Wait, where do you overlap oh with a small ship? Show me at the end of that move WHERE you overlap. Do that and I concede you are right.
so there is ambiguity with this maneuver. Note that the do not overlap maneuver tool rule does not stop this maneuver from having two possible sets of positions. So why should it stop all the rest of the maneuvers just because they overlap the tool?
It is amazing to use btw. You actually get a different end point which can help one fit into some amazingly tight spaces.A small ship can make a 0 1 0 maneuver from either side of their base. They won't overlap the maneuver tool because their base is exactly the length of a maneuver tool joint.
btw. im nitpicking at rules, not u. no offenses, i just want to discuss this.
fire away
ok lemme vassal it later. at work now.
ok my bad, I think I used a wrong expression. I do not mean ambiguity
what I mean is that a 0 1 0 maneuver is possible for small ships using either side. It is not affected by the overlap tool rule. Hence one can notch the tool to either side of the ship and have more options for movement at this maneuver, unlike other maneuvers
I am actually wondering why this is allowed as an exception. if ffg wants to reduce the possible movements for ships then it would also make sense to restrict this exception too? (with another rule or something)
Why would FFG want to restrict the possible moves? They use ship bases for that. If a medium ship wanted to do that move they would need to be going speed 3 and only 1 click at the first node.
It is a restricting move as it is but it adds options that people ignore.
And most ships have fewer or no clicks at the first node the faster they go. Point taken. I rest my case. Thanks a bunch ![]()


