The Hutt Space Chronicles
Welcoming Party
DISASTER! The DS-1 Battle Station, known more widely as the Death Star, has been destroyed by Rebel Forces in the Yavin system. The defeat of the Empire's so called "super weapon" has revealed weaknesses it previously tried to hide. With these weaknesses revealed, galactic powers take heed, examining their own plans.
From the planet Nal Hutta, Bargos the Hutt, having recuperated from an assassination attempt from decades ago, has entered into an alliance with Shoola the Hutt and Reom. For his role, Bargos is to ensure that operations in Nal Hutta go according to plan.
The fading lines of hyperspace gives open to an alien sky, giving the crew of the Fool's Errand a all too soon to be familiar glimpse of Hutt Space. A place where they could hide, where dreams and fortunes to could be made, and where pasts can be erased.
Unfortunately for the crew, those thoughts scatter as the portside engines sputters and dies, it's dying whine indicating another problem. At over thirty years old, Fool's Errand had seen better days and worse ones, though it seems to get worse. Two weeks on a cramped transport might be bad, but the Errand almost made it impossible. Debris littered the corridors and rooms, as well as an ever present smell of decay, damage, and inhabitation.
In the bridge area, an older human male, shoulders weighed down from years of bad runs, gets up from the pilot's chair. In the chair next to him, a blue skinned Twi'lek keeps working, hands moving around as she keeps an eye on gauges and, alarms, and alerts. Behind them, in the sensor operator's seat, sits a Duros, his hands going over the computer terminal as it barely sputters to life. Beside him, connected through a communications port, is an R4 unit, it's head turning and beeping. At the gunner stations, a Mirialan and a Trandoshan sit, their eyes on their own screens and waiting for sensors to pick up whatever is out there.
In the passenger and crew corridor, the bunks and rooms are a chaotic mess. In the rechristened Female quarters, another twi'lek, this one green skinned skin, is going over her data pad, trying to concentrate. In the common area, a Rodian is nursing a shot of Corellian Whiskey as he tries to center himself.
In the cargo bay, a human male talks to an old Tactical Droid, motioning at the cargo and gear. In a corners, rolled up, lies a droideka, it's sensors on, ready for a challenge.
Deeper, in the engineering area, the last two crew members work. The Klatoonian is sweating from the heat as he tries to keep the old primary engine working. Alongside, providing what assistance he can, stand a Iktotchi, sweating and a bit nervous from the amount wear and tear on the vessel.
The buzz of the comm draws out a sigh from the engineer crew.
"Gorramit, Massan, I'm paying you to keep my blasted ship intact until Nar Shaddaa. What are you and that assistant of yours doing back there?"
[You and your fellow players have spent the last two weeks on board the Fool's Errand, a Gozanti-class Armed Transport. Despite that, the clutter and mess, along with the smells and sounds, have not been kind to you. As such, each player (both Primary and Alternate) need to make an Average (DD) Resilience Check, except for ColonelCommissar, Kymrel, and JalekZem taking an upgrade to the difficulty (DC). I'll be using a Dark Side point to up the challenge due the amount of stress and strain you have went through.]
[Failure of the Resilience Check means suffering two Strain damage. Disadvantages will add a setback die will be added to your checks on the ship. Despair means something "special".]
[succeeding the Resilience Check means not suffering the strain damage. Advantages will add a Boost die to your checks on the ship. Triumph are also special.]
Destiny Pool: 8 Light Side Points/ 3 Dark Side Points
Edited by Sarone

























