T-65 HATE... I Get It.

By Joe Boss Red Seven, in X-Wing

No apology required, though I'd never call any of JBR7's threads troll threads.

He has an opinion, it's valid. This one though I just don't agree with.

My whole point is that I have grown more empathy for people who have been complaining about and asking for fixes to the T-65.

Just because I roll with X-EPIC and have my own little fixes in my house, that does not mean that others do not have the rite to be upset. I get it better now. (after watching several videos about it, not just this one) See I can change, they can change, we all can change!

Get BUSY FFG!

:)

@ tyrse kem

but a few games from one player is not enough to go by.

No

But at least I'm not SAYING it's broken, nerf, doomed.

Instead I SHOWED how it currently stands in my limited experience.

I've noticed that I fly aggressively and often need to KTurn. So in my games I should consider Targeting Astromechs. R2 doesn't use his ability much as I end up with Ties up my six and I KTurn to shoot them. R2 needs greens after all .

I'm a Jouster.

Which is better than the two in the video

Who basically say all t-65 are terrible.

When In fact there are still a couple of pilots who can do well given the right squad which is still better than other ships.

I agree it's not a great ship, and requires skill and effort to do well, but it's nowhere near as bad as these two make it out.

The whole video was pretty bad imo

My problem is with videos like this is, it can be misleading to new players who may take them knowledgeable players who know what they're talking about

Only dummies follow the crowd.

I make up my own mind.

I feel me and the T-65 aren't meant to be, but I see ME and how I PLAY as being more of the problem.

I feel me and the T-65 aren't meant to be, but I see ME and how I PLAY as being more of the problem.

The simple fact is that the T-65 is a subpar ship in a standard game. You can do well with it, you can win with it. But that doesn't change the fact that the X-Wing is a poor ship.

There's been a number of upgrades that have helped, but it's still between 1 and .5 points behind the B-Wing.

@ tyrse kem

but a few games from one player is not enough to go by.

No

But at least I'm not SAYING it's broken, nerf, doomed.

Instead I SHOWED how it currently stands in my limited experience.

I've noticed that I fly aggressively and often need to KTurn. So in my games I should consider Targeting Astromechs. R2 doesn't use his ability much as I end up with Ties up my six and I KTurn to shoot them. R2 needs greens after all .

I'm a Jouster.

Which is better than the two in the video

Who basically say all t-65 are terrible.

When In fact there are still a couple of pilots who can do well given the right squad which is still better than other ships.

I agree it's not a great ship, and requires skill and effort to do well, but it's nowhere near as bad as these two make it out.

The whole video was pretty bad imo

My problem is with videos like this is, it can be misleading to new players who may take them knowledgeable players who know what they're talking about

Only dummies follow the crowd.

I make up my own mind.

I feel me and the T-65 aren't meant to be, but I see ME and how I PLAY as being more of the problem.

You are weird...

:lol: :P ;)

@ tyrse kem

but a few games from one player is not enough to go by.

No

But at least I'm not SAYING it's broken, nerf, doomed.

Instead I SHOWED how it currently stands in my limited experience.

I've noticed that I fly aggressively and often need to KTurn. So in my games I should consider Targeting Astromechs. R2 doesn't use his ability much as I end up with Ties up my six and I KTurn to shoot them. R2 needs greens after all .

I'm a Jouster.

Which is better than the two in the video

Who basically say all t-65 are terrible.

When In fact there are still a couple of pilots who can do well given the right squad which is still better than other ships.

I agree it's not a great ship, and requires skill and effort to do well, but it's nowhere near as bad as these two make it out.

The whole video was pretty bad imo

My problem is with videos like this is, it can be misleading to new players who may take them knowledgeable players who know what they're talking about

Only dummies follow the crowd.

I make up my own mind.

I feel me and the T-65 aren't meant to be, but I see ME and how I PLAY as being more of the problem.

You are weird...

:lol: :P ;)

Pot calling the kettle black there my friend.

There's nobody weirder than Joe Boss round these forums.

I feel me and the T-65 aren't meant to be, but I see ME and how I PLAY as being more of the problem.

The simple fact is that the T-65 is a subpar ship in a standard game. You can do well with it, you can win with it. But that doesn't change the fact that the X-Wing is a poor ship.

There's been a number of upgrades that have helped, but it's still between 1 and .5 points behind the B-Wing.

