In Defense of the Clonisher (DeMSU Guide) + AZ Regional AAR

By BMcDonald7, in Star Wars: Armada

Grats on the win man! Sorry I was so pissed after our game (Sam from game two), I'm just still kicking myself over the side I chose to deploy my demo at. Had I chosen your open side and not allowed myself to get killed by that stinkin raider the game could have gone totally differently. Ultimately I was out flown and the better pilot won the day. Congrats again dude!

No worries at all and glad we had a couple of people show up from of town to attend! You had a nice list using Tarkin and Glads with the Fireball. I knew from a prior hyperspace assault game that I had to be careful to make sure I kept those tokens covered with my Raiders or my front line would get blown to pieces. It definitely takes a good amount of luck to win any of these tournaments!

I want to know what happened to the person who tried to run 3 VSD.

I'm still very much a n00b and am trying to make the Wave 1 ships work for me (Amazon was having a sale a few weeks back - got a copy of every wave 1 ship plus what's in the core)

I would of liked to have played him and see how my list does against his. His fighter wing wouldn't have been able to do too much against me with the non bomber blue die but I'm sure he would have just sat in a corner making me come at him. He had tractor beams and APT's on all of his Vics so it would have been interesting that's for sure. He had 2 5/5 games after using a bye in round one, mainly due to the lists he faced, 1 Rieeken aces list and the 3 Glad Fireball. If someone doesn't come after your Vic's it can be a very low scoring game or a draw.

First of all, thanks for the write-up. This is one of the most well articulated and well thought-out posts to have graced the forum. I really appreciate the time you took to type all of that up and your thought process on it.

I did find the word choice awkward at a number of points. Does Clonisher (or Demolisher) really need defending? From whom or what? For example, I haven't seen much in the way of claims on the forums that the unit takes no skill, and you did spend a great deal of time in your post articulating fairly well that it does indeed take skill, and that Clon's list does present its perils for razor-sharp play for both sides. I get that you experienced an off-putting and rude comment this weekend, and I'm sorry you had to experience that. In fact, I think the regional data backs up the fact that a decked out Demolisher requires skill. Otherwise, we'd see a lot the Demolisher lists tilting toward higher results than they have. So clearly some of that reflects player skill with the unit. This game definitely punishes bad play, and Demolisher is fragile enough that it just wilts if placed incorrectly.

I think "overpowered" is something that is best illustrated by the frequency by which the Demolisher itself gets taken apart from Clon's list itself. I forget what the current data is in Shmitty's regional thread, but it clearly shows up in a much higher percentage than any ship in the game, and that by itself is telling. That piece of data might not tell us exactly what is up, but it certainly cues us in that something is up. Perhaps a better way of framing it is not in terms of skill, but in terms of "return-on-investment" for points spent, which is meaningful vis-a-vis the other things that one could spend points on. From the looks of it, we've got a number of good upgrades in the next four ships that will affect how Demolisher plays, and it will be interesting to see how the meta plays out in their wake.

Good post and thanks for the read!

Thank you for your comments although I don't think I was all that articulate. I was struggling to write what I was trying to get across and I'm sure that is reflected in the comments about being "overpowered". I was getting more at how some and that it could be a very small amount of people think it is a cheesy build. I was trying to show that it isn't a one trick pony and that the user of it shouldn't be locked into thinking, "I must go first", "I must get off my triple tap" etc.. I do agree that the card Demolisher is almost always worth its points and that is why it is in so many Imperial lists. It gives you a lot of flexibility and there are not many options for the Empire right now on Capital ships. You need something that can cover the flanks of your ISD.

The new upgrades and Flotillas in the upcoming wave will give us a lot more options and I'm excited to see where it goes. I think the DeMSU type list will be more easily countered due to Flotillas, even better bombers via bomber command, and also things like slicer tools.

Edited by BMcDonald7