Need help cutting 1 point

By Parkdaddy, in Star Wars: Armada Fleet Builds

So, in light of the recent chatter on tractor beams, and previous attempts at triple Vic lists, I'm giving this a try. Looking for thoughts on how it would work as a fleet and with objectives, and how to drop that pesky point.

My Big Big Tractor

(401/400)

Assault: opening salvo

Defense: hyperspace assault

Navigation: Minefields

Motti (24)

3x Vic I (73), all with

Intel officer (7)

Ordnance Experts (4)

Phyllis Q7 (6)

APT (5)

Howlrunner (16)

Mauler Mithel (16)

Soontir Fel (18)

Dengar (20)

Tie Advanced (12)

Tie Interceptor (11)

Opening Salvo to get black at long range with IO, APTs, and rerolls (OE)

Minefields with the slowing power of Tractor beams because duh Vics suck with every other navigation objective.

Defense objective was more of a crap shoot. No one wants to have a highly survivable Star Destroyer pop up in their rear. It's like a slightly less imposing ISD surprise attack, and 2 VSDs ought to be able to handle most fleets for 2 rounds at least. I think any of the defense objectives could work well with Vics, really.

Realise that Mauler Mithel is 15 points, not 16 points...


Point Cut.

Realise that Mauler Mithel is 15 points, not 16 points...

Point Cut.

True, but the total is still 402.

Just drop the APT's, take another Tie Advanced. 2pts left for bid!

Realise that Mauler Mithel is 15 points, not 16 points...

Point Cut.

Haha, wow. If only I hadn't mistyped that in, this would solve my isuie. Sadly Ginkapo is right. The true total currently is 401, even after correcting the misprint.

In light of realizing that VSDs can't slow large-bases, I decided to change up the list...completely, but not entirely. Same concept, but doling out more damage. Theoretically, by the time opponents ships have reached close range, side shields from redirects used in long range attacks will be whittled down, and the damage will really start to pile on from ACMs. Taking the tractor beam off of the flagship allows me to mold it into an AS Carrier. It also prevents me from wasting 18 points should I come across a double ISD list (or any large bases). Instead I only waste 12.

(400/400)

Flagship (122)

VSD I (73)

Screed (26)

Intel officer (7)

Flight controllers (6)

Expanded Hangar (5)

APT (5)

2 ISD I (93 each)

Intel officer (7)

Phylon Q7 (6)

ACM (7)

Same squadrons as before

Changed defense objective to fire lanes. Realized it was a much better choice, scoring wise.

In the above, I'm assuming you have 3 Victory star destroyers, not 1 VSD and 2 Imperial Star Destroyers?

Yes. Yet another misprint. I had it right in the original, though.

Yes. Yet another misprint. I had it right in the original, though.

You know you can edit posts, right? Should be a greyed-out Edit button in the lower right of the post. :)

As for the list, I don't play Imp much, but I can comment on the objective choices.

I really like your idea for using Opening Salvo. Unfortunately, the problem is with the objective itself: giving up half points for any hull damage is terrible for your MoV in any list; in a fleet of VSD's where your best defense is your beefy hulls, this is even more true. You're all but guaranteed to be giving up half of your points every game.

I'd probably go with Advanced Gunnery instead for your red. Most Wanted has potential too: put your MW ship behind the other two, positioned such that they have to break through the other two if they want to kill it. That will draw incautious players into range of your death zone, while protecting your own vulnerable ship.

I agree on changing out Hyperspace Assault for Fire Lanes. The VSD is much better if you can force your target to come to you than it is at chasing down much of anything.