Yeah but then when you look at that dam-wonderful T-70... it feels like our old boy T-65 is like WAYyyy behind the curve.

Whew!!!

:angry: :mellow: :huh:

@ tyrse kem

but a few games from one player is not enough to go by.

No

But at least I'm not SAYING it's broken, nerf, doomed.

Instead I SHOWED how it currently stands in my limited experience.

I've noticed that I fly aggressively and often need to KTurn. So in my games I should consider Targeting Astromechs. R2 doesn't use his ability much as I end up with Ties up my six and I KTurn to shoot them. R2 needs greens after all .

I'm a Jouster.

Which is better than the two in the video

Who basically say all t-65 are terrible.

When In fact there are still a couple of pilots who can do well given the right squad which is still better than other ships.

I agree it's not a great ship, and requires skill and effort to do well, but it's nowhere near as bad as these two make it out.

The whole video was pretty bad imo

My problem is with videos like this is, it can be misleading to new players who may take them knowledgeable players who know what they're talking about

Only dummies follow the crowd.

I make up my own mind.

I feel me and the T-65 aren't meant to be, but I see ME and how I PLAY as being more of the problem.

You are weird...

:lol: :P ;)

Pot calling the kettle black there my friend.

There's nobody weirder than Joe Boss round these forums.

Yeah but I am lovable wired ... you are just strange is alls...

:huh:

Yeah but I am lovable wired ... you are just strange is alls...

:huh:

Touché

But in a world where the normal is to be strange, the strange one is normal.

I thank you for your compliment.

T-65s are in a tough spot, but you can fight that by building your list smartly.

The problem is, that while you can make T-65's work. They are a sub-par choice for the points. IA helps offset that issue some but they're still about a point less effective than other stuff.

That means unless you want T-65's for some reason, they're still a worse choice.

They're not, actually. In terms of their stat line, IA puts them right on the money.

There are three remaining problems with the T-65. In no particular order:

  • Their reputation precedes them. Lots of people don't consider running them because they "know" T-65s aren't any good.
  • They have a very Wave 1 dial--by which I mean it's not a bad dial (and the 3-turns are actually really nice, these days), but it doesn't include any tricks. That wouldn't be a problem, except they also...
  • ...have a very limited action bar, which limits their competitive applications (especially at high PS).

There are reasons to fly Wes, Wedge, Biggs, and Tarn. Wes and Biggs in particular have potent pilot abilities, come with pretty good offense, and (with IA and a droid of your choice) have good durability for their price. But the combination of moderate dial and weak action bar makes it hard to justify taking them over other ways of spending the same points--and I don't think there's anything FFG can do to fix it, because the problems are baked into the way the game handles PS and actions. T-65 fans are going to have to settle for Tier 1.5 or Tier 2 performance unless/until X-wing 2.0, I think.

Commenting on the epic format, while I have had two dozen games like some, I do have about a dozen or so games, so have some experience with epic

As for fielding xwing in epic yes, they do have a better home there, but I've come to find fielding a bunch of bwings escorted by Biggs a better option than fielding a bunch of xwing

It's just a lot of hp to chew through, even the raider and tantive have a hard time because Biggs is there. Allowing the slow moving bwings to get in close and unload.

I do love epic play.

Turbolasers say HELLO THERE, TASTY B-WING!

as it turned out, grav-gun is a top-tier gun in Epic, making turbolaser a thing to be reckoned with.

Ah, Epic is EPIC!

T-65s are in a tough spot, but you can fight that by building your list smartly.

The problem is, that while you can make T-65's work. They are a sub-par choice for the points. IA helps offset that issue some but they're still about a point less effective than other stuff.

That means unless you want T-65's for some reason, they're still a worse choice.

They're not, actually. In terms of their stat line, IA puts them right on the money.

There are three remaining problems with the T-65. In no particular order:

  • Their reputation precedes them. Lots of people don't consider running them because they "know" T-65s aren't any good.
  • They have a very Wave 1 dial--by which I mean it's not a bad dial (and the 3-turns are actually really nice, these days), but it doesn't include any tricks. That wouldn't be a problem, except they also...
  • ...have a very limited action bar, which limits their competitive applications (especially at high PS).

