Adaptive weapons OP?

By theundead, in Imperial Assault Campaign

So, we played generous donations, I was the IP, second side mission, after I won under siege in round 7. I had 4xp saved up, and used it all to buy adaptive weapons. The threat level was three, so by the special setup rules, I got a regular stormtrooper squad. It's weird, but with a squad of stormtroopers, an e-web, and one of trandoshans I managed to withdraw 2 heroes and wound another, all in 2 rounds. We aren't complete beginners, having already played 3 campaigns, but it just didn't feel fair. Is there a particular strategy we've been overlooking? Or are adaptive weapons just OP?

What was the contribution of Adaptive Weapons in it? You are always trading off something when you change a die - accuracy for damage, damage for surges, surges for damage, consistency for accuracy.

How many of imperial figures did the rebels defeat during the first round?

Plus youre playing Generous Donations, the least liked side mission.

~D

I would always bring the stormtroopers within range 1 or range 2-3, if range 1 replace the blue with red, if 2-3 replace

The green with red. E web attacked twice with blue red red. During the first round, I think he defeated 1 stormtrooper, as he was rushing my deployment zone, but only gaarkan could charge.

E web attacked twice with blue red red.

When the E-Web Engineer gets to attack at all, there is quite a lot to learn for the rebel side.

That's true, but it was either rush with the rebels or waste time, seeing as I repositioned the e web in the first round.

He could either wait while I got more threat, or he could rush in and hope to overcome the troops waiting for him.

My ewebs only rarely get a shot off - in most cases the heros rush the eweb and take it out. There was only one mission (the kayn somos mission in Twin Shadows, the second mission) that I really nailed the heros, and that was because I pounced in a Nexu pretty early and did a decent amount of damage with it. While they were killing the Nexu I was able to bring in reinforcements to protect the eweb and make them pretty scared of rushing it... (played with Military might, so my troopers/heavy troopers were nice and cheap). The officer hid behind the eweb and other troopers and kept generating threat each round on the terminal.

Yeah, a B-R-R E-Web shooting twice is going to hurt without really good luck on the heroes' part.

Yeah, a B-R-R E-Web shooting twice is going to hurt without really good luck on the heroes' part.

B-R-R-G if hes using Military Might.

~D

If I was using military might, I wouldn't be able to use adaptive weapons... nonetheless, 3 GR with rerolls for 6 threat doesn't seem that fair, either.

In the long run you took the weaker one of the 4XP card the deck has to offer, at least in my experience as I have played both paths.The attachment path has a lot of killing abilities, especially if you start to attach Arc Blasters to your 6 speed hired guns. And usually the +1 dmg and +1 speed is worth it more then the changing of a die (e.g. Green Die + 1 dmg has a better dmg curve then a red die and blue has the same dmg rolls with the +1dmg).

Pretty sure arc blasters is better, causing random stuns and removing hero focuses.

Generous Donations is also considered to be a hard mission for the Rebels.

The difference between a blue and a red on average is around 1 wound, so it's not all that crazy, a lot of other cards are more powerful. The main thing is you've gotten it really early in the campaign.

OK, thanks for the input. I think that I'll try the attachments path. Is cloaking device worth 3 XP? What would an ideal upgrade path look like for TS?

Well if you already bought adaptive weapons its too late for the attachment path. But still get arc blasters, it's the best xp card. Cloaking device is nice, yes. But also consider agendas with attachments as rewards (like stormtrooper agenda) the next time you play TS.

I won allmost every mission in my hoth campaign with :

Arc blasters -> Agenda for stormies -> the other 4xp card -> cloaking device -> the 1 xp card with the upgrade for your droids.

Those speed 6 arc blasters HKs were just wonderful :D

I only have the core set to play with, maybe my friend will let me switch to the augments, (I let him get 400 credits from generous donations). By "agenda for stormies", I assume you mean imperial industry? What's the ideal TS upgrade path?

Agenda for Stormies is the Agenda Mission which is packed along in the Stormtrooper Blister, this gives you the Attachment "501st Training". If you don't have that agenda, you can still get a cheap Attachment for 1 XP with the Jetpacks.

Pretty sure arc blasters is better, causing random stuns and removing hero focuses.

Generous Donations is also considered to be a hard mission for the Rebels.

Yeah it was. I ended up throwing the mission for the RP, and even then, it was close! I'm glad I did throw it, though, because it made for a super fun Finale! Vader vs. Fenn and the wookiee; wookiee charges in and dies (I think the finales should go till the heroes are withdrawn); Fenn take on a wounded Vader and a squad of stormtroopers and officer. He gets Vader down to one health at the end of his first activation. Vader attacks; Stormies attack; Fenn now has 3 health. He double attacks Vader with a pulse cannon... and misses! Vader finishes him off. Best mission ever!