Throw me an idea for a squad in each faction! I would like something easy/fun to fly.

By beowolf777, in X-Wing

If you look at my signature it will tell you what I have and the ship combinations that I can make. That being said I can make just about anything, but there are other things to be aware of...

I am still a new player and have played some at home. However I don't get the time with the family that I would like to play and so I am going to venture to a FLGS to start playing, but I want to start with something.

I love the Scum faction, but anything to learn would be cool by me. I have my second Iggy, but is that really that good to start off with? Is the current meta really a place to start?

I am asking for any suggestions! I have really only played a few times, without upgrades and a couple of the missions, so it would be good to go without much in the way of upgrade loaded squads.

Any input would be greatly appreciated.

Sincerely

Brandon

Start off with complexity you can handle, and slowly build up. no big deal if you want to being with only 60 point games first. But you should plan to try and quickly learn to handle a full game. playing no rocks or small points are different from what other people expect.

2 IG is easy enough to start.

IG-88B (36)

Crack Shot (1)
Fire-Control System (2)
Heavy Laser Cannon (7)
Feedback Array (2)
Autothrusters (2)
IG-2000 (0)
IG-88C (36)
Crack Shot (1)
Fire-Control System (2)
Heavy Laser Cannon (7)
Feedback Array (2)
Autothrusters (2)
IG-2000 (0)
Total: 100
IG-88B (36)
Crack Shot (1)
Fire-Control System (2)
Heavy Laser Cannon (7)
Feedback Array (2)
Autothrusters (2)
IG-2000 (0)
Syndicate Thug (18)
Twin Laser Turret (6)
Overclocked R4 (1)
Syndicate Thug (18)
Twin Laser Turret (6)
Overclocked R4 (1)
Total: 100
Start with these two. The IGs basically fire a lot. TLT Ywings are easy to get shots with.

Thank you and I will definately give them a go!

If you look at my signature it will tell you what I have and the ship combinations that I can make. That being said I can make just about anything, but there are other things to be aware of...

I am still a new player and have played some at home. However I don't get the time with the family that I would like to play and so I am going to venture to a FLGS to start playing, but I want to start with something.

I love the Scum faction, but anything to learn would be cool by me. I have my second Iggy, but is that really that good to start off with? Is the current meta really a place to start?

I am asking for any suggestions! I have really only played a few times, without upgrades and a couple of the missions, so it would be good to go without much in the way of upgrade loaded squads.

Any input would be greatly appreciated.

Sincerely

Brandon

So for Scum you want one of two lists:

IG-88B & D, each with Atanni Mindlink, FCS, HLC, Feedback Array, Autothrusters, IG-2000.

OR

IG-88B with the same loadout as above

Dengar with Atanni Mindlink, Punishing One, 4-LOM, R5-P8

The one with Dengar needs more testing but the problem with the first list is that every game against Super Dash ends in a loss. Second list should help with that.

Two flying tips for these lists:

Face them forward and with their sides pushed up against each other flush. If they do one hard turns at each other there is nowhere for them to move.

When you want to stop fortressing, the inner one can do a one bank and the outer one can do a 3 bank in the same direction and they won't bump.

Thank you and I will definately give them a go!

So don't listen to Blai Berg. His IG and 2 TLT Y's is a strong squad, but his Brobots should be B & D with Mindlink.

Unlike some of the suggestions above... here's a really simple Rebel list with what you have.

2x Blue Squadron Pilot B-Wing (22)

2x Rookie Pilot X-Wing (21)

+ R2 Astromech (1)

+ Integrated Astromech (0)

Bandit Squadron Pilot Z-95 (12)

This is a slightly updated BBBBZ list. The Rookies replace two B's so you have a couple faster ships instead of all close range knife-fighters. Minimal upgrades, lots of ships and dice. All-around solid.

Kath Scarlet

Firespray-31 (38)

K4 Security Droid (3)

Unhinged Asteomech (1)

Push the limit (3)

Engine Upgrade (4)

Total 49 points

Dengar

Jumpmaster 5000 (33)

K4 Security Droid (3)

Pushing one (12)

R4-B11 (3)

Total 51 points

Squad total 100 points

The K4 Droid keeps the target locks going. Push the limit on The Firespray allows Scarlet to evade and boost to get her rear arc to bear. Once Dengar Double fires on someone making them reroll their Defense dice with the R4-B11 Droid and having a turret... Well Dengar should draw the Lions share of attention... Fun and easy to play..