There are reasons to fly Wes, Wedge, Biggs, and Tarn. Wes and Biggs in particular have potent pilot abilities, come with pretty good offense, and (with IA and a droid of your choice) have good durability for their price. But the combination of moderate dial and weak action bar makes it hard to justify taking them over other ways of spending the same points--and I don't think there's anything FFG can do to fix it, because the problems are baked into the way the game handles PS and actions. T-65 fans are going to have to settle for Tier 1.5 or Tier 2 performance unless/until X-wing 2.0, I think.

Yup you need to play T-65's at home for fun and in EPIC, and bring The BADASS T-70's to tournaments... it kinda is exactly like dat.

:)

Commenting on the epic format, while I have had two dozen games like some, I do have about a dozen or so games, so have some experience with epic

As for fielding xwing in epic yes, they do have a better home there, but I've come to find fielding a bunch of bwings escorted by Biggs a better option than fielding a bunch of xwing

It's just a lot of hp to chew through, even the raider and tantive have a hard time because Biggs is there. Allowing the slow moving bwings to get in close and unload.

I do love epic play.

Turbolasers say HELLO THERE, TASTY B-WING!

as it turned out, grav-gun is a top-tier gun in Epic, making turbolaser a thing to be reckoned with.

Ah, Epic is EPIC!

They're not, actually. In terms of their stat line, IA puts them right on the money.

Last I saw from the mathwing was that even with IA they're still .5 to 1 point behind the B-Wing.

But the combination of moderate dial and weak action bar makes it hard to justify taking them over other ways of spending the same points

In nearly every tournament I've played I bring a T-65, other than the last Store Championship which had a T-70 in it. I'm well aware of the problems with them.

The root problems with the T-65 is that the only thing it can really do is joust, but it's not very good at it. Even with IA it's still not that great of a jouster, and when you can only do one thing and can't do that especially well... Then that's a problem. The other thing is however X-Wing hasn't been about jousting since like wave 3 or so.

But I believe FFG can fix it. They can do something to boost the just the T-65's ability joust, by giving it a free reroll or some sort of after maneuver reposition, or perhaps something to improve its damage.

T-65s are in a tough spot, but you can fight that by building your list smartly.

The problem is, that while you can make T-65's work. They are a sub-par choice for the points. IA helps offset that issue some but they're still about a point less effective than other stuff.

That means unless you want T-65's for some reason, they're still a worse choice.

They're not, actually. In terms of their stat line, IA puts them right on the money.

There are three remaining problems with the T-65. In no particular order:

  • Their reputation precedes them. Lots of people don't consider running them because they "know" T-65s aren't any good.
  • They have a very Wave 1 dial--by which I mean it's not a bad dial (and the 3-turns are actually really nice, these days), but it doesn't include any tricks. That wouldn't be a problem, except they also...
  • ...have a very limited action bar, which limits their competitive applications (especially at high PS).
There are reasons to fly Wes, Wedge, Biggs, and Tarn. Wes and Biggs in particular have potent pilot abilities, come with pretty good offense, and (with IA and a droid of your choice) have good durability for their price. But the combination of moderate dial and weak action bar makes it hard to justify taking them over other ways of spending the same points--and I don't think there's anything FFG can do to fix it, because the problems are baked into the way the game handles PS and actions. T-65 fans are going to have to settle for Tier 1.5 or Tier 2 performance unless/until X-wing 2.0, I think.

Plus titles

Rogue one Squadron title has options for fielding multiple of the same ships.

Maybe something like you may reroll 1 attack / defense dice for each friendly at range 1

Maybe at a cost reduction of 1 pt.

This could give you 5 ships.

Get rid of the torpedo slot for another action better dial

2 pts torpedo slot

All your 3 maneuvers are green.

If you reveal a 3 bank and are not stressed you may recieve a stress and do an a loop.

Add boost to your action bar.

Or add an elite slot to this ship

Modification

0 pts

Gain barrel roll action to your action bar and plus 1 to hull

Edited by Krynn007

As for fielding xwing in epic yes, they do have a better home there, but I've come to find fielding a bunch of bwings escorted by Biggs a better option than fielding a bunch of xwing

It's just a lot of hp to chew through, even the raider and tantive have a hard time because Biggs is there. Allowing the slow moving bwings to get in close and unload.

I do love epic play.

You really think Biggs with some B-wings is better than a bunch of X-wings? I find that the X-wings are able to get around the table so much faster than B-wings. They seem pretty slow to me. Also, Biggs tends to die in one round of shooting during Epic. It doesn't take that much effort, really. If you can position the B-wings, I can see them being pretty hefty. If they get placed wrong...or your opponent is able to shift the battle, then they get left out of things. Well, at least that's what I've seen. :)

I do love epic. It's really more strategy than tactics.

