My friends and I started an Imperial Assault Return to Hoth Campaign and are about halfway through.
Up until this point, the Agenda cards have felt almost entirely useless. I have a couple of questions.
1. How am I supposed to afford the 4 Influence cards? Do I just NOT buy any Agenda cards for the first half of the campaign and then hope I draw some of the better Agenda cards?
2. Are most of the Agenda cards really just one and done type cards? I'm finding that I buy the 1 or 2 Influence cards, use them at what I think are appropriate moments and then they're gone, having had minor effect. As an example, I had the agenda that allows one group to make two attacks per activation. I deployed Elite Stormtroopers, played the Agenda and the rebels activated first and took out two of my Stormtroopers before I was able to double attack. Makes me want to throw my hands up in the air.
3. Should I just be ok with the fact that all my stuff dies every turn? The heroes can kill more threat's worth of bad guys than I can deploy in a given turn. Halfway through the campaign and I'm getting 4 threat per turn. That's not enough to deploy even a basic Stormtrooper unit. Doing so takes me two turns and then they're normally all dead within the same turn. I try to deploy them to block doors, hallways, etc with the understanding that they're going to die immediately, but it's just extremely frustrating.
4. Are the unique characters basically never going to happen? I bought all these side packs. The quests aren't coming up, so do I never get to use the models I bought? Are these side packs really just for Skirmirsh and to turn tokens into actual models during story missions? I'd love to add, say, Dengar to my open groups, but that seems like a statistical impossibility. The stars need to align to make that happen.
5. Do my bad guys ever get better? If I pick the wrong class, am I stuck with boring Stormtroopers forever? I have the class that lets me reroll one attack die to start with. I finally got the 4 xp card that lets me just pick a die facing instead of rerolling... at the cost of 1 threat, which is in short supply. Feels like I'll never be able to use this ability.
I'm enjoying spending time with my friends and have actually won 2 out of the 6 missions so far, so it's far from one sided... but those two victories felt hollow with the rebels losing more from making poor decisions and letting the clock run out and less from anything I did.
Thoughts?