Call it legal and yeah it is but how much fun can it be..
How come more people don't open with fortresses?
Same as the other poster, if I see you doing that, just stay on my side of the board. Hope you wanted that draw.
Most of the LA mynock area does this with their "Mynock Special". Personally it isn't that effective and it leaves you relatively open if the other player knows you are just going to stay on that side. Allows them to position a flank and bait.
Edited by Hujoe Bigs....Because fortressing is an exploit of the rules, rather than a feature, and thus feels like cheating?
Bumping is meant to be a penalty for bad prediction, not a means to take multiple full stop maneuvers in a game that's supposed to replicate the fluidity of aerial combat.
Say what you will about turrets and whatever else your 'rant of the week' is PGS, but at least those are intended aspects of the rules, not a gaping hole in them large enough to drive a YV-666 through.
As a side note, am I really the only person who when playing a Palpshuttle commits it? I mean, I do NOT want the Palpshuttle to be my last ship, it's a heavy hitter that draws a lot of fire away from my Aces, and therefore driving it in there just seems logical to me. Anyone else?
Edited by iamfanboy....Because fortressing is an exploit of the rules, rather than a feature, and thus feels like cheating?
Bumping is meant to be a penalty for bad prediction, not a means to take multiple full stop maneuvers in a game that's supposed to replicate the fluidity of aerial combat.
Say what you will about turrets and whatever else your 'rant of the week' is PGS, but at least those are intended aspects of the rules, not a gaping hole in them large enough to drive a YV-666 through.
As a side note, am I really the only person who when playing a Palpshuttle commits it? I mean, I do NOT want the Palpshuttle to be my last ship, it's a heavy hitter that draws a lot of fire away from my Aces, and therefore driving it in there just seems logical to me. Anyone else?
It's what happens when two ships collide.
To be fair, we are in space. I could just sit there and float motionlessly/at the same rate of speed as the asteroids. Fortressing is actually pretty thematic.
FFG actually agrees with my so-called, 'rants of the week'. They nerfed the Phantom and they nerfed fat turrets. Recently they posted an article suggesting that one could play a custom game mode where turrets were banned in order to make maneuvering more important. Even our smarmy overlord Alex Davy said he regrets turrets not having more limitations on them, or something to that effect. Sorry, I'm paraphrasing.
Yes, I do that with the Lambda too.
Kato leachos with wingman
Moralo Eval with HLC, Outlaw tech, tactician
Sprinkle the rest to taste
Start out with kato being behind Moralo and just full stop every turn, using wingman to clear stress, and have the ace chase down targets and lead them into a 4 dice death trap

Call it legal and yeah it is but how much fun can it be..
A Zero Sum Gain...
Before Omega leader was out I had a list consisting of Palp shuttle, Wampa, Colzet and Carnor.
The way I deployed and moved, Carnor doing his own flank thing, the other 3 barely moved forward at all. I could fortress it up with my shuttle for a good 4-8 turns if I needed to. First opponent took the bait and paid for it. Top 4 cut opponents both decided to "fly casual" in their deployment area until I broke off my Fortress - which I did. If my stalling brings me nothing then there's no point, so I broke it off in a perfect way to crush my opponents with my great flying.
Fortress can be useful or pointless. But it has its use.
Nowadays I fly 2 JM5K (Dengar + Tel) - I don't fortress 'em but I do "juke" a lot with them. Sometimes I'll even S-loop on my opening turn with Tel because I know the opponent is going his way first and avoiding Dengar. Lets Dengar sneak up and do some fun bank 3 barrel roll into range 1 as his first firing opportunity of the game. Took care of a Cobra that way. He shouldnt have shot his 5 dice at me haha. Sent 8 reds right back at him.
I prefer to move slowly behind rocks for the first couple of turns rather than fortressing, but I can see the usefulness.
I realized that this thread isn't about fortressing as many think of it. This isn't about the setting up in a corner, with an overlapping arcs, never moving while you wait for your opponent to come to you.
This is about the equivalent of going up and down the opposite sides of the board.
So I fly Brobots. If you place them facing forwards with their sides flush against one another, they can do hard one turns into each other and not move.
Is that... legal? (Did you make it legal?)

---------------------------------------------------------
Also, just out of curiosity: what are the ships doing in-universe when they sit still failing maneuvers against one another? ![]()
Flying in a Ying-Yang? Doing space-tacks? Is the external inertial dampener still on?
Are the bots texting each other?
... Is two IGs Sexting each other considered masturbation?
