Hello all!
I have been trying to make a Ghost list and haven't been too successful.
If you don't want to read my whole description, here is the question: Do you think the Ghost with a scary ship (so there are two ships the enemy wants to avoid) is better than a Ghost with blockers to make it harder to avoid my Ghost?
I tried was a Ghost with docked shuttle and Accuracy Corrector and Autoblaster turret.
This was accompanied by a B-wing with Autoblaster Cannon with FCS and crew mod with Tactician.
The goal was to use the B-wing as the cowboy who flew around and would "round up" the enemy to force a decision of being in range 1 of the Ghost, range 1 of the B-wing, or range 2 of the B.
Against Jumpmaster 15k, all with torpedos, no bumpmaster I lost, but I was successful at maneuvering so that they didn't get a torpedo shot until really late in the game. But even with getting 4 hp off of one of them per round, plus whatever the B-wing does, I was unable to squeak out a win. Their turrets were just too powerful with me at range 1 of them. So perhaps with this list I need to try to stay at range 2, but I was avoiding this in order to avoid a torpedo shot.
I played the list again against Palp shuttle with VI-Vader and Soontir. This was a really close game, on the last turn Soontir and the B-wing were millimeters apart, staring straight at one another (Soontir had decided to boost and focus in order to get the range 1 shot, instead of getting out of arc and taking another round). Soontir probably should have played it safe, but because the B had two health left, he thought a four die shot against a ship with 1 agi would be enough to kill it before the return fire. Soontir rolled blank, blank, hit, blank, and the b-wing rolled blank. B-wing is left with 1 hull and Soontir dies from the autoblaster fire (with a roll of blank, blank, focus, and the b-wing had a focus).
In this game, the B-wing did most of the work, getting some range 2 and 3 shots at vader. The Shuttle was able to bump the Ghost to avoid a lot of shots from it, while keeping it stuck in a corner pointed away from soontir. This was bad, because in order to be able to avoid flying off the board, the ghost needed to do a hard 1, and then the following turn do a bank 1. But I couldn't do that because the shuttle was in the way. The shuttle waited until Soontir did some damage to the ghost, and then shot past it when the Ghost was stressed from trying to do a blocked 1 turn. The Ghost had to do a bank 1, and then a hard 1, which put the corner off the board. So this was bad flying by me, and also a good block by the shuttle.
But it makes me wonder, if it would be better flying the Ghost (Kanan, and Sabine on shuttle) with two A-wings as blockers. I could use the A-wings to block and deny Aces the ability to easily avoid my range 1. Or I could get three z-95 blockers and downgrade to a Lothar and Zeb.
So do you think I should use the Ghost with a scary ship, so there are two ships the enemy wants to avoid Or should I try a Ghost with blockers to make it harder to avoid my Ghost?