They're not, actually. In terms of their stat line, IA puts them right on the money.

Last I saw from the mathwing was that even with IA they're still .5 to 1 point behind the B-Wing.

I don't know what MJ's most recent Mathwing 3.0 has to say about it, and I'm too lazy to look up whether his most recent published stuff addresses it. But the flexibility of the the IA's resistance to crits swings things a little further in the X-wing's favor than might otherwise be the case, as does its advantage on defense if it doesn't have to spend focus on attack. (The better dial makes a difference, and you also want to account for whatever the astromech is doing for you, but those are positional effects and hard to account for.)

But the combination of moderate dial and weak action bar makes it hard to justify taking them over other ways of spending the same points

In nearly every tournament I've played I bring a T-65, other than the last Store Championship which had a T-70 in it. I'm well aware of the problems with them.

To be clear, when I said "hard to justify taking them" I meant "hard to justify taking Wedge and Tarn". There are really good reasons to take Biggs, and I think Wes is Tier 1 after you account for his impact on your opponent's action economy.

The root problems with the T-65 is that the only thing it can really do is joust, but it's not very good at it. Even with IA it's still not that great of a jouster, and when you can only do one thing and can't do that especially well... Then that's a problem. The other thing is however X-Wing hasn't been about jousting since like wave 3 or so.

But I believe FFG can fix it. They can do something to boost the just the T-65's ability joust, by giving it a free reroll or some sort of after maneuver reposition, or perhaps something to improve its damage.

The reason I don't think they can fix it is that I think we're over an event horizon in terms of generic pilots vs. ace pilots. And making the X-wing aces (e.g., Wedge) competitive would require a pretty fundamental reworking of the ship, including access to either boost (which steps on the T-70's toes) or barrel roll, plus adjustments to cost and probably pilot skill.

Making them better jousters isn't going to help in an environment that features effective alpha strikes and arc-dodging aces. That is, comparing generics to generics, early damage spikes are worth more than jousters with consistent damage. Thinking about Heaver's pillars, then, after replacing jousting with alpha-striking: X-wings definitely aren't turrets, they can't compete as arc-dodgers (lack of repositioning, no-tricks dial), and most of them can't function as alpha-strikers (with the partial exception of Wedge and Wes).

I'm not angry or bitter about it. As I said, there are quite a few X-wing pilots and builds at Tier 1.5 or Tier 2; you can run them quite effectively, as long as you know what you're doing and don't try to force them into roles they can't take on. But I think what it'll take for it to really come back in out of the desert isn't more power; it's for FFG to seriously re-examine how pilot skill and repositioning work in the game, and revise the rules in such a way that ships without either one can make a difference in the game.

Well between the torpedo slot and modification slot I'm sure ffg can do something

Plus titles

The problem isn't whether there are mechanical options for doing something, it's what can be done in terms of the game's design space. You'd have to fundamentally remake the T-65 in order to get a ship that can compete, and I just don't see it.

Commenting on the epic format, while I have had two dozen games like some, I do have about a dozen or so games, so have some experience with epic

As for fielding xwing in epic yes, they do have a better home there, but I've come to find fielding a bunch of bwings escorted by Biggs a better option than fielding a bunch of xwing

It's just a lot of hp to chew through, even the raider and tantive have a hard time because Biggs is there. Allowing the slow moving bwings to get in close and unload.

I do love epic play.

Turbolasers say HELLO THERE, TASTY B-WING!

as it turned out, grav-gun is a top-tier gun in Epic, making turbolaser a thing to be reckoned with.

Ah, Epic is EPIC!

No turbo laser say hello to Biggs

It would have been unlucky if Biggs SUDDENLY got himself a shiny grav token and boosted away... and got 1 agility, getting decimated by turboragelazorz

mwahaha

T-65s are in a tough spot, but you can fight that by building your list smartly.

The problem is, that while you can make T-65's work. They are a sub-par choice for the points. IA helps offset that issue some but they're still about a point less effective than other stuff.

That means unless you want T-65's for some reason, they're still a worse choice.

They're not, actually. In terms of their stat line, IA puts them right on the money.