Glad that I'm not the only that sees this as an exploitation of the rules..
I would like to point out in a earmy interview with the game creators they did say bump your own ships is ba valid strat. Now they were talking tie swarms when they were relevant but from the games makes eye this is a valid way of playing so I don't see how people can say it's cheating or rules exploting. It's a strat that part of the game and can be as much of a benifit as determental as long as u know how to fly vs or with it. If u know how to fly agents it it can be the down fall to any player who uses it.
Sometimes I'll start with my ships sideways and do straight or a bank to open. One time in a store tournament a guy fortressed turn 1, so next turn I just did another straight. He fortressed again, so I said to hell with it and just K-turned everyone next round. This went on the whole game, resulted in a draw, which was fine with me because all I needed was a tie but he didn't realize he needed a win. He got some useful information that game: check the scoreboard in elimination rounds
And fun was had by all!
Much as I really don't like PGS's attitude, I think he asks a valid question.
However, he could also try and follow a golden standard and instead of asking his detractors to prove their counters, he could begin his threads by actually putting knowledge of his own creation into the communal thread to start to argue his own point.
But that's WAAC.
... Is two IGs Sexting each other considered masturbation?
Ewww...
Yes? Probably yes.
The ice water is in the fridge by the way. I suggest a prolonged cranial soak.
It is a valid question. It can even be a valid strategy, especially when you need to see where your opponent is going, what direction he's committing to.
If, however, you end up with a counter staller, things can get ugly very slowly.
I would not, personally, put them flush next to each other. Your way of setting up is quite loudly telegraphing your possible intent. Put them further apart facing each other, such that straights will cause you to fortress while still leaving room to turn and end up next to each other.
Because I'd rather not sit there denying myself actions just to show I can.
Advanced sensors with IG-B and IG-C
THE CRAB SUBRO LIST!
When you can, all of the sudden, pull a boost forward before performing the 1=hard and you line up as intended
Some people like to paint their ships like My little Ponies and some like to Fortress. For me both detracts from the game and immersion into the theme, but I will play both kind of players and make sure we have a great game. Its just not a strategy I will use in space dog fighting... Same with ID, it is just not a strategy I will choose to use, to win in this game.
Edited by DwingBecause engineering your own approach and executing it perfectly is much more satisfying.
While fortressing can be a legitimate strategy I'm not sure it's such a great idea for Brobots. Sure, you get to see what your opponent is doing but my standard Brobot deployment has them placed far apart to take advantage of their great manoeuvrability. Keeping them both jammed up next to each other seems counter-productive, especially when you can go for a non-committal 1-straight at the start or, as I do, deploy facing inwards, along your own deployment zone, giving you more options.
With this set-up I can stall with a 1-straight or 1-hard or go for a faster 2-hard or 3-bank move, possibly with an added Boost, which keeps the opponent guessing more than setting up in an obvious fortress.
I'm not sure the advantages outweigh the disadvantages for Brobots. They need to utilise their unpredictability to perform at their best and that's best achieved in open space, usually with a decent amount of distance between each IG. The ships IGs tend to have the most problems with are high-PS aces with good repositioning options and I don't think any amount of stalling really helps against them - they can just reposition once you do move. In fact, the best tactic I've found against those is to spread out my IGs and cover as much of the table with my firing arcs as possible so starting close together just seems like a terrible idea.
I tried fortressed IG opening in my last tournament and found it had mixed results.
The good:
- Seeing where my opponent was heading and not committing to the wrong approach.
- You can do a forward then fortress again, psyching out your opponent.
The bad:
- Engaging towards my side meant I often had restricted options for s-looping or k-turning after the first pass.
- Makes it easy for the opponent to send in a flanker.
- Side-by-side IGs have a larger blind spot.
- If you want to split them up, you have spend a round turning away.
I tried fortressed IG opening in my last tournament and found it had mixed results.
The good:
- Seeing where my opponent was heading and not committing to the wrong approach.
- You can do a forward then fortress again, psyching out your opponent.
The bad:
- Engaging towards my side meant I often had restricted options for s-looping or k-turning after the first pass.
- Makes it easy for the opponent to send in a flanker.
- Side-by-side IGs have a larger blind spot.
- If you want to split them up, you have spend a round turning away.
So when you're ready to move away from the fortress, have one of them do a 1 bank and the outer one do a 3 bank in the same direction, they won't bump.
If you have IG-88 D you can do a super segnor and still have an arc on something. Since I use Mindlink both get a focus. This maneuver can be repeated next turn.