T-65 HATE... I Get It.

By Joe Boss Red Seven, in X-Wing

These guys don't get it. The T-70 is a worse value proposition than the classic X-Wing! The Scout is not the best ship point for point, Soontir Fel, Vader and Poe are.

T-65s are in a tough spot, but you can fight that by building your list smartly. Wes Janson and Biggs Darklighter can form a solid foundation for a squad in todays meta. The other pilots are not as good, except for Tarn, who remains excellent.

The T-70 is absolutely not a worse value. It has a worse jousting value; This does not directly correlate to worse value. The simple addition of boost and the extra shield and the 3 speed green for only 3 points is a massive increase in value over the T-65, in it's ability to be more tactically versatile and durable. It's 3 speed green coupled with a boost allows it to be so much faster than the T-65, the Tallon Rolls allow for some fantastic flanking maneuvers, the boost gives it ability to shift its arc to get targets back in arc, or get into or out of range 1. It's so much more tactically versatile and just more viable than the T-65.

That is the old guard wanting to stay in the OT.. Nah, The T-70 is ONE OF THE BEST SMALL SHIPS IN THE GAME NOW.

:lol:

:D

REB%2BNEW%2BX-WING.png

Edited by Joe Boss Red Seven

Rogue Squadron Pilot Title

(X-wing only, non-Resistance only)

When this ship is in range 1-2 of another Rogue Squadron Pilot add +Agi.

There you go, some teamwork that saves your team mates.

I have to throw my vote in the bucket that Jumpmasters are far too cheap, which makes the T-65s seem awful in comparison.

I have to throw my vote in the bucket that Jumpmasters are far too cheap, which makes the T-65s seem awful in comparison.

Soontir and Palpatine are far too cheap.

Finally we have a jousting based list that can compete with Acewings and Palp Aces players throw a fit.

It's the pwt that brought us here imo.

If turrets were dealt with little differently they probably wouldn't have created the abilities they have now.

Before the emperor they still had a difficult time, because all it took was one bad roll.

The emperor took that aspect away. He's more like an insurance policy in that regard.

Drop your glass Cannon, the emperor will fix him

Edited by Krynn007

While I agree with the basic premis of the video, namely that the Jumpmaster gets too much for 25 points and the T-65 gets too litle for 21, in going back to their actual fight... of course he lost. Lets look at what he used vs the 26 hull list

Wes Janson
-Integrated Astromech
-Veteran Instincts
-BB-8

Wedge Antillies
-Experimental Interface
-Determination
-R7-T1

Hobbie Klivian
-Guidance Chips
-Targeting Astromech
-Proton Torpedos

I will start with Wess. He is a good call against the Jumpmasters, and with Veteran Instincts he could have good wedge synergy. Wedge with the R7 is interesting, but the experimental interface and determination seem like kinda an odd mix. Push the limit and Integrated astromech seems like it would get a better result for a point less. Hobbie is interesting but the Targeting Astromech is wasted on a ship with 1 red maneuver , the K turn. On the T70 the R7 is handy for the Talon rolls but for Hobbie it seems like a waste. And why would you give the torpedo to hobbie instead of Wedge? In addition, what was the plan? Wedge and Wess kinda synergize, but what does hobbie bring to the party? Also, why does it have to be 3 Xs to test this?

But honestly, taking two of the most expensive X wings against that much hull seems bad without backup. Basically we have a very solid list vs kind of a slapdash T-65 list. Personally, I believe the Contracted Scout should lose the EPT and the T-65 should be 19 points, but what they showed does nothing to really prove that. Take a super tight Xwing list against this, then make an argument but as it stands, all they proved is that an unplanned list is not as good as a planned and tested list.

While I agree with the basic premis of the video, namely that the Jumpmaster gets too much for 25 points and the T-65 gets too litle for 21, in going back to their actual fight... of course he lost. Lets look at what he used vs the 26 hull list

Wes Janson[/size] -Integrated Astromech[/size] -Veteran Instincts[/size] -BB-8[/size] Wedge Antillies[/size] -Experimental Interface[/size] -Determination[/size] -R7-T1[/size] Hobbie Klivian[/size] -Guidance Chips[/size] -Targeting Astromech[/size] -Proton Torpedos[/size]

I will start with Wess. He is a good call against the Jumpmasters, and with Veteran Instincts he could have good wedge synergy. Wedge with the R7 is interesting, but the experimental interface and determination seem like kinda an odd mix. Push the limit and Integrated astromech seems like it would get a better result for a point less. Hobbie is interesting but the Targeting Astromech is wasted on a ship with 1 red maneuver[/size] , the K turn. On the T70 the R7 is handy for the Talon rolls but for Hobbie it seems like a waste. And why would you give the torpedo to hobbie instead of Wedge? In addition, what was the plan? Wedge and Wess kinda synergize, but what does hobbie bring to the party? Also, why does it have to be 3 Xs to test this? [/size]

But honestly, taking two of the most expensive X wings against that much hull seems bad without backup. Basically we have a very solid list vs kind of a slapdash T-65 list. Personally, I believe the Contracted Scout should lose the EPT and the T-65 should be 19 points, but what they showed does nothing to really prove that. Take a super tight Xwing list against this, then make an argument but as it stands, all they proved is that an unplanned list is not as good as a planned and tested list.

Basically top tier (veteran) squad vs low tier ( noob) squad

Edited by Krynn007

While I agree with the basic premis of the video, namely that the Jumpmaster gets too much for 25 points and the T-65 gets too litle for 21, in going back to their actual fight... of course he lost. Lets look at what he used vs the 26 hull list

Wes Janson[/size] -Integrated Astromech[/size] -Veteran Instincts[/size] -BB-8[/size] Wedge Antillies[/size] -Experimental Interface[/size] -Determination[/size] -R7-T1[/size] Hobbie Klivian[/size] -Guidance Chips[/size] -Targeting Astromech[/size] -Proton Torpedos[/size]

I will start with Wess. He is a good call against the Jumpmasters, and with Veteran Instincts he could have good wedge synergy. Wedge with the R7 is interesting, but the experimental interface and determination seem like kinda an odd mix. Push the limit and Integrated astromech seems like it would get a better result for a point less. Hobbie is interesting but the Targeting Astromech is wasted on a ship with 1 red maneuver[/size] , the K turn. On the T70 the R7 is handy for the Talon rolls but for Hobbie it seems like a waste. And why would you give the torpedo to hobbie instead of Wedge? In addition, what was the plan? Wedge and Wess kinda synergize, but what does hobbie bring to the party? Also, why does it have to be 3 Xs to test this? [/size]

But honestly, taking two of the most expensive X wings against that much hull seems bad without backup. Basically we have a very solid list vs kind of a slapdash T-65 list. Personally, I believe the Contracted Scout should lose the EPT and the T-65 should be 19 points, but what they showed does nothing to really prove that. Take a super tight Xwing list against this, then make an argument but as it stands, all they proved is that an unplanned list is not as good as a planned and tested list.

Well said

Basically top tier (veteran) squad vs low tier ( noob) squad

The biggest thing that drove me crazy about this video was they basically said that the t-65 was worthless unless you spammed rookies or took just one ace... that is the opposite of a useless ship. I sincerly believe that the Rookie Pilot should be 19 points, and the other pilots should be adjusted down by 1 or 2, but I can't claim to show that without some real evidence.