There are three remaining problems with the T-65. In no particular order:

  • Their reputation precedes them. Lots of people don't consider running them because they "know" T-65s aren't any good.
  • They have a very Wave 1 dial--by which I mean it's not a bad dial (and the 3-turns are actually really nice, these days), but it doesn't include any tricks. That wouldn't be a problem, except they also...
  • ...have a very limited action bar, which limits their competitive applications (especially at high PS).
There are reasons to fly Wes, Wedge, Biggs, and Tarn. Wes and Biggs in particular have potent pilot abilities, come with pretty good offense, and (with IA and a droid of your choice) have good durability for their price. But the combination of moderate dial and weak action bar makes it hard to justify taking them over other ways of spending the same points--and I don't think there's anything FFG can do to fix it, because the problems are baked into the way the game handles PS and actions. T-65 fans are going to have to settle for Tier 1.5 or Tier 2 performance unless/until X-wing 2.0, I think.
Well between the torpedo slot and modification slot I'm sure ffg can do something

Plus titles

Rogue one Squadron title has options for fielding multiple of the same ships.

Maybe something like you may reroll 1 attack / defense dice for each friendly at range 1

Maybe at a cost reduction of 1 pt.

This could give you 5 ships.

Get rid of the torpedo slot for another action better dial

2 pts torpedo slot

All your 3 maneuvers are green.

If you reveal a 3 bank and are not stressed you may recieve a stress and do an a loop.

Add boost to your action bar.

Or add an elite slot to this ship

Modification

0 pts

Gain barrel roll action to your action bar and plus 1 to hull

I'd like something that let the T-65 K-turn be a white maneuver.

If tarn with r7 was to go toe to toe with a scout with no upgrades my money is on tarn

Also wedge with PTL and bb8 is a scary ship in the right hands.

A guy got second place in a tournament a few months back with him

It's fairly obvious the guys in the video are over exaggerating and are not very knowledgeable yet

I agree on your points....I'm no expert or store winner but I've played and I'm not green. These guys irritate me and I can't figure out totally why. But I disagree with their disdain for the ability to use and win with any T-65. They sound like a couple of old maids. I've experienced many, many games where the best ship on the board for my opponent was a T-65. Are there many total T-65 builds that put the hurt on? Heck no; name me a ship beyond U-boats, TIE swarms or A-wings that can pull that off?

Bueller? Bueller? .........Bueller?

These guys don't get it. The T-70 is a worse value proposition than the classic X-Wing! The Scout is not the best ship point for point, Soontir Fel, Vader and Poe are.

T-65s are in a tough spot, but you can fight that by building your list smartly. Wes Janson and Biggs Darklighter can form a solid foundation for a squad in todays meta. The other pilots are not as good, except for Tarn, who remains excellent.

The T-70 is absolutely not a worse value. It has a worse jousting value; This does not directly correlate to worse value. The simple addition of boost and the extra shield and the 3 speed green for only 3 points is a massive increase in value over the T-65, in it's ability to be more tactically versatile and durable. It's 3 speed green coupled with a boost allows it to be so much faster than the T-65, the Tallon Rolls allow for some fantastic flanking maneuvers, the boost gives it ability to shift its arc to get targets back in arc, or get into or out of range 1. It's so much more tactically versatile and just more viable than the T-65.

Edited by Razgriz25thinf

Commenting on the epic format, while I have had two dozen games like some, I do have about a dozen or so games, so have some experience with epic

As for fielding xwing in epic yes, they do have a better home there, but I've come to find fielding a bunch of bwings escorted by Biggs a better option than fielding a bunch of xwing

It's just a lot of hp to chew through, even the raider and tantive have a hard time because Biggs is there. Allowing the slow moving bwings to get in close and unload.

I do love epic play.

Turbolasers say HELLO THERE, TASTY B-WING!

as it turned out, grav-gun is a top-tier gun in Epic, making turbolaser a thing to be reckoned with.

Ah, Epic is EPIC!

No turbo laser say hello to Biggs

It would have been unlucky if Biggs SUDDENLY got himself a shiny grav token and boosted away... and got 1 agility, getting decimated by turboragelazorz

mwahaha

First of all can you stop talking in middle school boy swagger? Second of all what the hell is a grav token. Third of all what the **** do these theoretical declarations have to do with any real game what so ever.

If tarn with r7 was to go toe to toe with a scout with no upgrades my money is on tarn

Also wedge with PTL and bb8 is a scary ship in the right hands.

