Princes of the Sun released!

By FiendishDevil, in 1. AGoT General Discussion

Events...

Blood for Blood
Response: After 1 of your Martell characters is killed, choose and kill 1 character with equal or lower STR. (Limit 1 per phase.)


He Calls It Thinking
House Martell only.
Response: Cancel the effects of a response without an influence cost. Then, attach He Calls It Thinking to a Martell character (counts as a Boon attachment with the text “Attached character gets +2 STR.”).

The Prince’s Wrath
House Martell only.
Challenges: Kneel 1 influence to choose 1 character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.

Someone Always Tells
House Martell only.
Response: After you lose dominance, kneel 2 influence to return all standing characters to their owner’s hands.

Scheming on the Sand
House Martell only.
Plot: Kneel 5 influence or 2 Noble characters to choose and reveal a new plot card. (If it is Summer, you may play Scheming on the Sand during the Challenge phase.)

Red Vengeance
House Martell only.
Response: After you lose a challenge as the defender, kneel 2 influence to cancel the claim effect of that challenge. Then, choose an opponent to satisfy the claim of that challenge as if he or she had lost the challenge as the defender.

Parting Blow
Response: After a character you control leaves play, choose and kneel 1 character controlled by an opponent. Then, draw 1 card.

Wars Are Won with Quills
Response: After you win an Intrigue challenge by 4 or more total STR, choose a challenge type. Until the end of the phase, the losing opponent cannot attack or defend during that challenge type. Limit 1 per phase.

Make an Example
Response: After you win a challenge and count 8 or more total STR, claim 3 power for your House. (Limit 1 per phase.)

The Dragon’s Tail
Marshalling: Choose 1 opponent. You and that opponent each draw 2 cards.

When I Woke…
Response: After a Military challenge resolves, kneel 1 influence to have the losing player choose 1 participating character and put that character on top of its owner’s deck.
Card designed by the 2008 AGoT Melee World Champion, Tzu-Mainn Chen.

The Red Viper (Martell)
Cost: 5
STR: 3
M, I, P
Lord.
Renown. Immune to events and character abilities.
The Red Viper does not kneel to attack an opponent who controls more characters than you.
[Noble]

Doran Martell (Martell)
Cost: 4
STR: 2
I, P
Lord.
If a player loses a challenge as the attacker, that player must fulfill the claim of that challenge, using the Claim value on the defending player’s plot card.
[Noble]


Arianne Martell (Martell)
Cost: 4
STR: 3
I, P
Lady.
Stealth.
While Arianne Martell is attacking, raise the Claim value on your revealed plot card by 1.
[Noble]

Darkstar (Martell)
Cost: 4
STR: 3
M, I
Knight. House Dayne.
House Martell only.
Vengeful. Renown.
If Darkstar would be discarded from your hand or deck, put him into play instead.

Areo Hotah (Martell)
Cost: 4
STR: 4
M, P
Ally.
Response: After you lose a challenge by 4 or more total STR, kneel Areo Hotah to choose and kill 1 character.
[War]

Sarella Sand (Martell)
Cost: 3
STR: 3
M, I
Bastard. Sand Snake.
Stealth.
Response: After you lose a challenge in which Sarella Sand participated as an attacker, kneel 1 influence to choose and stand 1 participating character.

Ellaria Sand (Martell)
Cost: 3
STR: 3
I, P
Lady.
Vengeful.
Response: After you lose a challenge, move 1 power from any character to Ellaria Sand.


Harmen Uller (Martell)
Cost: 3
STR: 3
M, P
Lord. Ally.
Renown.
While you have 7 or more cards in your hand, Harmen Uller does not kneel to attack.

House Messenger (Martell)
Cost: 2
STR: 2
I
Ally.
After you play House Messenger from your hand, reveal the top 2 cards of your deck to all players. Then, put 1 of those cards into your hand, and the other on the bottom of your deck.

House Dayne Knight (Martell)
Cost: 1
STR: 1
M, I
Knight. House Dayne.

Paramour (Martell)
Cost: 1
STR: 1
I
Ally.
[1 Influence]


Lord Edric’s Knight (Martell)
Cost: 2
STR: 2
M
Knight. House Dayne.
Stealth.


House Dayne Skirmisher (Martell)
Cost: 3
STR: 2
M, I
House Dayne.
No attachments.
Any Phase: Kill House Dayne Skirmisher (cannot be saved) to draw 1 card. Then, each opponent chooses and discards 1 card from his or her hand.


