Why no card-only expansions?

By slowreflex, in X-Wing

Pretty sure there are cards involved...

I am both stunned and amazed that this topic hasn't come up before.

I am both stunned and amazed that this topic hasn't come up before.

^--- This made my morning. Had a very nice chortle. :P :D :lol:

I see what you did there. ;)

Not the first time I said this and won't be the last time. -_-

​STAR WARS: X-WING MINIATURES IS A MINIATURES GAME!

IT IS NOT A CARD GAME! :o

Then why is it mandatory to have the official CARDS for everything you are fielding in multiples?

No other MINIATURES game requires that to my knowledge.

There are cards involved in monopoly is that a card game? Okay what about Warmachine/Hordes is that a card game? Is Resistance a Card game because it has cards in it? Oh wait there is also Star Wars Rebellion and that also has cards in it so it must be a card game too? :huh:

Well of course none of those are card games because the shuffle of cards is not the main mechanic. Sure those games might have some cards and there might be some shuffling involve for randomization but the game consists way more than just cards. Card games would be like Magic the Gathering, Android Netrunner, CIA vs KGB or the other reiteration Empire vs Rebellion. Those are where cards are the main mechanic everyone plays from a shuffled deck and there is no other mechanic besides shuffled cards that have interactions with other cards.

Now why do you need official cards in a tournament, well to be sure you own the items and did not just break copyright laws and print it yourself. If you look at a pure mechanical point of view you don't need cards save for the damage deck. All you need is dice, templates, (range and maneuver), bases, ID and action tokens, and a printout from squadron builder.

Now why do you need official cards in a tournament, well to be sure you own the items and did not just break copyright laws and print it yourself.

That would make sense. It is logical to have an official copy of the rules (and pilot/upgrade cards are rules).

Where X-wing stands apart from every single other miniature game that I know of is requiring multiple copies of the rules. If I want to bring 3 Bane Thralls units to a Warmachine tournament for example I'mmot required to bring 3 copies of Forces of Warmachine: Cryx in order to provide the official stats page 3 times.

Cards are a much bigger part of x-wing than any other miniature game and miniatures themselves are a much smaller part. Most other miniature games interact somehow with the miniature itself (facing, true LOS, model/weapon identification etc.) in X-wing however everything is solved via cardboard and plastic base. The actual model on the peg serves purely aesthetical purposes.

Now why do you need official cards in a tournament, well to be sure you own the items and did not just break copyright laws and print it yourself.

That would make sense. It is logical to have an official copy of the rules (and pilot/upgrade cards are rules).

Where X-wing stands apart from every single other miniature game that I know of is requiring multiple copies of the rules. If I want to bring 3 Bane Thralls units to a Warmachine tournament for example I'mmot required to bring 3 copies of Forces of Warmachine: Cryx in order to provide the official stats page 3 times.

Cards are a much bigger part of x-wing than any other miniature game and miniatures themselves are a much smaller part. Most other miniature games interact somehow with the miniature itself (facing, true LOS, model/weapon identification etc.) in X-wing however everything is solved via cardboard and plastic base. The actual model on the peg serves purely aesthetical purposes.

Edited by LordFajubi

Now why do you need official cards in a tournament, well to be sure you own the items and did not just break copyright laws and print it yourself.

That would make sense. It is logical to have an official copy of the rules (and pilot/upgrade cards are rules).

Where X-wing stands apart from every single other miniature game that I know of is requiring multiple copies of the rules. If I want to bring 3 Bane Thralls units to a Warmachine tournament for example I'mmot required to bring 3 copies of Forces of Warmachine: Cryx in order to provide the official stats page 3 times.

Cards are a much bigger part of x-wing than any other miniature game and miniatures themselves are a much smaller part. Most other miniature games interact somehow with the miniature itself (facing, true LOS, model/weapon identification etc.) in X-wing however everything is solved via cardboard and plastic base. The actual model on the peg serves purely aesthetical purposes.

Never seen it broken down that way but you're right. The models in this game are irrelivant to play and sometimes get in the way but that being said most mini games are based on bases more than toys so x wing really isn't different.

Most miniature games use the miniature for something, even if it's just showing what the base belongs to. X-wing has moved all that to the cardboard base.

The aesthetics of the ships are a big part of the appeal of the game. Otherwise we can go back to the 80:ies wargames with tons of cardboard markers.

Then the tiny, tiny symbol and the tiny font on the baseplate is not really as apparent as the model sitting above it.

The aesthetics of the ships are a big part of the appeal of the game. Otherwise we can go back to the 80:ies wargames with tons of cardboard markers.

Then the tiny, tiny symbol and the tiny font on the baseplate is not really as apparent as the model sitting above it.

It's still funny that in a MINIATURE game the actual miniatures themselves are the only part of the game that's not needed to play. Everything else (cards, dice, templates, bases) fulfills a rules-related function. The miniatures are there just to look cool.

It's both. A hybrid. It's a miniatures AND card game. Why must it be one or the other?