@Blail Blerg - Do not read the next comment as I will be using your suggestions

@ParaGoomba Slayer - Thanks for the suggestions and advising me of your superior strategies compared to that of Blail Blerg. I will try out your list instead

@ObiWonka - I appreciate that you gave me an alternative to Scum. I thought that a BBBBZ may be the way to go for now before I jump to Raging Tycho or the 5 A squad. So I will try this list. For some reason I really love the B-wing so this makes me happy!

@osmodon - I just got my second Firespray and really love the iconic ship and know that the JM5K is a killer ship. Wish that Boba was a better pilot. Love your suggestion as I am seeing so many stay away from the FS-31

Edited by beowolf777

Unlike some of the suggestions above... here's a really simple Rebel list with what you have.

2x Blue Squadron Pilot B-Wing (22)

2x Rookie Pilot X-Wing (21)

+ R2 Astromech (1)

+ Integrated Astromech (0)

Bandit Squadron Pilot Z-95 (12)

This is a slightly updated BBBBZ list. The Rookies replace two B's so you have a couple faster ships instead of all close range knife-fighters. Minimal upgrades, lots of ships and dice. All-around solid.

This squad loses to U-Boats and Palp Aces.

Also, "knife fighter" is a garbage buzzword. B-Wings are actually one of the worst ships at, "knife fighting" because their 2 distance K-Turn can't ever clear anything.

Mindlink Brobots is actually pretty easy to fly. The version with Dengar in it is 50% turret.

Unlike some of the suggestions above... here's a really simple Rebel list with what you have.

2x Blue Squadron Pilot B-Wing (22)

2x Rookie Pilot X-Wing (21)

+ R2 Astromech (1)

+ Integrated Astromech (0)

Bandit Squadron Pilot Z-95 (12)

This is a slightly updated BBBBZ list. The Rookies replace two B's so you have a couple faster ships instead of all close range knife-fighters. Minimal upgrades, lots of ships and dice. All-around solid.

This squad loses to U-Boats and Palp Aces.

Also, "knife fighter" is a garbage buzzword. B-Wings are actually one of the worst ships at, "knife fighting" because their 2 distance K-Turn can't ever clear anything.

Mindlink Brobots is actually pretty easy to fly. The version with Dengar in it is 50% turret.

I hear you. I know that I want to do the Bro-bots and I will try your combo and see what fits my style when I figure out what that is.

Omicron Group Pilot with Palpatine

Inquisitor with Push the Limit, TIE V1, Autothrusters

Colonel Vessery with Veteran Instincts, Mangler Cannon

Seems like a fun take on Palp Aces that only gets better once Veterans comes out.

Kath Scarlett-

-Veteran Instincts

-K4 Astromech

-Engine Upgrade

Kavil-

-Veteran Instincts

-Dorsal Turret

-R4 Aggromech

N'Dru Suhlak-

-Veteran Instincts

-Cluster Missiles

-Glitterstim

-Guidance Chips

Make sure Suhlak's ability is active, then pop your Stims and send off your clusters... Two four dice attacks with auto-focus and one blank to a hit at PS 9 is no joke. Then make sure to keep the enemy ships behind Kath and Kavil for their abilities to have maximum effect. It's not a great list, but it's very fun and can catch quite a few people off-guard.

@ParaGoomba Slayer - I am sooo looking forward to Veterans!

@Jturn314 - Gonna have to dig into that one... love catching people off guard with the unexpected.

Anyone have some ready to go Imperials for me!?!

Large ships are more forgiving for the beginner, when you are playing in a more normal xwing environment that you'd find in an FLGS. There can be a lot of skill involved in this game so that helps you learn the basics without just getting stomped. So in general start off Large ships lists or small-ship generic pilots that aren't too complicated, not too many moving parts.

TLT, and turreted stuff in general is easier to use. You have a YV-666 and Jumpmasters so I definitely recommend mixing those two in a list (same goes for different combos with the VCX, Decimator). Playing the large ships will give you a pretty good grasp on the fundamentals and then you can move on to progressively playing the large ship along small ships, and then onto the stuff that's trickier to use, such as brobots and aces like Whisper and Soontir for example. These types of aces are great in the hands of a vet player but you have to be able to avoid things like bumping, which if you make one mistake, you likely will just get punished for it.

Imps-

Patrol Leader(Decimator)-

-Darth Vader

Omega Leader-

-Juke

-Comms Relay

Inquisitor-

-Push the Limit

-v1 Title

-Autothrusters

Have the Deci run in and force choke the enemy aces while OL and Inq tear lower PS ships apart with ease.

