Oh yeah baby! I so want this:
Background:
The rebellion uses any means to disrupt and harass The Empire; adopting all means politically, economically and military.
The Empire in its struggle to maintain control uses the more underhanded and nefarious groups to remove and/or eliminate threats.
The idea is that the Rebel Alliance needs to turn the powers that be in Nar Shaddaa against the Empire and act more favourably to the Rebel Alliance.
Rebel characters, a young senator and smuggler or rebel spy (hopefully a Bothan.
Imperial options: 4-LOM and Zuckass, Gammorrean Guards, Assault Stormtroopers, senior Officer special character.
Potential Story Missions
('There is strategy in timing')
Blasters, plots and treason
Assassination plot
Uncovering evidence
Disrupt imperial intelligence
Side mission ideas
Establishing new contacts:
Trade negotiations:
Sabotage
Kidnapping and ransom
Special hooks: I like the idea that the Imperial forces have a 'patrol route' along some of the maps, and can only engage Rebels if they are in line of sight. This forces the Rebel player to move in the shadows and to stay out of sight. An opportunity to play with the strategy of movement to avoid conflict in order to complete the mission.
So what does everyone think?