This kind of a spin off from the meta threads, but I was kinda thinking of a cool campaign system to play.
team based, sake of argument 3 on 3, each side picks a side. each side nominates a commander.
Choose a round limit. a relatively quick campaign will be say 3 rounds.
Each person builds a squadron, say 300 points worth. Whether uniques are duplicatable between members is something to be agreed upon and clarified before squadron building. I would suggest each squadron has a certain theme, see below as to why.
Missions are generated/selected by random chance out of either the existing missions or custom.
After which, it is randomly decided which team is defender or attacker for said mission. Points limits, where possible are selected randomly . Otherwise defaults (often 100/100) are in action.
Naturally some squadrons will be better equipped for some missions than others.
Team leaders for each team choose which of their squadron leaders is playing for each mission selected.
Squadrons deploy, do their missions. Permadeath is in effect.
Repeat until you've played however many rounds were agreed on. Dead ships can't fly, if a player can't field 100 points he can still field what he can.
Winner is the team that has won the most games. If SOMEHOW there is a draw then all points in final showdown.
Edited by DariusAPB