N'dru + clusters or hoshot + Lonewolf (lots of builds)

Emmon + proximity minesx3

2x binare pirates + feedback array

Turr loaded

BH+ Rec Spec + seismic charge

Backstabber

Nightbeast (or Wampa or FO)

I generally dislike rebels so someone else will be helping you there.

Try this guy.

4-LOM

VI

FCS

Zuckuss

Title / Tractor Beam

Torkil Mux

ICT

Tactician

3X Binayre Pirates

Feedback Array

100 points

Fun little control list i cooked up. Been trying to see if tlt is better on torkil than ict. I took ict because it synergies better woth his ability (since they are both R1-2)

@Meade - Thank you for the breakdown and progression to learn the ropes. Much appreciated!

@Jturn314 - An Imps list that was much needed and a strategy to boot. Thank you!

@Rakky Wistol - Another Imps list! I will have to do research to make sure I know what all is in it! Much thanks!

@4fox100 - I really want to try the G-1A out and nice to see that someone suggested it! Love it!

Can I get another Rebs list from someone though?!

Here is a classy list for Rebels that you ought to be able to pull off.

[post=https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!44:-1,22,-1,-1:-1:-1:;44:-1,22,-1,-1:-1:-1:;9:135,-1,-1,2:21:-1:;9:135,-1,-1,2:21:-1:&sn=Unnamed%20Squadron][/post]

You could mix that up a little too and go with Ion control instead of damage with the TLT Y's. I really like the BTLA4 with an Ion Turret myself, but that's a weird preference of mine.

Ruthless TLTs.

@Darkcloak - I knew that the Y wings had a great boost with TLT, I knew the title forced the turret forward, but with the Stress Bot it needed to be in front arc anyways! Never knew it was three attacks! With the R2 it gives the Y-Wing the dial to "stay on target". Appreciate the suggestion.

@Marinealver - So I have heard!

Omicron Group Pilot with Palpatine

Inquisitor with Push the Limit, TIE V1, Autothrusters

Colonel Vessery with Veteran Instincts, Mangler Cannon

Seems like a fun take on Palp Aces that only gets better once Veterans comes out.

Nice squad! ...and you can take the two points and put an Ion Projector on the Lambda.

I also think that a BTLA4 might be really punchy with a Dorsal Turret. Sure you aren't reaching very far, but may the dice gods help any hapless hippy hopeless enough to get hit by your R1 attack! That's three dice from the primaries and then another three dice from your turret, beat that damage spike TLT!

N'dru + clusters or hoshot + Lonewolf (lots of builds)

Emmon + proximity minesx3

2x binare pirates + feedback array

Turr loaded

BH+ Rec Spec + seismic charge

Backstabber

Nightbeast (or Wampa or FO)

I generally dislike rebels so someone else will be helping you there.

I need help with this term for clarification!

Loaded Turr

Turr Phenir (31)

AutoThrusters

Twin Ino Engine Mk. II

Royal Guard

Push the Limits

Is this correct?

Any input would be greatly appreciated.

You have a great set of ships, quite the addict like me haha. Well, I'll throw a few fun ones out (I'm no tournament guy, so winning Metas aren't my thing):

In a game you want to really concentrate, and have fun flying Aces:

31 Carnor Jax – TIE Interceptor (26), Push the Limit (3), Autothrusters (2),

38 Echo – TIE Phantom (30), Crack Shot (1), Fire-Control System (2), Intelligence Agent (1), Advanced Cloaking Device (4)

31 The Inquisitor — TIE Advanced Prototype (25), Push the Limit (3), Autothrusters (2), TIE/v1 (1)

In a game you want to add an anvil in the Aces, this is fun:

29 Carnor Jax – TIE Interceptor (26), Push the Limit (3)

42 Captain Oicunn – Decimator (42)

29 The Inquisitor — TIE Advanced Prototype (25), Push the Limit (3), TIE/v1 (1)

In a game you want to fly Rebels and put some punch on an enemy, this is fun:

25 Ted Numb – B-Wing (31), Calculation (1), Plasma Torpedoes (3), Extra Munitions (2), Fire Control Systems (2), Guidance Chips (0)

23 Etahn A’baht – E-Wing (32), Adaptability (Increase) (0), Plasma Torpedoes (3), Fire Control System (2), Guidance Chips (0)

12 Bandit Squadron Pilot – Z95 Headhunter (12)

12 Bandit Squadron Pilot – Z95 Headhunter (12)

.....just some ideas.

Edited by clanofwolves