Hi all
I recently came upon this in my game. During a mission in space, I tried to introduce the "Welcome Aboard" modular adventure from Lords of Nal Hutta - essentially, the PCs discover a mayday beacon out in a remote system, and have to decide what to do.
The party has 4 PCs. Two of them wanted to go and investigate, and two of them (who seem to persist in refusing to take up story hooks, but that's a separate problem) suspected a trap. I don't really mind that my players disagreed, but the problem was coming up with a way to resolve the problem. If it had been planet-side they could have split up, with 2 of them going to investigate, but because they were in the ship they just ended up in a stalemate, neither side backing down.
In the end I stepped in and declared that the ship's pilot, since he was actually in control of the ship, had the final say, but I'm not really happy with that solution. Just wondered if anyone else had had similar issues, or if anyone has any solutions for if a similar incident crops up?
Thanks in advance.