New Star Wars player looking for some help with his Y-Wing

By player1245181, in X-Wing Rules Questions

So, I saw on the interwebs a Y-Wing configuration I'm looking at running (Goldie+BTL-A4+R3-A2+TLT) in a game this week. I haven't played in awhile so I'm really rusty on the rules. The problem I have is that I keep reading the text for the TLT and it really makes no sense to me. Everywhere I read in other posts says it only causes a total of 2 damage - I'm guessing one from each attack. And then the card text says at the end "...Then cancel all dice results...". What dice results are they referring to? Why does it only ever cause 2 damage? Also why would you want to use the BTL-A4 upgrade? Seems like all it does is lock down the firing arcs on TLT.

The attack still has to hit the target, which is what you roll dice for. As long as you roll more uncancelled hits than your opponent rolls uncancelled evades, then the attack hits. You do one damage to the target, then cancel the dice results. So it's immaterial how many actual hit results you roll; you're always only ever doing one damage.

And the BTL-A4 upgrade essentially lets you do three attacks per turn with a Y-Wing. Kit out four of them that way and that's 12 shots going off every round. Sure, you lose your flexibility by not being able to fire outside your arc, and you're down to one attack per round if you're at Range 1, but if you keep at Range 2, it packs a hell of a punch.

I'm "meh" on putting BTL-A4 title and TLT together .... unless R3-A2 is he third piece of the puzzle, as you have here.

The lynchpin of this build is the droid. He activates off both weapons, and essentially auto-deals 2 stress to anything the Y-Wing is looking at. Thats the role of this ship, it's not to do damage, it's to make sure that the rest of your list is able to be pointing at an un-actioned ship next turn ready to hit the delete button.

BTL y-wings are surprisingly good actually; if you put either of the 'make all x green' astromechs on them you get cheap, capable dogfighters with a lot of punch, albeit ones with no post-dial manoeuvring.

Remember the old days of ion turrets?

You roll the red dice - your opponent modifies them if he can - then so do you

Your opponent rolls his green dice - you modify them if you can - then so does he

After modifying all dice, you compare the number of hit and crit results to the number of evade results to see if the attack is a "HIT"

Then - if it is a "HIT" - because it's an ion cannon / turret - you ignore the number of uncancelled hits and crits and just deal 1 damage and 1 ion token to the defender

Twin Laser turret works just like that

except you do it twice against the same target

and you don't deal ion tokens

And just to clarify the R3-A2 actions on stress. You aren't generating a stress per shot, you are generating a stress per attack. The TLT counts as an attack with two shots. To maximize the stress potential, you put the BTL-A4 Title on the Y-Wing to allow it to shoot a primary attack (with the stress) and then a TLT attack (with the stress). Another nice thing about having two separate attacks is you can select different targets for both your primary and your secondary attacks. Rarely do you want to split your fire, but it can be useful once in a while.

And just to clarify the R3-A2 actions on stress. You aren't generating a stress per shot, you are generating a stress per attack. The TLT counts as an attack with two shots.

That's not completely accurate. The TLT is two attacks, you just skip the declare target step. Miranda and Jan Ors's abilities, as well as some other stuff, would apply to each "shot" if they were the same attack.

FAQ, pg 5:

'Perform This Attack Twice
When a card effect instructs you to perform an attack twice, it means: “After
you perform this attack for the first time, perform another attack against the
same target using this weapon.” When performing the second attack, the
weapon and target are not declared again as they remain the same, and any
cost for the attacks is not paid again.'

Correct. R3-A2 triggers off the declare target, not the shot.

Tactician on a TLT **** (such as a K-Wing) would trigger off both shots.