So, I got the Ghost, being a huge fan of rebels. My first time playing it was in a 2 vs 1 match (two players with combined Rebels & Imperials; damned Zann Consortium thugs!), and while it did die - I gotta say that I like this ship. I think my build for it wasn't quite the best, so I started tinkering and came up with this after reading on the forums a bit:
Corran Horn (47)
E-Wing (35), BB-8 (2), Sensor Jammer (4), Push the Limit (3), Stealth Device (3)
Hera Syndulla (53)
VCX-100 (40), Fire-Control System (2), Dorsal Turret (3), Lando Calrissian (3), Nien Nunb (1), Engine Upgrade (4)
I put Lando on in order to help negate the Ghost's lack of defense and action economy. Reinforced Deflectors kicked off maybe once in the game, and really made no difference, so FCS seemed like the logical route. For Corran, I love the BB-8/PTL/Sensor Jammer/SD combo. He becomes an action machine, and is pretty much untouchable to most ships. However, I feel like there's a way I could optimize this; does anyone here have any suggestions? I may drop Lando for Navigator, though that harms me in being unable to generate potential "free" bonus Focus/Evade tokens. I tried him on the Phantom with a Stealth Device in aforementioned big game, and it lasted a LONG time - so I'm liking him so far!
Speaking of which, here's a bonus alternate build I threw together. Would like some input on it as well!
Hera Syndulla (53)
VCX-100 (40), Ghost (0), Fire-Control System (2), Dorsal Turret (3), Navigator (3), Nien Nunb (1), Engine Upgrade (4)
Sabine Wren (27)
Attack Shuttle (21), Lando Calrissian (3), Phantom (0), Stealth Device (3)
Airen Cracken (20)
Z-95 Headhunter (19), Veteran Instincts (1)