A guy got second place in a tournament a few months back with him

It's fairly obvious the guys in the video are over exaggerating and are not very knowledgeable yet

I agree on your points....I'm no expert or store winner but I've played and I'm not green. These guys irritate me and I can't figure out totally why. But I disagree with their disdain for the ability to use and win with any T-65. They sound like a couple of old maids. I've experienced many, many games where the best ship on the board for my opponent was a T-65. Are there many total T-65 builds that put the hurt on? Heck no; name me a ship beyond U-boats, TIE swarms or A-wings that can pull that off?

Bueller? Bueller? .........Bueller?

Rather buddy make a squad, flies it, loses with it, and then both say these ships are no good

He has 3 ace xwing pilots against 3 large ships

They make mention that the scout don't have much for upgrades, but I believe they said each cost 31 pts, so that is 6 pts of upgrades each.

What they seem to lack is the concept of not fielding an entire list of xwing.

I believe having 1 xwing can still do well

It doesn't mean they are in a good place, but the way these two described it makes it sound much worse than it is

Idk. But when he mentioned about his build with eaden vrill and his explanation of why he thought it would work well. I thought it showed at their lack of knowledge.

That's not necessarily a bad thing, but I think these guys should hold off on making videos until they are more experienced.

Then the way they praised the uBoats.

Yes they are nasty, but I think they over did it there.

If it was like they made it out to be we'd see a lot more winning tournaments.

Which just isn't the case.

It's rock paper scissor.

3 uBoats is rock

3 ace xwing pilots is scissors

Also they don't mention At all about how in this case tripple uBoats are rock and palmobile aces are paper,

A new player watching this may spend more money than necessary buy two which they recommend them lose the next 5 games because of the bad advice they recieved from these two

Anyway Its just not a good match-up and not enough to make a sound judgment

Edited by Krynn007

As for fielding xwing in epic yes, they do have a better home there, but I've come to find fielding a bunch of bwings escorted by Biggs a better option than fielding a bunch of xwing

It's just a lot of hp to chew through, even the raider and tantive have a hard time because Biggs is there. Allowing the slow moving bwings to get in close and unload.

I do love epic play.

You really think Biggs with some B-wings is better than a bunch of X-wings? I find that the X-wings are able to get around the table so much faster than B-wings. They seem pretty slow to me. Also, Biggs tends to die in one round of shooting during Epic. It doesn't take that much effort, really. If you can position the B-wings, I can see them being pretty hefty. If they get placed wrong...or your opponent is able to shift the battle, then they get left out of things. Well, at least that's what I've seen. :)

I do love epic. It's really more strategy than tactics.

Epic ships don't modify dice well.

That's one of the problems I always found with them for the amount that they cost.

One shot out of 2-3 are modified.

Biggs still gets his range bonus, a couple good rolls on his part make him even more obnoxious.

Bwings also have a lot of hp.

More likely to survive two vollies vs an xwing, and only 1 pt cheaper.

By the time Biggs is dead the bwing are in close range, kill 1 there is still 3 more (at least in my games) plus whatever else he has in his squad

In not saying they win every game. I'm just saying having 4 bwings seems like a better bargain vs 4 rookie pilots.

Not to mention they can barrel roll to move out of the way, or block once Biggs is dead

Now I want to play epic

Edited by Krynn007

I have to throw my vote in the bucket that Jumpmasters are far too cheap, which makes the T-65s seem awful in comparison.

I have to throw my vote in the bucket that Jumpmasters are far too cheap, which makes the T-65s seem awful in comparison.

Soontir and Palpatine are far too cheap.

Finally we have a jousting based list that can compete with Acewings and Palp Aces players throw a fit.

Soontir and Palpatine are far too cheap.

Finally we have a jousting based list that can compete with Acewings and Palp Aces players throw a fit.

Soontir isn't too cheap. If you're green dice fail you, and they do that a LOT, Soontir can easily get killed in a single firing round. I know because it's happened to me. One bad roll, 2 hits one crit. Draw card, and oh look, another damage, 1/3rd of my squad points dead. Does it happen often? Not really. But honestly often enough to make it obvious that he's not too cheap.

Palp is a ridiculous card and I don't fly him.

The way they should fix the T-65s is to give them a title that added a barrel roll to their action bar. Or something like the new Defender title where they lose their torp slot but gain a free evade anytime they do a 3 speed maneuver.