Panic Attack Variant

By emeraldbeacon, in X-Wing Squad Lists

Something I ran at Regionals, with moderate success (ALMOST broke the top 16)... looking for advice on how to tighten it up a bit.

37 VCX-100 - "Chopper"

2 Ion Projector

2 Autoblaster Turret

3 Accuracy Corrector

44

24 B-Wing - Dagger Squadron

1 B-Wing/E2

2 Tactician

1 Tractor Beam

28

24 B-Wing - Dagger Squadron

1 B-Wing/E2

2 Tactician

1 Tractor Beam

28

Strong points: All ships Pilot Skill 4 for versatility in maneuvering and combat. Chopper has potential to deal stress + ion to ships in his path. Guaranteed minor damage at Range 1 of the Ghost (barring Omega Leader, of course). Dagger Squadrons have option to Tractor Beam ships onto rocks as needed, or pull ships into Range 2 in order to trigger Tactician and allow better follow-up shots.

Weak points: Virtually non-existent agility. Using Tractor Beam sacrifices one of my limited sources of damage for the turn. Relatively low maneuverability for the B-Wings.

Early ideas for improvements: Enhanced Scopes onto Chopper, to allow him get into position before enemy ships move. Upgrade Autoblaster to Dorsal Turret for added range, or Ion Cannon for range + effect. Include Zeb for point-blank combat potential. Save points on B-Wings by dropping to Blue Squadron or dropping Tractor Beams.

Interesting idea. Chopper's a ram while B's hang back and pew pew? I assume Dagger squadron should counter Uboats?

Interesting idea. Chopper's a ram while B's hang back and pew pew? I assume Dagger squadron should counter Uboats?

That, plus some other things. It prevents Predator from taking maximum effect, and with everyone at PS4, it allows more flexibility when activating ships for movement or combat.