Expose still remains worse than a focus token unless you have another form of dice modification .
I wonder, though, if it's not better with more ships? You will get a greater variance of numbers with 3 dice that aren't modified. Maybe you get more hits through overall? Well...it would be chancy.
... a Huge ship can use Coordinate to allow....
You know, I think the Coordinate action should give a lot of ally ships a free action. Otherwise, it's just not worth it so much. One ship isn't so important that it gets an action over the epic ship. Maybe if a number of ships got it, it would be worth it. Am I wrong?
In theory, with more shots, you have a greater chance of some massively outlying results. However, dice results tend to get closer to a statistically average distribution, not less, the more you roll.
I'm not saying expose is useless, just that it's not worth taking on its own. As I said, if you're pairing Youngster with Howlrunner, expose does become worth considering. It's a useless combination in a 'normal' game, because spending ~40 points on 'support ships' to slightly improve 60 points of 'fighting strength' is a losing proposition. Since in epic Howlrunner could easily be flying at the heart of a 7-ship box, and those ships could be Crack Shot Black Squadron Pilots, it becomes worth it.
It's like marksmanship; normally it's an inferior alternative to a focus token; only justifiable for pilots with a special ability triggering off criticals or with multiple attacks per turn. In epic, giving a 12-ship TIE fighter swarm marksmanship for a little over a point each is worth considering, since criticals on epic ships tend to be pretty brutal.
XX-23 S-Thread tracers are worth a thought for a similar reason; a 4-5 ship bomber element can quite realistically blow the front off a corvette in a single pass if armed properly.
The free action - it depends. Using co-ordinate to give a TIE fighter a focus token is definitely useless. But if the action is being handed to a large ship, or an expensive ace? Remember that Co-ordinate happens when the large ship moves - which is essentially PS12 + Large Ship's own PS. Being able to hand a boost action to a Decimator or YT-2400 after the Darth Vaders and the Poe Damerons have moved is seriously powerful. Imagine trying to get into the Outrider's blind spot if Dash was PS12....
Equally, the action may make the difference between firing an advanced proton torpedo or not. Getting an APT shot to work generally requires three actions - target lock, focus, and boost or barrel roll (because no sane person will let you get a frontal arc range 1 shot with a guy carrying advanced torpedoes if they can avoid it). Even with Push The Limit or similar, pulling all three actions in a single turn is hard.
Edited by Magnus Grendel