.

2-3 point premium *without* factoring in the IA tax an X-wing has to pay to move up from 'worthless' to 'terrible'.

And those 6 greens are absolutley amazing. In your rush to find a snarky rebuttal, you forgot that this means the Arc doesn't have to spend a point to get a dial worth looking twice at. Starting off with the Greens means an Arc can take BB8 + PTL and not be locked to easily predictable moves forever.

Thank you FFG. You've finally released me from my compulsion to keep buying everything X-Wing!

I'm finally free!!

Imagine that.

I don't see the fix that should put a dampener on the Contracted Scouts though.

Actually, that torpedo looks interesting. It is an action, and it makes it seem like its an AOE weapon. Perhaps it will strip focus.

When I first saw the ARC I was like "um... Prequels" then i saw the rebellion re-fit thing and the rebels logo on the paint job and realised FFG are clearly saying "THIS DOESN'T MEAN CLONE WARS DON'T WORRY"

I think I want 2 of them so I can run "Yummy Mummies" or whatever that list ends up getting called.

Clone wars was the best war in SW universe, because it was a WAR, not some "5x5 skirmish with hit-n-run"

And ARC looks great.

as intended.

Better than all the TFA "like before but on steroids"

Considering one of the upgrades comes with the ship (sensor cluster?) says spend --- to change --- when defending, it may NOT be less survivability. My bet, it is spend a target lock.

The collision detection that lets a barrel roll colide, and possibly ignore damage from obstacles is a great upgrade as well.

I am sad there is no crew slot on the SF, as well as no missiles come with the vehicle. But, the title for 0 points tst lets you fire 3 attack forward or 2 forward AND 2 rear is great.

Is the PS 7 "Backstabber" maybe?

The Arc-170 comes with an evade token, I'm betting the R3 astromech converts focus to evade, or maybe target lock.

Perhaps scum will get droid starfighters at some point.

Edited by That Blasted Samophlange