Orphan of the Greenblood (Martell)
Cost: 0
STR: 0
Ally.
Any Phase: Discard Orphan of the Greenblood from play (cannot be saved) to choose 1 character. Until the end of the phase, that character loses a Military, an Intrigue, and a Power icon.

The Viper’s Bannermen (Martell)
Cost: 7
STR: 7
M, P
Army.
No attachments. Deadly. Stealth.
Response: After The Viper’s Bannermen comes into play or leaves play, reveal the top 2 cards of your deck, then put them into your hand.

House Dayne Reserves (Martell)
Cost: 8
STR: 6
M, I, P
Army. House Dayne.
House Martell only. No attachments.
If House Dayne Reserves is discarded from your hand for the claim of an Intrigue challenge, put it into play instead of your discard pile.
Any Phase: Kneel 1 influence to return House Dayne Reserves to its owner’s hand.

Can't wait until next week to get my copies! Alliance has me almost as excited as any other card in the set and this is an amazing set. Really changes the dynamic of the LCG.

The return of Attack from the Sea pleases me greatly - one of my all time favorite plots, and very underrated. Probably not as effective with all of the high gold plots in the LCG era, but still an extremely effective tactical and flexible plot.

Nice to get a version of Sarella - but no learned crest? Still waiting for a version of the Viper with a learned crest also.

Would have liked to have seen Nymeria Sand's Entourage reprinted.

I think Parting Blow was a good call for nuetral card draw - a reprint of Market Street would have been better than Dragon's Tail though (although now maybe I can get rid of a couple of my Westeros versions that are still sitting around)

Parting Blow is a cantrip... it was more intended to cancel board advantage when you lose a character while not losing card advantage (it neither gains you card advantage though).

~ I think the only people that ever used it were me and Stag.

This set makes me happy... Taste for Blood is my second favorite card in the game (behind Ancient Arakh), I (and others) were also advocating for something like Red Vengence probably since I began the game back in Winter Ed., I feel that it's a good thing giving Martell Vengence mechanics that don't nessecarily slow the game down, but rather force the opponent to think.

LordofBrewtown said:

a reprint of Market Street would have been better than Dragon's Tail though

Doesn't Bay of Ice already work like a stripped-down version of Market Street - with a bit more interaction since your opponent gets the card if you don't have higher initiative?

Haha, I'd been wanting a card with the effects of Red Vengeance for years now, since back when Staton and I were doing our fantasy sets, but I wanted to call it Some Wars Are Won With Quills. Alas, I seem to remember someone telling us that the wording and timing for it would never work..... :P

Still, I'm extremely happy to see it enter the game.

Kennon said:

Alas, I seem to remember someone telling us that the wording and timing for it would never work..... :P

At the time it didn't, and couldn't. The way individual framework events are initiated within a single framework action window has changed since then.

Thanks for the spoilers Gentleman Savage!

I can't wait till my store gets this in. Now if he can just found some copies of Kings of the Sea...still don't have one..

I like this set a lot so far. It's a little weird to get two copies of To the Spears! The art on Sarella looks nothing like I pictured her. I've never played with or against Martell so I'm looking forward to seeing how it works. It seems like the Dornish turn the major conventions of the game on their heads more than any other house.

Indeed they do. I'm expecting the turnout for our tournament this Saturday to be heavily Martell. Strange that one of my favorite houses to play is my least favorite to play against. *sigh* Oh well. At least I don't have to worry about Locked in the Tower.

my god the new martell cards are fun.

Red Viper w/ taste for blood is just fun. It screams for neutral attachment control even more, especially control that targets the attachment.

In a melee i used Arienne claim raise for the win.

I hate winning an INT challenge against them w/ Darkstart and that stupid Army. I also got darkstar into play due to an opponents rule by decree...sick.

Events.....where to start and I didn't even use the viper's rage. i might be putting barristan selmy in my martell decks just to get them back.....

Draw/Reveal, nice to have lots of ways to do it. I even stuck Tommen in the deck since Martell has no in house king.

They have enough renown to close (not quite rush)

then they brought back my favorite Hotah, Harmen Uller, and added things like Sarella and locked away.

Thank you for the spoilers. Looks like Martell will be an interesting addition. Looking forward to some new decks in the meta.