Let's talk a out bombs/mines

By Goseki1, in X-Wing

Lets!

What is your favourite bomb/mine and why? Favourite builds that use them?

Any times you used a be to great/hilarious effect?

I've not used mine yet but it seems like Connor Nets are the bomb. I've had great fun using them on Deathrain to drop out of the front, but it wasn't hugely competitive.

I have found them very useful on the Decimator when I have the points for it, as it can really dissuade people from chasing it from behind.

I think my best bomb drop was a seismic charge from my Firespray, I managed to hit 3 A-wings with it. I thought at the time it would have been amazing if it had been a Proton bomb, as it may have taken them out at full health with a Critical hit. This is actually what made me buy the Decimator, for the bomb. Funny Thu his since I bought the Decimator I've flown it nearly every week but have never used the Proton bomb ;_;

Bombs are loads of fun! I think they have that unexpected bonus against a lot of opponenets (at least in my area)

I flew two k-wings loaded up with bombs for store championships, they carried conner nets and proton bombs

Got to say the conner net is great for controlling those aces and the protons are awesome

I managed to kill a Poe and corran through the shields with them (this was back in the rebel regen wave 7 meta)

K-Wings with Advanced Slam and Sabine Wren are quite fun. And Conner Nets are good, especially if you can drop it on a ship that's already moved this turn. Because in most situations the 1-straight Ionized-move isn't long enough to move them out of range one of the next bomb (that you drop before moving away the next turn).

But I haven't flown only two K-wings yet, I had a cheap A-Wing with them. Fewer bombs, no proton bombs, but a blocker. Link to the list

Conner nets are love in regards to dealing with aces. Cluster mines are good too, if you can swoop in at the right time, or in certain cases, just shotgun them into big ships.

I'm a fan of using conner nets, /and/ ion bombs on a K, as it gives a bit of versatility on the when/where you can drop things, since one is an action drop, and another is an on-move drop.

I do wonder if there'll ever be an upgrade "fix" for bombs. Something that increases the effective range of the template maybe.

My favourite bomb loadout is Conner nets and Thermal Detonators on Deathrain.

He wants EI, Adv.s, AC, torps, etc, but I find he's best played light - just EM and the bombs for 35pts.

Thermals are amazing against crackswarms, uboats, etc, as the stress control makes them predictable, which is just what deathrain wants. Just having them makes higher PS pilots think twice about their dials too.

Conner nets are the best bomb in the game, bar none, and allow deathrain to scoot up to an ace and vomit a little pile of love onto them, then scoot off.

So yep, cheap deathrain is the guy for me :)

I do wonder if there'll ever be an upgrade "fix" for bombs. Something that increases the effective range of the template maybe.

There is. The Bombardier crew lets you use the 2 straight instead of the 1 straight template.

Oh I suppose that's similar to what i meant. Though I was thinking all ships in range 1 AND 2 of a proton bomb take damage, instead if just those at range 1. I guess with Bombardier that might be a bit broken. Or perfect, as it would stop you being damaged by your own bombs...

There's also not a lot of imperial stuff that can utilise Bombardier

Edited by Goseki1

I love blocking paths through an asteroid field with Deathrain. Clusters + Conner Nets + Extra Munitions + Advanced Sensors and I'm all set. The look of horror on my opponent's face when he realizes he'll either have to go over an asteroid or through the mines is priceless.

Yes, it's not the most competitive ship. But it's certainly one that guarantees fun. Plus, you can really catch opponents off guard, because they'll generally forget about the frontal bomb assault.

Emon Azzameen and his "slingshot" maneuver also is hilarious.

Though I was thinking all ships in range 1 AND 2 of a proton bomb take damage, instead if just those at range 1. (...)

That would be seriously OP. Proton Bombs are pretty strong as is, aren't they?

I've had some fun with Eamon dropping bombs, being able to use the 3 turn template is a bit of a game changer, I will sometimes combine it with the bombardier crew for the ultimate flexibility in where your bombs go.

Managed one time to drop clusters on a tie swarm, followed the next turn by catching all 5 of them with a seismic charge... Wish it had been a proton bomb.

Ultimately though I've not found anything that I feel is massively competitive using bombs, which is a shame. Bombs to me are great for a bit of fun, but probably best left at home if I really want to do well.

Seismic Charges... even if you are stressed its not an action so you can drop them before you move

I love Miranda with advanced slam and cluster mines plus Sabine. I've dumped cluster mines on Poe then used Sabine for that extra kick before he flew through the lot of them. Also ion bombs work nice I find.

In fact any bomb with Sabine crew hanging around is ace

i find lower pilot skill k-wing with advanced slam and Sabine a cool bomber as you move first and can block all higher skilled pilots with cluster mines :)

seismics and conners (thermals if you have the point, but you won't)

the best part about bombs is their complete removal of rng from the game, placing a far greater emphasis on the flying that the game is supposed to be based around, so I can't really bring myself to use rng laden protons/proxies/clusters

there's nothing less satisfying than having some random crap green dice determine the outcome of your outplaying your opponent or vice versa. there's nothing more satisfying than

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...the best part about bombs is their complete removal of rng from the game, placing a far greater emphasis on the flying that the game is supposed to be based around...

