Folks
This is (almost) one of my experimental lists that I flew last night. It got owned due to an incorrect understanding of some rules on my opponents part and my flying. So yeah, 'mistakes were made' but of the two lists I tried I liked this one a lot more than the other. So I want to know if there are any small changes the hive mind things are worth it. What I was looking to do was up the amount of offense it can dish out. I struggled to put enough hurt onto the Millennium Falcon and I worry about taking on anything with a large combined shield and hull pool. Now like I said I know my flying wasn't great, I lost the Inquisitor far too early and way too close into the combat so I need plenty of practice which should help keeping my pilots alive longer.
I've already swapped out the homing missiles and guidance chip I have on Vader as they just felt like a poor option to put Predator on him (need to go get a copy of that). I added the Shield upgrade to Soontir (was targeting computer) as I don't have Stealth Device. I'm not sure that's a wise move as it's using points to cover what I believe is my issue with bad flying.
TRIPLE
100 points
PILOTS
Darth Vader (33)
TIE Advanced (29), TIE/x1 (0), Predator (3), Advanced Targeting Computer (5)
The Inquisitor (31)
TIE Advanced Prototype (25), Push the Limit (3), TIE/v1 (1), Autothrusters (2)
Soontir Fel (36)
TIE Interceptor (27), Royal Guard TIE (0), Push the Limit (3), Autothrusters (2), Shield Upgrade (4)
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