Need Help with Gand Findsman, Bossk List

By Captain_Arrr, in X-Wing Squad Lists

I have worked on this list and i am trying to determine if this set up is counter productive with Juke on the Findsmen and 4-Lom on Bossk. Please let me know if this list works well together or not.

Gand Findsman

FCS

Juke

29

Gand Findsman

Juke

Fcs

29

Bossk

VI

4Lom

Zuckuss

Dengar

Dampeners

42

Total: 100

It looks decent. My one concern is not having Engine Upgrade on Bossk. With the auxiliary firing arc, Engine Upgrade is very powerful. I'm just not sure what you cut out for that. You could drop the 2 FCS, but that changes the whole build of your Gand Findsmen. Their purpose, it seems, is to take an Evade every round and let the FCS give them the added attack dice modification. It seems like a neat setup.

The other option is to load Bossk like this....

Bossk

K-4

Concussion missile

Guidance chips

A party bus makes Engine Upgrade useless by the 2nd engagement.

I'd actually suggest dropping VI, since you're not going for a mobile route anyway. Put Wired on and watch as you re-roll even other games' dice.

My real concern is that if those Findsmen can keep their evade tokens until they attack. Most likely they won't, though.

4-LOM on the ship firing first and then Juke later is kinda counter productive. You want to make them burn their focus tokens before the Findsmen fire, so the green die flipped by Juke can't just get converted back. I guess with the right enemy you could 4-LOM their evade token so they are more likely to spend the focus (cough Soontir cough) but for most people they are a bit anti-synergistic.

At that point I'd probably just go Crack Shot on the Findsmen and a 2 point bid so Bossk can shoot first.

Edited by AEIllingworth

What if i outfitted Bossk to fire a concussion missile instead?

I've tried Bossk with Concussion missile and guidance chips before, and it hits super hard from the guidance chips giving a crit and his ability. If you do go that route, I recommend switching Dengar for K4 security driod, it gives the target lock you need to fire even if you are stressed from Zuckuss as long as you take a green maneuver.