Comms Net: when can you use it?

By thecactusman17, in Star Wars: Armada Rules Questions

The new Comms Net is cheap and effective, but when does it get used?

The spoiled card reads

"After the Reveal Command Dial step, you may remove one command token from this ship and assign a matching token to another friendly ship at Distance 1-5"

Does this mean that a ship with Comms Net can hold a token until after it executes a maneuver and then pad it on?

Edited by thecactusman17

When you reveal a dial you choose to convert it into a token OR spend it at the relevant time, if you choose to convert it into a token rather than assigning it to he ship thats reveled the command dial you put the token on another ship - or you can move a token that you already have to another ship to keep the one you've just reveled.

from the RRG under Command dials

It can be spent immediately to assign the corresponding command token to that ship, or it can be spent at the appropriate time to resolve that command.

well thats how I read it :P

edit - added the underlined bit after re-reading the spoiled card quote

Edited by slasher956

Page 5 of the Rules Reference Guide, section header "Effect use and timing":

-A “when” effect occurs at the moment that the specified event occurs and cannot occur again for that instance of the event.

-An “after” effect occurs immediately after the specified event and cannot occur again for that instance of the event.

So When you reveal the command dial you can make it into a token. [immediately] After that you can move the token over (or another token if you chose to keep the dial handy for use, but had a token lying around).

Don't you have to discard a dupe token before you get to the part where you'd be allowed to move it? Also if that token would be more tokens than your command value won't you have to discard it before Comms Net allows the move?

Don't you have to discard a dupe token before you get to the part where you'd be allowed to move it? Also if that token would be more tokens than your command value won't you have to discard it before Comms Net allows the move?

Correct on both - unless you take Raymus, your ship with comms net won't be doing anything but handing out tokens. But for a cheap upgrade, that's not a bad thing.

Don't you have to discard a dupe token before you get to the part where you'd be allowed to move it? Also if that token would be more tokens than your command value won't you have to discard it before Comms Net allows the move?

Correct on both - unless you take Raymus, your ship with comms net won't be doing anything but handing out tokens. But for a cheap upgrade, that's not a bad thing.

Wouldn't the 3 effects (dup token, excess token, Comms net) technically be simultaneous? Therefore the player gets to choose which one occurs first.

Don't you have to discard a dupe token before you get to the part where you'd be allowed to move it? Also if that token would be more tokens than your command value won't you have to discard it before Comms Net allows the move?

Correct on both - unless you take Raymus, your ship with comms net won't be doing anything but handing out tokens. But for a cheap upgrade, that's not a bad thing.
Wouldn't the 3 effects (dup token, excess token, Comms net) technically be simultaneous? Therefore the player gets to choose which one occurs first.

No. You receive the Raymus token when you reveal the dial; the normal one when you spend the dial; and Comms Net activates after the step entirely.

That's the way in which it's pretty different from Tantive: Tantive's timing is based directly on receiving the token ( before you receive it), which is why you're able to use it to pass double tokens from Raymus even if there's already a token on Tantive.

Edited by Ardaedhel