Hey everyone,
Been playing EotE and F&D for a while now, and am still finding that we, as a group, are not really nailing the skill difficulties and when to add setbacks and boosts, or when to upgrade checks very well. From what I understand of the game, almost every check should be getting one or more setback and/or boost dice added to it for the game to really work well/properly. So I was hoping people could leave their opinions for what examples of what an Easy, Average, Hard, Daunting, and Formidable difficulty would be for each of the various skills. Further, what circumstances would cause you to add a setback? A boost?
If the thread generates some good input, I'll edit the first page with examples provided for an easy-to-access repository for others with a similar question.
I'll start:
Athletics:
- Easy -- running across a gymnasium (floor is flat and level; design for people to run across it); climbing over a wall waist-height or lower
- Average -- running up a slight incline; climbing a ladder
- Hard -- running up a steep incline; scaling a wall with many handholds (aged, crumbling brick)
- Daunting -- running up a very steep incline (approaching 45 degrees); climbing a fairly smooth wall (new brickwork)
- Formidable -- running up a 45 degree or greater slope; climbing an almost perfectly smooth surface (glass)
Setback:
- surface is wet
- surface is rough (running)
- surface is loose (slides out from underfoot/crumbles away while climbing)
- covered in snow or other impediment (this would probably range from 1-3 setbacks, depending on how deep/hindering that is)
- other obstructions (cables along the floor, jagged rocks in a cliff face)
- it's too dark to see well (1 for dim light, 2 for darkness probably)
- other visual problems
- combat
- below 1/2 strain or wounds