Smuggler's Run. Has anyone dared try it?

By Rogue Dakotan, in Imperial Assault Skirmish

This card almost seems impossible to pull off. Has anyone made it work yet?

The best benefit I could see is it would force your opponent to divert attention towards the unit with smuggler's run.

If it weren't an attachment, it would probably have been interesting to try. And maybe if the stronger uniques like Han Solo weren't already horribly overcosted. As things stand now though, the card is trash.

Edit: duplicate post.

Edited by IndyPendant

I pulled it off in one game with an Elite Alliance Smuggler. It really only worked because my way was clear - most of the fighting was happening on the other side of the map. The five points were nice, but I ended up losing anyway. I probably wouldn't try it with anyone other than the Alliance Smuggler. More expensive smugglers like Han and Chewie can do much more valuable things than make the Smuggler's Run.

I think it's really only useful on an elite smuggler.

He has enough health to not get one-shot, has the -acc abilitiy and has speed 5.

The question is.... is it worth to use up 5 points (4+1) on the chance to gain 5 points?

I'd say probably, especially if you can do it while doing some other objectives but it's probably not something I'd bet on. There are other things to spend 5 points on.

Also, It could very much depend on the map. Some maps make it much easier to get into the opponent's deployment zone.

That being said.... it should probably not require an action.... I think that's a bit harsh, but it's there to stop a double move + 5VPs which makes sense I guess.

I like this card but have not had the chance to play it yet. When I do it will be with Jyn Odan, she has some good protection och mobility built into her.

I also think you have to be patient and wait for the best oppotunity to make the dash to the enemy, wait until you have gained an advantage in your game. Therefore I think it is important you have another plan for your model other than just Smugglers Run, so they do important stuff while waiting for that opportunity to get to the opponents deployment zone. They should have a place in your squad besides the Run.

5p for the Run and then Celebration perhaps, thats 9 Vps, I think it is worth it.

5p for the Run and then Celebration perhaps, thats 9 Vps, I think it is worth it.

Celebration can only be used when a unique hostile figure is defeated. It wouldn't be triggered by completing Smuggler's Run.

5p for the Run and then Celebration perhaps, thats 9 Vps, I think it is worth it.

Celebration can only be used when a unique hostile figure is defeated. It wouldn't be triggered by completing Smuggler's Run.

I know, just making a point about getting a lot of VPs from cards.

I've toyed around with it.

I think a hidden elite smuggler would be pretty good with it (-4 accuracy)