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OK, sorry about this (I haven't played bombs much, had a go with Conners against TripU without much success :( )

...but how did the bomb under the TIE get there?...can't see how it could have been dropped by either K with the position they've ended up in...I assume the closest bomb was dropped by the closest K, using the 1 straight to drop followed by a bank...but then the next bomb up doesn't look like it came from the other K, since it doesn't seem to be in a straight line away, or in the right position to have executed a bank...

Again, sorry if I've misunderstood something to do with the sequence, or if some of this is because of optical illusion in the photo...just confused :unsure:

Cheers

there's a third k in the background behind the shuttle (search for the 3 pegs)

that's the warden, popping seismics and slamming out of there

I think bombs are better than mines due to the unavoidable damage. During a Trench Run scenario, I dropped two beautifully located cluster mine patterns in front of Vader and his wingmen. All six exploded causing a whopping 2 points of damage! So disappointing.

Proton bombs are a different beast. Face up damage through shields is the way to go! Possibly one-shooting Zs and As in addition to all the other nasty pilot crits is great.

Edited for spelling, again!

Edited by Stoneface

I love bombs/mines! The Tie Bomber is my favorite ship.

Proximity mines are probably my favorite to use, but I also like a good proton bomb.

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I ran Gamma + Proton Bomb + EM x4 at our local league. Dropped 4 bombs in one turn. It was awesome.

Bombs aren't only great when they hit, but they're great when they're sitting in your ship waiting to be dropped. They dramatically change the way your opponent flies, usually to your benefit. It's a control aspect.

The threat of having a bomb dropped on you is a powerful tool.

I love bombs/mines! The Tie Bomber is my favorite ship. Proximity mines are probably my favorite to use, but I also like a good proton bomb. I ran Gamma + Proton Bomb + EM x4 at our local league. Dropped 4 bombs in one turn. It was awesome. Bombs aren't only great when they hit, but they're great when they're sitting in your ship waiting to be dropped. They dramatically change the way your opponent flies, usually to your benefit. It's a control aspect. The threat of having a bomb dropped on you is a powerful tool.

I've been trying to understand exactly how bombs/mines work spacialy and tactically in a game so I can get the courage up to run them in a game; I'm still trying to grasp the more common ships (haven't been playing long). What's the best setup and strategy to get a bomber-novices ships out of the collectors case and on the dice-rolling star-field mat? For info sake, I have 1 punisher and 3 bombers (I'll have four when Vets finally ships out)....

Though I was thinking all ships in range 1 AND 2 of a proton bomb take damage, instead if just those at range 1. (...)

That would be seriously OP. Proton Bombs are pretty strong as is, aren't they?

I'd sort of forgotten that seismics etc aren't an action and can therefore be done whilst stressed. That's nice.

I love bombs/mines! The Tie Bomber is my favorite ship. Proximity mines are probably my favorite to use, but I also like a good proton bomb. I ran Gamma + Proton Bomb + EM x4 at our local league. Dropped 4 bombs in one turn. It was awesome. Bombs aren't only great when they hit, but they're great when they're sitting in your ship waiting to be dropped. They dramatically change the way your opponent flies, usually to your benefit. It's a control aspect. The threat of having a bomb dropped on you is a powerful tool.

I've been trying to understand exactly how bombs/mines work spacialy and tactically in a game so I can get the courage up to run them in a game; I'm still trying to grasp the more common ships (haven't been playing long). What's the best setup and strategy to get a bomber-novices ships out of the collectors case and on the dice-rolling star-field mat? For info sake, I have 1 punisher and 3 bombers (I'll have four when Vets finally ships out)....

First thing to know is you want to put Mines (Proximity Mines, Connor Net, Cluster Mines) on LOW PS ships and Bombs (Proton Bombs, Seismic Charges, Thermal Detonators) on HIGH PS ships.

This is because if you have a mine, you want to be able to drop it before anyone else moves so you don't have to do any guesswork on where you need to set your dial to get the best bomb placement, and hopefully drop it somewhere it can't be avoided, or ideally, right on top of someone.

Same principal for Bombs, since they blow up AFTER everyone is done moving, you want to put it on a high PS ship to remove the guesswork. If everyone has already moved, you can drop your bomb without having to wonder if it'll hit anyone or not.

With three bombers and a Punisher you could really go all out and do 3 Scimitars with Proximity mines, and Deathrain with Connors and Protons and Extra Munitions and possibly advanced sensors or however the points fit.

With bombs I tend to go all or nothing, but you could take 2 or 3 scimitars with proximity mines and run them alongside a decimator or a shuttle and fill in the rest of the points as you like.

Just be careful you're not dropping bombs where your own ships will hit them!

there's a third k in the background behind the shuttle (search for the 3 pegs)

that's the warden, popping seismics and slamming out of there

Ah, thanks...had missed that one completely! :huh:

Proton bombs are my favorite, no better feeling that hitting a 2 hull ship with a proton and your opponent drawing direct hit or major explosion and rolling a hit.

Love emon with andrasta title, proton bomb, conner net and proximity mines with bombardier crew, makes him able to get pretty much anyone with a choice of range 1,2 3 straight or 3 hard to drop the bomb. And the bombs are a good mix to deal with most opponents.

Been doing okay with emon teamed with vi kath with slave 1 extra munitions and proton bombs for maximum fun

Best bombing run I have managed was in a 120 point escalation tournament game and with kath and emon managed to hit soontir, 3 tie fighters with 2 proton bombs and the inquisitor was hit by one in the same round