Anybody use Star Trek attack wing planet tokens in X-wing?

By Wayne Argabright, in X-Wing

I think the STAW planet tokens are pretty cool looking and was thinking of using them in X-wing with some different rules anybody else do this and what rules do you use or have made for them? I was thinking of something like reducing the agility of any ship touching the planet by two? Or just using the STAW rules for planets which are similar to asteroids except the planet blocks all shots so you can try to hide behind a planet etc..

Having a planet on the table doesn't really make sense given the scale of the game...

Having a planet on the table doesn't really make sense given the scale of the game...

Yea, the planet rules might make sense for something like a really big asteroid or a really big chunk of debris (e.g. blocks shots entirely). But the planet token itself doesn't make much sense in X-Wing given the scale, unless you abstract an awful lot. The planet token, for instance, takes up less area on the board than a Gozanti or a GR75 Transport does.

The planet might make more sense at Armada's scale, but even then it's still pretty small.

[Note: bear in mind, the scale in ST:AW is incredibly abstract. The minis are not to any real or sliding scale, and meaningful distances in Star Trek are astronomically large compared to Star Wars. In Star Wars, most targeting and fighting is done on sight--how far you can see dictates how far you can fight, like WWII dog-fighting. In Star Trek, everything is based on super computers, so ship combat typically is taking place tens of thousands of kilometers away. Sub-light speed, ships in Star Trek are also much faster than ships in Star Wars. So, in that setting, the idea that ships are circumnavigating and fighting around a planet makes sense. Compare to Star Wars's Battle of Endor, where the entire conflict takes place above the same quadrant of the planet of Endor, where the planet's presence really has no effect on the conflict.]

Edited by AllWingsStandyingBy

the plant token is about 4 inches in diameter.

just trying different things rules to keep the game interesting. While waiting for vets to come out...

I don't see any problem with putting planets in the game. The scale of the map and asteroids doesn't match the scale of the models anyway. I made an 8" diameter planet token for my own games, but I can't decide on actual rules to govern it.

We already have 2 planets here. :P

uSWS23-24-playmat1.jpg

the plant token is about 4 inches in diameter.

But...if your looking to mix things up and keep it interesting there's lots of ways.

1.Never tell me the odds.... Use twelve asteroids. No closer than range one of each other and can go to range one of any board edge.

Have them to super crazy damage..crossing one...if you roll a hit result it's TWO damage.landing on one causes THREE damage.

2. Lucky 13..... Try to make a squad where the pilot skills of all ships must equal 13

3....Long live the prince... Each player must use Prince xizor in their squad. The game is 45 minutes long and ends when the opponent's Prince is killed. No faction restrictions. You can put your Prince in an imperial or rebel squad.

4. Top gun! ... each player builds any generic ship up to 30 points. And have a one one one dogfight with your own ace .i recommend disallowing 'Lone wolf' for this one.

The top gun format has at least one thread aroumd here somewhere.

The other formats were side events at the Milwaukee regional and are super fun.

Tip of the iceberg really. Lots of ways to shake things up.

Edited by Velvetelvis

Planet token is decent in Armada though.

I have a planet token, but it's bigger than 4 inches.. more like 6 or 7.. but, I'd just use it as background to give the starfield some color.. rarely we do the 12 asteroids idea.. but one we have been talking about is dropping debris tokens where our ships die lol.. that could really clutter up the map.. lol and they could be closer than the range 1 limiter.. which really would make it interesting..

That locale format looks great for a campaign.

Have a separate map with the planets and however many players there are set a token on a system. Before each round 'jump' your squad to a system to play in. Everyone has a defender squad on each location.

So say...five systems...each player has six squads...one for defense at each and one that's the token and travels forth to fight other defenders.

Defending squads don't change but you can take from the defense squads to replace ships lost in the attack squads.

Some righteous strategic fun stuff right there.

What is ..."Star Trek"?

I wish mine was 4". Mine look like asteroids. About 1".

Edited by Fuzzywookie

There are some other options you can play around with:

- Friendly ships between you and your target add 1 green die to the defender, you're trying to avoid hitting your buddies after all. Ignore when using Ruthlessness.

- Asteroids block shots completely. No line of sight, no shot.

... rarely we do the 12 asteroids idea.. but one we have been talking about is dropping debris tokens where our ships die...

This is something I look forward to trying...

... seems more likely than every encounter being in the middle of an asteroid field.