I am running a local face-to-face game of Star Wars FFG and have characters in the party from Edge of the Empire and Force & Destiny. We are several adventures into the campaign currently and the PC's are becoming quite powerful. One PC in particular is creating some difficulties for me as GM. I am running all the published adventures so far. In the campaign we have thus far played through Escape From Mos Shuuta, The Long Arm of the Hutt, Mountaintop Rescue, and are almost done with Lure of the Lost. We will be jumping next into Crates of Krayts. So far what I've been doing to address the large size of the group and their growing power level is to use more minion groups in coordination with each other and more rivals working as individuals equal in number or just slightly more in number than the PC's. It is a large PC group, 8 characters total. This approach is still not working well. The minion groups have a bit of trouble being effective against them and the rivals are not doing enough damage as well. Many of the characters have a bit of armor at this point and the 3 force sensitives now have lightsabers. I have warned them about over-usage of the lightsabers potentially leading to getting into more imperial entanglements but the lightsabers are sooooo powerful. 6 base damage and the ability to automatically ignore 10 pts of soak on an NPC is just brutal to my bad guys.
The fore-mentioned one player that is giving me the most issues is a force-sensitive Warrior spec. He cuts through enemies like mad. He has put a ton into Brawn and uses the force power Enhance liberally. This makes him able to have a 7 soak score while enhanced, meaning most bag guys cannot even dent him unless I constantly use destiny points. In addition, since his brawn is so high he does devastating damage to the bad guys, dishing out 15 + damage regularly with his base 6 damage lightsaber that ignores 10 pts of soak on a hit. The Warrior build is so powerful because brawn is what it relies on to do damage with a lightsaber and it is also that stat that determines how much damage you can absorb. This is too good imo. Mix with this the fact that he also has some armor he wears and dual wields (a lightsaber and a different melee weapon that uses the same skill/stat), oftentimes getting more than 1 hit, 1 on one target and a 2nd hit to a different target, and you can see my conundrum here.
What do you all suggest I do to alleviate these issues and make the game more of a challenge for the group?
Edited by daddystabz