even then spinal+ gun teams just means you will ALWAYS have 2 'optimal" shots and if you double arc a ship Great! If not Doesn't matter because your throwing the same dice at someone else anyway. It will be like Turrets in x-wingOne of the problems most are having here is actually coming from gunnery teams. The card needs to be taken down from its high horse and given a second look as it does provide negatives.
Using AFMK-II in wave 4 can pick up spinal armaments firing 3 red dice from any facing. With standardized firing arcs you can feel much better asured in pooring more attacks into a singal target maximizing your damage. The main problem here is the points cost of spinal + vet gunners is most likely more then XI7 + gunnery. Or you could try using Paragon more.
This "AF2 Turret" is not going to be a thing, I'm calling it now. How many people are scared of an unmodified AF2 side arc right now? That's all you're getting with this. We're seriously saying that AF2A's are going to suddenly be worth the extra 9 points + [spinal Armaments cost] because they're throwing three reds and a blue in any direction? I don't buy it at all.
Sure, it'll be very very easy to fly this and do okay with it, but it won't be particularly good . AF2 side arcs without XI7, TRC, or Ackbar are just not all that scary.
People are going to try this for a couple of games, remember why you see so few people running naked GT AF2's without any firepower improvements in Wave 2, and move on to putting Spinal Armaments somewhere they'll be useful, like Liberties or VSDs.
im just saying gun teasm is BETTER with spinal then vet guns
im not saying its GOOD
Agree with you there.